World of Warships
Discussion
Ok, makes sense. Dumb question.. how do you actually get XP to spend on research?
I ve got a load through containers, but cant seem to work.out where you actually earn them..
I keep getting "xp" by playing battles (PvE), but these appear to be captain or ship XP, not XP I can spend on research..
Feels like I'm missing something v basic...
I ve got a load through containers, but cant seem to work.out where you actually earn them..
I keep getting "xp" by playing battles (PvE), but these appear to be captain or ship XP, not XP I can spend on research..
Feels like I'm missing something v basic...
HiAsAKite said:
Ok, makes sense. Dumb question.. how do you actually get XP to spend on research?
I ve got a load through containers, but cant seem to work.out where you actually earn them..
I keep getting "xp" by playing battles (PvE), but these appear to be captain or ship XP, not XP I can spend on research..
Feels like I'm missing something v basic...
Which research are you referring to? If you play a ship, you gain ship XP and at a much lower rate, free XP. The ship XP is used to unlock upgrades for the ship and research the next ship in the line, but cannot be transferred to use on other sources without paying a fee.I ve got a load through containers, but cant seem to work.out where you actually earn them..
I keep getting "xp" by playing battles (PvE), but these appear to be captain or ship XP, not XP I can spend on research..
Feels like I'm missing something v basic...
Free XP can be be generated by playing any ship and can be used to unlock upgrades or research any ship, hence the name "free" XP, as in you're free to spend it anywhere you wish.
Captain XP is earned by playing a using a captain in a ship in battles. The captain who you used in the ship will gain XP which accumulates on them to unlock points which are then spent on the skill tree to improve your commander. When your commander gets to 19 skill points, any further XP they earn is called "elite XP" and is essentially free XP for captains. It will however, take you fking ages to get your first 19 point captain.
Ok, got you.
I was talking about "xp you use to research ships". I hadn't appreciated the way ship xp and free xp interrelated
Found the following page too https://wiki.wargaming.net/en/Ship:Economy
It appears there are more types of XP than I realised!
I can see once you get beyond the first few tiers, this becomes quite consuming to progress.
Thus far, I'm focusing on the RN cruise line, mainly playing at tier 2, though I have researched tiers 3 too (but not purchased.
I was talking about "xp you use to research ships". I hadn't appreciated the way ship xp and free xp interrelated
Found the following page too https://wiki.wargaming.net/en/Ship:Economy
It appears there are more types of XP than I realised!
I can see once you get beyond the first few tiers, this becomes quite consuming to progress.
Thus far, I'm focusing on the RN cruise line, mainly playing at tier 2, though I have researched tiers 3 too (but not purchased.
BrettMRC said:
Submarines going live in a week or two now! (not in randoms, special mode only)
Ranked starts tomorrow as well - T7
Did you play the submarine games on the test server? They are so broken it's ridiculous at the moment. Another ill-conceived idea with awful execution that will make BBs even less likely to push. Ranked starts tomorrow as well - T7
When you reach the end of the game and you've only got subs and DDs left it is so boring. I found this to be a fairly common occurrence as the cruisers and BBs whittle each other down, the subs pick off any survivors then the dds sail around hunting the subs. The subs struggle to damage the dds and the dds struggle to kill the subs. If the subs kite and evade the dds are just playing a catchup guessing game. In virtually every game where it came down to a few surface ships hunting subs at the end, I very rarely saw a decisive end, except one game where a bot sub crashed and got stuck on some bad collision modelling underwater and I got him with depth charges.
Much like the abandoned, aborted mess that is the CV rework, subs will ultimately damage the game once the novelty wears off. Sadly, it seems the fascination with subs has killed any motivation for WG to finish the CV rework, even though they are only a few steps away from getting it right through some big balance changes. They got the gameplay for controlling the planes working how they wanted, but ended up with AA cruisers being ineffective at discouraging strikes and with CVs that can survive tremendous amounts of punishment before going down. There's a reason why SPGs in WOT didn't have more than 500 odd HP even at tier 10.
If I sound like I don't enjoy the game then please don't misunderstand, I do love it but I'm not blind to the egregious failures WG makes.
I'll probably give the upcoming ranked season a miss as I'm grinding the Pyotr Bagration. WG released it with the normal 200% bonus that you normally get on your first 25 games in any premium, except this one isn't limited to 25 games and runs until 11th of July.
With this mission and the right flags and camos, I've been making 30-60k commander xp per game. My Moskva Alexander Ovechkin will hit rank 19 tonight with an optimised build for the Bagration, then I'll use the elite XP to get my USS Georgia Ovechkin up to 19 points, followed by my High School Fleet and Arpeggio of Blue Steel captains who are bound for Großer Kürfurst, Hindenburg, Yamato, Zao and Yoshino. Günther Lütjens will probably get purchased for coal and go on the training pile too.
I've got the Zara and I'm grinding up to the Venezia but my best captain is only 11 points and Luigi Sansonetti isn't on sale. What a ball ache.
Mastodon2 said:
Did you play the submarine games on the test server? They are so broken it's ridiculous at the moment. Another ill-conceived idea with awful execution that will make BBs even less likely to push.
When you reach the end of the game and you've only got subs and DDs left it is so boring. I found this to be a fairly common occurrence as the cruisers and BBs whittle each other down, the subs pick off any survivors then the dds sail around hunting the subs. The subs struggle to damage the dds and the dds struggle to kill the subs. If the subs kite and evade the dds are just playing a catchup guessing game. In virtually every game where it came down to a few surface ships hunting subs at the end, I very rarely saw a decisive end, except one game where a bot sub crashed and got stuck on some bad collision modelling underwater and I got him with depth charges.
Much like the abandoned, aborted mess that is the CV rework, subs will ultimately damage the game once the novelty wears off. Sadly, it seems the fascination with subs has killed any motivation for WG to finish the CV rework, even though they are only a few steps away from getting it right through some big balance changes. They got the gameplay for controlling the planes working how they wanted, but ended up with AA cruisers being ineffective at discouraging strikes and with CVs that can survive tremendous amounts of punishment before going down. There's a reason why SPGs in WOT didn't have more than 500 odd HP even at tier 10.
If I sound like I don't enjoy the game then please don't misunderstand, I do love it but I'm not blind to the egregious failures WG makes.
I'll probably give the upcoming ranked season a miss as I'm grinding the Pyotr Bagration. WG released it with the normal 200% bonus that you normally get on your first 25 games in any premium, except this one isn't limited to 25 games and runs until 11th of July.
With this mission and the right flags and camos, I've been making 30-60k commander xp per game. My Moskva Alexander Ovechkin will hit rank 19 tonight with an optimised build for the Bagration, then I'll use the elite XP to get my USS Georgia Ovechkin up to 19 points, followed by my High School Fleet and Arpeggio of Blue Steel captains who are bound for Großer Kürfurst, Hindenburg, Yamato, Zao and Yoshino. Günther Lütjens will probably get purchased for coal and go on the training pile too.
I've got the Zara and I'm grinding up to the Venezia but my best captain is only 11 points and Luigi Sansonetti isn't on sale. What a ball ache.
I agree - the CVs need to be more vulnerable and the subs kept to their own game mode!When you reach the end of the game and you've only got subs and DDs left it is so boring. I found this to be a fairly common occurrence as the cruisers and BBs whittle each other down, the subs pick off any survivors then the dds sail around hunting the subs. The subs struggle to damage the dds and the dds struggle to kill the subs. If the subs kite and evade the dds are just playing a catchup guessing game. In virtually every game where it came down to a few surface ships hunting subs at the end, I very rarely saw a decisive end, except one game where a bot sub crashed and got stuck on some bad collision modelling underwater and I got him with depth charges.
Much like the abandoned, aborted mess that is the CV rework, subs will ultimately damage the game once the novelty wears off. Sadly, it seems the fascination with subs has killed any motivation for WG to finish the CV rework, even though they are only a few steps away from getting it right through some big balance changes. They got the gameplay for controlling the planes working how they wanted, but ended up with AA cruisers being ineffective at discouraging strikes and with CVs that can survive tremendous amounts of punishment before going down. There's a reason why SPGs in WOT didn't have more than 500 odd HP even at tier 10.
If I sound like I don't enjoy the game then please don't misunderstand, I do love it but I'm not blind to the egregious failures WG makes.
I'll probably give the upcoming ranked season a miss as I'm grinding the Pyotr Bagration. WG released it with the normal 200% bonus that you normally get on your first 25 games in any premium, except this one isn't limited to 25 games and runs until 11th of July.
With this mission and the right flags and camos, I've been making 30-60k commander xp per game. My Moskva Alexander Ovechkin will hit rank 19 tonight with an optimised build for the Bagration, then I'll use the elite XP to get my USS Georgia Ovechkin up to 19 points, followed by my High School Fleet and Arpeggio of Blue Steel captains who are bound for Großer Kürfurst, Hindenburg, Yamato, Zao and Yoshino. Günther Lütjens will probably get purchased for coal and go on the training pile too.
I've got the Zara and I'm grinding up to the Venezia but my best captain is only 11 points and Luigi Sansonetti isn't on sale. What a ball ache.
Mastodon2 said:
Did you play the submarine games on the test server? They are so broken it's ridiculous at the moment. Another ill-conceived idea with awful execution that will make BBs even less likely to push.
When you reach the end of the game and you've only got subs and DDs left it is so boring. I found this to be a fairly common occurrence as the cruisers and BBs whittle each other down, the subs pick off any survivors then the dds sail around hunting the subs. The subs struggle to damage the dds and the dds struggle to kill the subs. If the subs kite and evade the dds are just playing a catchup guessing game. In virtually every game where it came down to a few surface ships hunting subs at the end, I very rarely saw a decisive end, except one game where a bot sub crashed and got stuck on some bad collision modelling underwater and I got him with depth charges.
Much like the abandoned, aborted mess that is the CV rework, subs will ultimately damage the game once the novelty wears off. Sadly, it seems the fascination with subs has killed any motivation for WG to finish the CV rework, even though they are only a few steps away from getting it right through some big balance changes. They got the gameplay for controlling the planes working how they wanted, but ended up with AA cruisers being ineffective at discouraging strikes and with CVs that can survive tremendous amounts of punishment before going down. There's a reason why SPGs in WOT didn't have more than 500 odd HP even at tier 10.
If I sound like I don't enjoy the game then please don't misunderstand, I do love it but I'm not blind to the egregious failures WG makes.
I'll probably give the upcoming ranked season a miss as I'm grinding the Pyotr Bagration. WG released it with the normal 200% bonus that you normally get on your first 25 games in any premium, except this one isn't limited to 25 games and runs until 11th of July.
With this mission and the right flags and camos, I've been making 30-60k commander xp per game. My Moskva Alexander Ovechkin will hit rank 19 tonight with an optimised build for the Bagration, then I'll use the elite XP to get my USS Georgia Ovechkin up to 19 points, followed by my High School Fleet and Arpeggio of Blue Steel captains who are bound for Großer Kürfurst, Hindenburg, Yamato, Zao and Yoshino. Günther Lütjens will probably get purchased for coal and go on the training pile too.
I've got the Zara and I'm grinding up to the Venezia but my best captain is only 11 points and Luigi Sansonetti isn't on sale. What a ball ache.
Yeah the CV mechanics are particularly tedious, aren't they. Limiting the number of planes would be a good start, I don't see the fun in playing against players who can just park in a corner & stick squadron after squadron in the air with no penalty, and even when they finally get spotted are nigh-on impossible to burn down and seem to have god-like armour. Even WoT SPGs have a limited number of shells and you are under pressure to make every one count.When you reach the end of the game and you've only got subs and DDs left it is so boring. I found this to be a fairly common occurrence as the cruisers and BBs whittle each other down, the subs pick off any survivors then the dds sail around hunting the subs. The subs struggle to damage the dds and the dds struggle to kill the subs. If the subs kite and evade the dds are just playing a catchup guessing game. In virtually every game where it came down to a few surface ships hunting subs at the end, I very rarely saw a decisive end, except one game where a bot sub crashed and got stuck on some bad collision modelling underwater and I got him with depth charges.
Much like the abandoned, aborted mess that is the CV rework, subs will ultimately damage the game once the novelty wears off. Sadly, it seems the fascination with subs has killed any motivation for WG to finish the CV rework, even though they are only a few steps away from getting it right through some big balance changes. They got the gameplay for controlling the planes working how they wanted, but ended up with AA cruisers being ineffective at discouraging strikes and with CVs that can survive tremendous amounts of punishment before going down. There's a reason why SPGs in WOT didn't have more than 500 odd HP even at tier 10.
If I sound like I don't enjoy the game then please don't misunderstand, I do love it but I'm not blind to the egregious failures WG makes.
I'll probably give the upcoming ranked season a miss as I'm grinding the Pyotr Bagration. WG released it with the normal 200% bonus that you normally get on your first 25 games in any premium, except this one isn't limited to 25 games and runs until 11th of July.
With this mission and the right flags and camos, I've been making 30-60k commander xp per game. My Moskva Alexander Ovechkin will hit rank 19 tonight with an optimised build for the Bagration, then I'll use the elite XP to get my USS Georgia Ovechkin up to 19 points, followed by my High School Fleet and Arpeggio of Blue Steel captains who are bound for Großer Kürfurst, Hindenburg, Yamato, Zao and Yoshino. Günther Lütjens will probably get purchased for coal and go on the training pile too.
I've got the Zara and I'm grinding up to the Venezia but my best captain is only 11 points and Luigi Sansonetti isn't on sale. What a ball ache.
My favourite ship atm is my secondary-build Massa with 19-point captain, it's huge fun with the 11+km secondary range although I've dropped IFHE off after the rework. I have enough coal for Thunderer, Salem or Georgia and not sure what to go for at the moment.
Tankrizzo said:
Yeah the CV mechanics are particularly tedious, aren't they. Limiting the number of planes would be a good start, I don't see the fun in playing against players who can just park in a corner & stick squadron after squadron in the air with no penalty, and even when they finally get spotted are nigh-on impossible to burn down and seem to have god-like armour. Even WoT SPGs have a limited number of shells and you are under pressure to make every one count.
My favourite ship atm is my secondary-build Massa with 19-point captain, it's huge fun with the 11+km secondary range although I've dropped IFHE off after the rework. I have enough coal for Thunderer, Salem or Georgia and not sure what to go for at the moment.
Georgia is brilliant - you'll love it My favourite ship atm is my secondary-build Massa with 19-point captain, it's huge fun with the 11+km secondary range although I've dropped IFHE off after the rework. I have enough coal for Thunderer, Salem or Georgia and not sure what to go for at the moment.
I love the Georgia. US secondaries, which happen to be be the best in the game at the moment, couple with a couple of massive guns and a frightening speed when the boost is active. If you catch a DD in open water and he tries to turn and run, if he hasn't got a speed boost ready then he probably won't be able to draw enough of a gap on you to drop off detection, unless it's a French destroyer. If it's anything other than French and it has a speed boost ready and you active your boost, the difference in speeds will be slight enough that you'll be on his tail for a long, long time before he goes undetected, in which time your secondaries will probably set him on fire, knock out his guns and torps, blow out his engine and jam his rudder.
The guns are great too, there's only 6 of them and they do tend to over-pen light cruisers an awful lot but when they hit it is devastating. Firing the front guns, seeing 4 shells go out and getting 35k damage is satisfying if you catch the side of the right targets.
I'd say it's probably the most fun BB in the game at the moment, at least from everything I've bought and unlocked. Fun and effective guns, secondaries that are worth more than memes and a speed boost. Great all round. I seem to recall it has the Massachusetts heal as well, with the short cooldown.
I don't have the Thunderer yet but I do want to unlock it. Whether I get the Thunderer or Lutjens first remains to be seen. It is one of the most annoying ships to fight against, particularly if you're in a lower tier BB as it can just dump salvos on you with uncanny precision and light 2 or 3 fires every other salvo. The AP is devastating too, due to what I believe to be the best sigma value in the game, other than the Yamato running the legendary module and of course, the Kremlin which has "non-linear dispersion that increases significantly at longer ranges" which everyone knows is BS. Still, the Thunderer is super accurate for a BB.
Of all of my favourite ships, I'm not sure what I'd nominate to be the top of the pile. Quite possibly the German light cruiser Mainz, which has the hull model, speed and agility of a heavy cruiser, no heal and light cruiser armour. That makes it relatively sluggish, unable to tank any real volumes of fire and poor ability to sustain in prolonged engagements. However, it has twelve 152mm guns with a 6 second reload, with German HE pen (1/4 of the gun calibre for a penetration value rather than 1/6 as most other ships have), although this is tempered with low damage and fire chance on the HE shells. Still, when you fire 120 shells a minute, going up as the adrenaline rush skill ramps up, the low alpha and fire chance don't matter so much. I think the most enjoyable thing about the ship is the AP, which has good pen for the calibre (another German trait) and good shell arcs and velocity. Being a smaller calibre, it doesn't over pen so easily. The AP DPM for the Mainz is 468k base. Let that sink in for a minute. If you catch a broadside tier X heavy cruiser broadside, from the moment you fire your first salvo, you can kill them within 6 seconds, if the chips fall your way. It does nearly 47,000 potential damage per volley. The firepower is beyond incredible. It gets 2 quadruple torp launchers per side too, which only have 6km range but you can delete a BB with a broadside of both launchers on one side of the ship.
If this sounds overpowered as hell, remember that it's an Eugen-sized hull, with worse armour, relatively similar mobility and no heal. It's a total glass cannon, but I love it.
Honorable mention must go to the Kronshtadt too, which is the opposite of the Mainz. Super derpy guns that are like pulling the lever on a slot machine every time they are fired. You might get a triple citadel penetration on a battleship at 20km, you might get a handful of misses and overpens on a broadsiding Iowa at 6km, as I did last night. Massive size, sluggish mobility, terrible armour when caught from the side, but when you are angled right and the guns behave, it can blow through enemies like a wrecking ball.
The guns are great too, there's only 6 of them and they do tend to over-pen light cruisers an awful lot but when they hit it is devastating. Firing the front guns, seeing 4 shells go out and getting 35k damage is satisfying if you catch the side of the right targets.
I'd say it's probably the most fun BB in the game at the moment, at least from everything I've bought and unlocked. Fun and effective guns, secondaries that are worth more than memes and a speed boost. Great all round. I seem to recall it has the Massachusetts heal as well, with the short cooldown.
I don't have the Thunderer yet but I do want to unlock it. Whether I get the Thunderer or Lutjens first remains to be seen. It is one of the most annoying ships to fight against, particularly if you're in a lower tier BB as it can just dump salvos on you with uncanny precision and light 2 or 3 fires every other salvo. The AP is devastating too, due to what I believe to be the best sigma value in the game, other than the Yamato running the legendary module and of course, the Kremlin which has "non-linear dispersion that increases significantly at longer ranges" which everyone knows is BS. Still, the Thunderer is super accurate for a BB.
Of all of my favourite ships, I'm not sure what I'd nominate to be the top of the pile. Quite possibly the German light cruiser Mainz, which has the hull model, speed and agility of a heavy cruiser, no heal and light cruiser armour. That makes it relatively sluggish, unable to tank any real volumes of fire and poor ability to sustain in prolonged engagements. However, it has twelve 152mm guns with a 6 second reload, with German HE pen (1/4 of the gun calibre for a penetration value rather than 1/6 as most other ships have), although this is tempered with low damage and fire chance on the HE shells. Still, when you fire 120 shells a minute, going up as the adrenaline rush skill ramps up, the low alpha and fire chance don't matter so much. I think the most enjoyable thing about the ship is the AP, which has good pen for the calibre (another German trait) and good shell arcs and velocity. Being a smaller calibre, it doesn't over pen so easily. The AP DPM for the Mainz is 468k base. Let that sink in for a minute. If you catch a broadside tier X heavy cruiser broadside, from the moment you fire your first salvo, you can kill them within 6 seconds, if the chips fall your way. It does nearly 47,000 potential damage per volley. The firepower is beyond incredible. It gets 2 quadruple torp launchers per side too, which only have 6km range but you can delete a BB with a broadside of both launchers on one side of the ship.
If this sounds overpowered as hell, remember that it's an Eugen-sized hull, with worse armour, relatively similar mobility and no heal. It's a total glass cannon, but I love it.
Honorable mention must go to the Kronshtadt too, which is the opposite of the Mainz. Super derpy guns that are like pulling the lever on a slot machine every time they are fired. You might get a triple citadel penetration on a battleship at 20km, you might get a handful of misses and overpens on a broadsiding Iowa at 6km, as I did last night. Massive size, sluggish mobility, terrible armour when caught from the side, but when you are angled right and the guns behave, it can blow through enemies like a wrecking ball.
Gassing Station | Video Games | Top of Page | What's New | My Stuff