World of Warships

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Discussion

BrettMRC

4,121 posts

161 months

Wednesday 8th July 2020
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Digger said:
Yep so basically normal spread & pan-euro DD super narrow I assume. Also have the option to bump the speed to 60’ish as well as a further bump to 65’ish but reduced to 12km distance. That Heal will be required as will the Speed Boost. It’s the “British” Smoke that will be crucial in attempting to escape tricky situations.

I’m very apprehensive & very excited in equal measure! biggrin
..Probably in the same boat, I can't help but spend money on pixels! hehe

Do we need a PH clan? scratchchinsmash

Mastodon2

13,826 posts

166 months

Tuesday 25th August 2020
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Completed ranked sprint in about 2 hours today, used the Pommern with a 15 point captain to get partially-complete manual secondary build. Played 15 games, won 14 and lost 1. I won the final 11 games in a streak, Pommern is a total beast in those close engagements.

Drive Blind

5,099 posts

178 months

Wednesday 26th August 2020
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I've only got Neptune and Friesland at T9 and I'm not really that good with the Friesland yet

Considered buying the FDG and using my 19pt Bismarck captain but didn't think it was worth it for only 1-2 days game play.

Digger

14,706 posts

192 months

Wednesday 26th August 2020
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I may not make it all the way in Sprint as I’m using it as an excuse to grind through Izumo. Not sure my team mates are too happy with that idea! smile

BrettMRC

4,121 posts

161 months

Thursday 27th August 2020
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Digger said:
I may not make it all the way in Sprint as I’m using it as an excuse to grind through Izumo. Not sure my team mates are too happy with that idea! smile
I thought Izumo had ben buffed a bit now, so not quite so terrible? smile

Mastodon2

13,826 posts

166 months

Thursday 27th August 2020
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BrettMRC said:
I thought Izumo had ben buffed a bit now, so not quite so terrible? smile
Correct, it was buffed. Still not quite as good as the Pan Asian version, the Bajie, but the strengths of Izumo are long range gun battles, where the huge size and sluggish mobility don't matter so much and the glaring weak spots aren't so easily attacked.

Ranked sprint this season is all about close combat and aggressive play. If you don't hold the caps, you need to kill the enemy team fast. Tanky secondary ships have been very strong this season, DDs were ok but the first torpedo ambush wasn't a success they always got pushed off the caps and never really got back in the game. Heavy cruisers and battle cruisers were meh, light cruisers were just free kills.

Drive Blind

5,099 posts

178 months

Saturday 5th December 2020
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I see in the last few weeks there's been increasing displeasure about how the game is going.
A few of the high profile youtube guys now speaking out.

I wonder if this will be a turning point for the game?


Tankrizzo

7,282 posts

194 months

Saturday 5th December 2020
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Possibly - I follow a few of the CCs on YT/Twitch - Flambass, Flamu, Jingles - and they're all getting increasingly annoyed. When you've pissed off Jingles, you know you've gone too far.

kowalski655

14,658 posts

144 months

Saturday 5th December 2020
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Yeah, I saw one of his "submitted gameplay" videos,and rather than talk about the fight he spent all the time ranting about the carrier gameplay!
I tried playing a carrier after that ..saw his point

Mastodon2

13,826 posts

166 months

Saturday 5th December 2020
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I guess you haven't seen that WG's latest scam with the Christmas lootboxes has been exposed? Oh boy, you're in for a ride.

Long story short, WG say you can get virtually any premium ship from the Christmas lootboxes, except what they don't tell you is that the boxes are virtually guaranteed to drop a load of low-tier junk ships before they will drop anything good. They haven't even been subtle about it, with the crap Russian cruiser Makarov almost always dropping first, followed by Yudachi, then the other junk ships.

Watch Flamu's video on it, where he buys the boxes on his NA account, first two ships he drops? Makarov and Yudachi.

Wargaming tried to stream some boring tournament on YouTube and Twitch earlier and the mods couldn't ban people and delete the angry comments fast enough. Pay to Rico pissed people off by turning a goodwill Christmas event into a Scrooge-esque cash grab, but this latest lootbox sale is pure Russian for you. They don't care about consumer protection or honest practices.

To be fair, I had thought the writing was on the wall, with the incoming subs which are bound to be broken and unbalanced beyond belief, not to mention the commander skills rework which will make carriers even stronger and cruisers even weaker. CVs are obviously the favourite class of someone important at WG because their refusal to balance them after all this tike is beyond a joke now.

"Just dodge!", they say, as the Richtoffen's rocket attack planes approach, you try to angle but you're in a ship and they're in planes. You turn in, they fly over and drop a 25k citadel strike on you, do a U turn and come back and drop you again for another 25k, of which you can only heal back 10%. Fun and engaging. Meanwhile, your priority sector and defensive AA have killed 2, maybe 3 planes. What fun, who wouldn't want to play this?

I uninstalled a few weeks back, I saw Jingles video since then and I've seen Flamu's complaints. He is by far the best player of the streamers and I trust his judgement. He knows the game is fked. I've bowed out, I'll leave my 100+ ships in port, numerous 19 point commanders and a 58% win rate to gather dust.

kowalski655

14,658 posts

144 months

Saturday 5th December 2020
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Loot crates always go like this for any "free" game, nothing decent even if you spend a load.
Can't really comment on the carrier as I'm a crap player, when I tried I could see a bit more practice would kill a lot.
I normally just stick to a few games each time with the At Louis...I just like the Napoleonic style broadside

Drive Blind

5,099 posts

178 months

Saturday 5th December 2020
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Mastodon2 said:
I guess you haven't seen that WG's latest scam with the Christmas lootboxes has been exposed?
that's exactly what prompted my post

the CV rework, the PR st show last year, it's all been building up.

DIW35

4,145 posts

201 months

Saturday 5th December 2020
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I've maintained, pretty much since the game was in Beta, that carriers have no place in the game, and that view hasn't changed once. I know some purists will argue that historically carriers were involved in probably the majority of important clashes between opposing fleets, but World of Warships is not a historical game and, frankly, if anyone wants to play with airplanes there are plenty of games out there that will allow you to do that without pi55ing off a bunch of guys that just want to shoot each other in their ships
.

dapprman

2,331 posts

268 months

Saturday 5th December 2020
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CVs worked well in Navyfield, which pre-dated WoWS by a considerable period (my NFEU fleet/guild moved to WoWS via WoT not long before Navyfield shrank right back). The original way they were implemented in game did work, was relatively balanced, but was considered a hard learn. Sure the top 1% could '1-shot' a DD with a pair of TB flights, and that happened to me enough, however CVs were limited in the number of each type of planes they carried, with very few spare and they did lose them even to DDs, so a 2x8 TB attack on a DD near the start would result in two or three planes being shot down. The same tactic against a BB or cruiser would result in heavier plane loss and far less chance of success.

Mastodon2

13,826 posts

166 months

Saturday 5th December 2020
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Wargaming's problem always has been their staggering ignorance and arrogance. It's crazy to think that WOWS and WOT could probably have had much longer, healthier lives than they are likely to now, if only WG hadn't been so arrogant, blindly making changing and demonstrating incompetence at every turn.

People have long complained that the carriers didn't fit the game, when they were a RTS style, it was like playing a different game to everyone else, so they changed it so you could control the planes and fixed absolutely nothing. When you are flying at 180 knots and turning on a 10p piece while your target is a 50,000 tonne ship, there will be an imbalance if the player in the ship doesn't have a defense. I have long argued that the AA in the game, after the CV rework, is nothing more than a graphical effect. You set your priority sector, activate defensive fire, eat a full power strike, see a few "plane shot down" ribbons flash up, then you eat another full strike. It makes little to no difference to how much damage you take, unless you're in the best of the best AA ships with the commander skills selected, even then, you're still taking the first drop, full power.

I never played against the new research bureau CV, the Roosevelt I think it's called, which has the most insane firepower and tanky planes of any CV. The balancing metric is that they are slow (yeah, 140 knots is slow) and have slow torps (but drop twice as many as the other US carrier at tier X) and takes longer to regenerate planes, which makes no difference if you hardly lose any planes in first place.

Changes were suggested by the players, from doubling or tripling the fire rate of AA, making flak an auto-hit etc, anything to give attentive players a chance to defend themselves. Nothing ever got implemented, nor did WG ever even acknowledge that CVs were anything other than "fine as is", to quote one of their lackeys on the forum. Personally, I think doubling or tripling the damage output of AA, or reducing the plane health to 50% or 33% of their current values, combined with making planes a finite resource that the CV player must manage to make them last the duration of the game, would have been apt. As it stands, CVs truly are the idiot-proof class. Sit at the back, punish any ship who dares to push up, take no risk of damage and even if by some miracle, all of your planes get destroyed, they will regenerate anyway.

Ironically, the other complaints about the gameplay, mainly that it becomes more and more passive with each patch, all stem from the fact that pushing gets punished so harshly. DDs being scared to move on their own as a result of carrier spotting is a big contributor to that. It has gotten even worse now, with cruisers seeming afraid to try and take a flank, knowing they will be wrecked in a pass or two from the Richtoffen.

Submarines will go down exactly the same route. I played them on the test servers as they lurched from one disaster to another. Another class requiring very little skill, the amount of citadel damage they can do for virtually no skill is crazy. If you want to do 50,000 damage to a battleship in one strike in a surface ship, you need good fortune and skill. In a sub, you just sail to the flank and start firing double-pinged torpedoes into the mix and you will absolutely demolish surface ships who have very little chance to react and very few options to defend themselves.

I don't even want to get into the new commander skills, which seem to be getting forced through the development pipe like a curry and 6 pints of Guinness, because they seem so laughably unbalanced you'd think WG were deliberately sabotaging their own game.

FunkyNige

8,898 posts

276 months

Saturday 5th December 2020
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Come over to WarThunder- we have Stukas dive bombing WW1 destroyers who have a pair of machine guns as AA defence rolleyes

Mastodon2

13,826 posts

166 months

Saturday 5th December 2020
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You know, I would have liked to give WT a go. I played it on the PS4 when it first came to console and it felt like it had the nucleus of a good game, but the controls were awful as there had been absolutely minimal optimisation to make them work on console. Aiming was a total nightmare - WOT Console get their controls perfect but Gaijin totally fked their first go at console controls.

I was watching some stuff on it recently to see where the game is and I really like the modern tanks, the battlefields that look a bit more like real places and less like stty battle arenas like you have in WOT, but the interference from aircraft didn't look fun at all and the requirement to have 3 tanks to go into battle seemed off-putting.

I love the penetration cam and damage mechanics but it seems that Gaijin have done their best, or their worst, to bury the fun aspects of the game under multiple layers of stuff that simply isn't fun.

dapprman

2,331 posts

268 months

Sunday 6th December 2020
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Mastodon2 said:
Submarines will go down exactly the same route. I played them on the test servers as they lurched from one disaster to another. Another class requiring very little skill, the amount of citadel damage they can do for virtually no skill is crazy. If you want to do 50,000 damage to a battleship in one strike in a surface ship, you need good fortune and skill. In a sub, you just sail to the flank and start firing double-pinged torpedoes into the mix and you will absolutely demolish surface ships who have very little chance to react and very few options to defend themselves.
Remember I mentioned Navyfield above? Where CVs worked? They introduced submarines. Most people were against it but they went ahead. Completely ruined the game, I even proved to the senior EU mods that 2 submarines could completely lock a harbour assault against the attackers (fleets/guillds/clans could capture harbours, not sure they gave any bonus aside from pride. You originally could just attack each of the harbours once a week at a pre-determined time). Anyhow subs broke that game, the mods and owners did not want to listen, claimed everythign worked just fine and even introduced more subs. Within 6 months (and after we'd moved to WoT) NFEU had dropped from three to one servers (just before subs they were expanding quickly enough to start the third and it to be growing). NFUS went from three to one, then NFEU and NFNA merged. NFKA did badly as well, but not sure how badly (game was South Korean). Eventually Navyfield vanished until about a year ago when some Chinese company bought the rights and have been struggling to make a dead horse profitable.

chris watton

22,477 posts

261 months

Sunday 6th December 2020
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I have played this for a few years, although admittedly, I only log on to play the weekly scenarios.

However, for the past year or so (I think much longer), the scenario rotation has remained static, with only the 4 (or is it 5) same boring crappy scenarios. The only good one is the T7 scenario. They use to have some really fun ones, the US cruiser orientated scenario, the French BB one, and more T7 ones. Now, it really isn't worth logging on any longer.

Mastodon2

13,826 posts

166 months

Monday 7th December 2020
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dapprman said:
Remember I mentioned Navyfield above? Where CVs worked? They introduced submarines. Most people were against it but they went ahead. Completely ruined the game, I even proved to the senior EU mods that 2 submarines could completely lock a harbour assault against the attackers (fleets/guillds/clans could capture harbours, not sure they gave any bonus aside from pride. You originally could just attack each of the harbours once a week at a pre-determined time). Anyhow subs broke that game, the mods and owners did not want to listen, claimed everythign worked just fine and even introduced more subs. Within 6 months (and after we'd moved to WoT) NFEU had dropped from three to one servers (just before subs they were expanding quickly enough to start the third and it to be growing). NFUS went from three to one, then NFEU and NFNA merged. NFKA did badly as well, but not sure how badly (game was South Korean). Eventually Navyfield vanished until about a year ago when some Chinese company bought the rights and have been struggling to make a dead horse profitable.
An interesting post. It's almost as if submarines and aircraft carriers changed naval warfare so greatly that they can't be balanced in the games, just like real life where they virtually made large capital ships obsolete and surface to surface artillery combat a thing of the past.

Interestingly enough, WOWS did test ship to ship missiles on the supertest servers a while back, but they concluded they were not fun and couldn't be balanced, so they gave up on it. I wish they had the guts to do the same with CVs and subs.

I think the loss of players will only get more and more rapid from here on out.