World of Tanks (Vol 2)
Discussion
RobDickinson said:
Current Italian tank marathon has turned the game into st here, massive influx of morons who wont get anywhere near a free tank, tier 10 is 100% gold slinging n00bs.
One of the reasons im taking a break from WOT, instead i'm playing games like Battletech (ok its not quite the same but its fun with no noobs to spoil it, just me if I mess up lol).I still pop on occasionally, do a couple of games then log off, cant be bothered when they have marathons on, as you say it just brings all the morons out and makes game play painful.
Played a lot of kv2 so much fun. 2 marked it wondering if I could get 3
Sometimes it's an open map with 3 arty tier 8 game but mostly it's very playable.
Probably have a thousand games in the scorpg, not the best win rate Imo carrying is hard but you can be aggressive if top tier. Try not to be overly campy in it.
Sometimes it's an open map with 3 arty tier 8 game but mostly it's very playable.
Probably have a thousand games in the scorpg, not the best win rate Imo carrying is hard but you can be aggressive if top tier. Try not to be overly campy in it.
tonyb1968 said:
The last few games I played were with the SkorpG, its quite an enjoyable td.
Do prefer T6 as well, not taken the SU-100 out for some time, usually the KV-2 or Hellkitty, even the KV-85 or theT-150 if im playing heavies.
I've just came back to the game from a long time off (used to always play in a 3 man platoon, a matchmaking update made us bottom tier pretty much every game) and virtually every game I've been playing is at tier 6, usually in a Sherman variant.Do prefer T6 as well, not taken the SU-100 out for some time, usually the KV-2 or Hellkitty, even the KV-85 or theT-150 if im playing heavies.
Not sure what it is about that tier that makes it much more fun than the others and it seems I'm not alone as loads of the games are T6 only.
Still haven't got a Tier 10 after over 10,000 battles, I've got the E50M unlocked but each time I start saving I find something else shiny to buy...
I've started down the 'other' Russian TD line as I quite fancy the 263 at tier 9 (not bothered about the 268 4 and hopefully the sodding thing will have been nerfed before I get there).
Am currently on the tier 7 SU-101 and it's surprisingly good. If it's top tier it can really be used to bully flanks, the frontal armour bounces a hell of a lot at tier 6 and below.
Re the Italian thing I had a good weekend on the nags and just bought the sodding thing after a unicum I was speaking to said it was better than the Lorraine. It's pretty good, but it isn't better than the Lorraine.
Am currently on the tier 7 SU-101 and it's surprisingly good. If it's top tier it can really be used to bully flanks, the frontal armour bounces a hell of a lot at tier 6 and below.
Re the Italian thing I had a good weekend on the nags and just bought the sodding thing after a unicum I was speaking to said it was better than the Lorraine. It's pretty good, but it isn't better than the Lorraine.
Its a good time to be working up that TD line, it is going to be top of the tree in May so there will be crew xp bonuses each time you play it. On the downside it does mean a lot more 268 v4's at tier 10, which will suck massively.
Tier 6/7 is a real sweet spot now, many people are dodging the upper tiers due to the really bad balancing decisions in the last 12 months and that continue to be made. Luckily the mid tiers aren't so badly affected by the broken balance, and while you sometimes have to put up with the +2mm 3-5-7 screwing you over its a small price to pay.
Tier 6/7 is a real sweet spot now, many people are dodging the upper tiers due to the really bad balancing decisions in the last 12 months and that continue to be made. Luckily the mid tiers aren't so badly affected by the broken balance, and while you sometimes have to put up with the +2mm 3-5-7 screwing you over its a small price to pay.
I can't see the Italian tanks bringing me back to the game, their implementation has been pretty badly botched I think the new loading mechanism for them seems to hurt them more than it helps them. The tier 8 premium looks ok but the tier 10 looks so weak out of the blocks I don't know what they were thinking. If a tank isn't going to be outstanding in any one area it at least needs to be strong across the board. This Progetto 65 thing has average gun handling, poor DPM that becomes abysmal if you use the burst fire, average mobility, average armour, average gun depression.
When the other tier X mediums are usually strong across the board and outstanding in some fields with some weaknesses in others it gives you some options to play to their strengths and mitigate their weaknesses. This new Italian thing has looks going for it and that's about it.
The new Polish tanks could be interesting, I liked the look of the tier 8 they've been teasing. I won't be rushing back for more than a few games. The way it's been made to feel less and less like tank warfare and more like an eSports game over the past few years hasn't helped. I wish they'd implement a realistic mode and include aspects of gameplay that War Thunder has, like realistic penetration and damage. The spotting would have to change too. WG have always said the reason for the spotting mechanic was gameplay and also technical, as it was too stressing to render all of the tanks on the map at once for every player, but this sounds like bullst, since the server is tracking where all the tanks are at all times, hence you can blind fire and damage a tank that isn't rendered.
When the other tier X mediums are usually strong across the board and outstanding in some fields with some weaknesses in others it gives you some options to play to their strengths and mitigate their weaknesses. This new Italian thing has looks going for it and that's about it.
The new Polish tanks could be interesting, I liked the look of the tier 8 they've been teasing. I won't be rushing back for more than a few games. The way it's been made to feel less and less like tank warfare and more like an eSports game over the past few years hasn't helped. I wish they'd implement a realistic mode and include aspects of gameplay that War Thunder has, like realistic penetration and damage. The spotting would have to change too. WG have always said the reason for the spotting mechanic was gameplay and also technical, as it was too stressing to render all of the tanks on the map at once for every player, but this sounds like bullst, since the server is tracking where all the tanks are at all times, hence you can blind fire and damage a tank that isn't rendered.
ferrisbueller said:
Anyone still playing this? Looking for a couple of pointers, are hackers an issue?
I don't play presently but I keep up with the game. The game can't be hacked. You can install some mods to give you an unfair advantage but WG is pretty good at policing them. It's not like Rainbow 6 Siege where someone using wall hacks and aimbots can completely stomp their way to the top of ranked mode with impunity.I've played 20k games (although rarely play now). There are hackers, aimbots mostly. I can't recall having a game where a hacker had a negative impact on me. The skill is in situational awareness, tactics and intimate knowledge of maps and strenghts/weaknesses of tanks. Aiming is the easy bit so a hack does not offer much of an advantage.
Yeah I play loads.
Hackers arent an issue. Your biggest problem will be experienced players with 5 skill crews, bounty equipment, premium consumables, food and gold ammo.
Ive got to a point where my crews are up to scratch and a pool of premium consumables, and with an Elited T8 or T9 tank, games are so much more enjoyable causing more damage and having a bigger imapct on the game.
But that is the whole point of the game, you have to work your way up. Even if you go buying a premium tank straight away, it is useless without 1000s of games of experience and map awareness.
As long as you accept you are always learning and growing, and oyu will never be the best, and cant win all the time, you will have fun.
Do all the missions you can including Tank Rewards, dont waste money on getting every tank and use personal reserves and free xp to grind quickly through st tanks. Research what tanks are worth getting to, so oyu dont waste valuable resources on tanks oyu'll never play again.
Currently I'm loving the T30, more so than the TierX above it.
Hackers arent an issue. Your biggest problem will be experienced players with 5 skill crews, bounty equipment, premium consumables, food and gold ammo.
Ive got to a point where my crews are up to scratch and a pool of premium consumables, and with an Elited T8 or T9 tank, games are so much more enjoyable causing more damage and having a bigger imapct on the game.
But that is the whole point of the game, you have to work your way up. Even if you go buying a premium tank straight away, it is useless without 1000s of games of experience and map awareness.
As long as you accept you are always learning and growing, and oyu will never be the best, and cant win all the time, you will have fun.
Do all the missions you can including Tank Rewards, dont waste money on getting every tank and use personal reserves and free xp to grind quickly through st tanks. Research what tanks are worth getting to, so oyu dont waste valuable resources on tanks oyu'll never play again.
Currently I'm loving the T30, more so than the TierX above it.
ferrisbueller said:
I've seen a couple of instances today where tanks could only be damaged by ramming. Point blank shells from multiple enemies having zero effect.
Sounds more like bad players. If your shell doesn't have enough penetration to go through the armour plate you're shooting, you need more penetration such as a premium ammo type, or you need to target a weak spot.I doubt ramming was the "only" way to cause damage. Even the tanks with the lowest penetration values on their shells can go through weak points on the front of enemy vehicles, or go through the side or rear armour. Part of the skill of the game is knowing what to shoot and where.
WOT isn't really a game of reflexes and mechanical skill is less of an influence than it is in other games. WOT is about the ability to read the map, to know where to go and when, to know what to attack and how to do it while minimising the damage you take to you own vehicle. All of the different classes, nations, map types etc play into this. For example, you could practice to be very good in tank destroyers, but you will barely develop many of the skills that would make you successful in a medium tank. You could get very good at playing German heavy tanks, but it won't teach you to be good at playing American heavy tanks, because their attributes are so different.
Experience is king and getting your arse kicked is all part of the way you learn your way to the top.
Mastodon2 said:
Sounds more like bad players. If your shell doesn't have enough penetration to go through the armour plate you're shooting, you need more penetration such as a premium ammo type, or you need to target a weak spot.
I doubt ramming was the "only" way to cause damage. Even the tanks with the lowest penetration values on their shells can go through weak points on the front of enemy vehicles, or go through the side or rear armour. Part of the skill of the game is knowing what to shoot and where.
WOT isn't really a game of reflexes and mechanical skill is less of an influence than it is in other games. WOT is about the ability to read the map, to know where to go and when, to know what to attack and how to do it while minimising the damage you take to you own vehicle. All of the different classes, nations, map types etc play into this. For example, you could practice to be very good in tank destroyers, but you will barely develop many of the skills that would make you successful in a medium tank. You could get very good at playing German heavy tanks, but it won't teach you to be good at playing American heavy tanks, because their attributes are so different.
Experience is king and getting your arse kicked is all part of the way you learn your way to the top.
THIS.I doubt ramming was the "only" way to cause damage. Even the tanks with the lowest penetration values on their shells can go through weak points on the front of enemy vehicles, or go through the side or rear armour. Part of the skill of the game is knowing what to shoot and where.
WOT isn't really a game of reflexes and mechanical skill is less of an influence than it is in other games. WOT is about the ability to read the map, to know where to go and when, to know what to attack and how to do it while minimising the damage you take to you own vehicle. All of the different classes, nations, map types etc play into this. For example, you could practice to be very good in tank destroyers, but you will barely develop many of the skills that would make you successful in a medium tank. You could get very good at playing German heavy tanks, but it won't teach you to be good at playing American heavy tanks, because their attributes are so different.
Experience is king and getting your arse kicked is all part of the way you learn your way to the top.
Its amazing how many players dont even know of the variations in armour on a tank.
What they dont realise is that the good players win by knowledge of the indepth variables that everything is calculated by.
It really is not a casual game based on quick reactions.
It is hard for a beginner, but you have to perservere or just find a different game.
I am st at COD so I odnt play it. WOT is more in depth and harder for beginners, thats why most of hte player base are people who stuck with it and are by the nature of it, better players.
Mastodon2 said:
ferrisbueller said:
I've seen a couple of instances today where tanks could only be damaged by ramming. Point blank shells from multiple enemies having zero effect.
Sounds more like bad players. If your shell doesn't have enough penetration to go through the armour plate you're shooting, you need more penetration such as a premium ammo type, or you need to target a weak spot.I doubt ramming was the "only" way to cause damage. Even the tanks with the lowest penetration values on their shells can go through weak points on the front of enemy vehicles, or go through the side or rear armour. Part of the skill of the game is knowing what to shoot and where.
WOT isn't really a game of reflexes and mechanical skill is less of an influence than it is in other games. WOT is about the ability to read the map, to know where to go and when, to know what to attack and how to do it while minimising the damage you take to you own vehicle. All of the different classes, nations, map types etc play into this. For example, you could practice to be very good in tank destroyers, but you will barely develop many of the skills that would make you successful in a medium tank. You could get very good at playing German heavy tanks, but it won't teach you to be good at playing American heavy tanks, because their attributes are so different.
Experience is king and getting your arse kicked is all part of the way you learn your way to the top.
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