Discussion
6.5GB update currently downloading.
ETA: It's "Battlefield 1: Boaty McBoatface Edition" with these two new maps, not to my tastes at all but presumably there is a demand for such things.Perhaps there is more fun to be had on the limited land but I wanted to try out the new boat and airship, liked neither and bailed.
ETA: It's "Battlefield 1: Boaty McBoatface Edition" with these two new maps, not to my tastes at all but presumably there is a demand for such things.Perhaps there is more fun to be had on the limited land but I wanted to try out the new boat and airship, liked neither and bailed.
Edited by thetapeworm on Tuesday 30th January 14:42
thetapeworm said:
6.5GB update currently downloading.
ETA: It's "Battlefield 1: Boaty McBoatface Edition" with these two new maps, not to my tastes at all but presumably there is a demand for such things.Perhaps there is more fun to be had on the limited land but I wanted to try out the new boat and airship, liked neither and bailed.
Is this the planes only one or just different maps? ETA: It's "Battlefield 1: Boaty McBoatface Edition" with these two new maps, not to my tastes at all but presumably there is a demand for such things.Perhaps there is more fun to be had on the limited land but I wanted to try out the new boat and airship, liked neither and bailed.
Edited by thetapeworm on Tuesday 30th January 14:42
UPDATE 1.18 PATCH NOTES
New Map - Heligoland Bight: A naval-focused map emphasizing vehicular combat
New Map - Zeebrugge: A close-quarters map that blends anti-air and vehicular strategies
New Vehicle - C-Class Airship: It has four seats and two package loadouts. It’s got plenty of heavy artillery and the ability to self-repair.
New Uniforms: Blue British Empire Royal Marines
READ MORE
Battlefield 1 DLC Is Playable For Everyone From Jan. 16 To 22
Battlefield 1 To Be Followed By Bad Company 3 In 2018, Leak Suggests
Weapon Balance: Time-to-kill has been decreased, with greater distinction between weapons and weapon types.
Assault v Medic: Strong outside of close range. Assault TTK decreased at close range.
Support: Slower to target at close range, giving Assault a better chance. Support LMGs remain strong.
Scout: Winner of engagement will usually depend on range.
Medic v Support: LMGs more likely to kill Medics, but their close-range effectiveness has decreased. Medic rifle range improved.
Scout: Medics are more of a threat to Scouts over long distances.
Support v Scout: Support is more dangerous at long range.
Reduction in the number of bullets required to kill a target at a weapon’s ideal range.
Shotguns: Still the strongest close-range weapon. Spread of bullets increased to make sure spray doesn’t bunch up in one area for a lucky kill.
SMGs: Second-strongest close-range weapon. Variance in TTK reduced to eliminate favorites.
LMGs: Most firepower, but the lowest mobility. Best weapon at medium range but slow hip-fire speed and high spread.
SLRs: Most flexible. Slightly weaker TTK but better range, handling and close-range performance than some other guns. It’s the medium-balance choice.
Bolt Actions: One-hit kills at long range, but very low fire rate. These have changed the least.
FIXES AND ADJUSTMENTS
Progression
Vehicle damage performed by K Bullets fired from the Martini-Henry sniper rifle are now properly tracked for the Overwatch Service Assignment.
Reduced the requirements of the Ribbon of Justice from five kills in a round to two.
UI & HUD
The player outlines now comply with the colorblind settings.
Added custom colorblind color settings in the video options.
Players can customize the size and opacity of world icons in the gameplay options.
Hit indicators can be customized with different colors for critical hit kills.
Detailed mini-map/full map customization is now included in the gameplay options.
Vehicle spawn logic has been changed to allow players to select the spawn point even if a vehicle is not available, allowing players the opportunity to customize vehicles at the deploy screen more often.
Weapons Vehicles & Gadgets
Tweaked Medic rifles like Farquhar-Hill, M1907 SL, Autoloading, RSC 1917 and Cei-Rigotti. Aspects like damage drop off, recoil and fire rate adjusted.
Auto weapon tuning addresses inconsistencies in LMGs, SMGs, Russian 1895 Trench, Cavalry Russian 1895, Infiltrator Elite, M91 and Carcano.
And more
Maps & Modes
Removed all Elite Classes from War Pigeons mode
Fixed an issue where several weapons were causing unwanted dips in ambient SFX volume in certain parts of Cape Helles
Increased visibility of boat wakes
Fixed an issue that would allow Defenders to spawn airplanes in the third sector of Cape Helles in Operation Gallipoli.
The Ottomans now use the Gotha Bomber on Cape Helles
Fixed an issue where the medic primary weapons were not available in the Custom Game: Armored Kill
Adjusted the combat zones in Cape Helles on both Operations and Rush game modes, allowing more pathing and fewer places to camp
Moved the Ottoman plane and torpedo boat spawns in Cape Helles
Adjusted the British boat spawns in Cape Helles
Moved the Defenders spawns in the first sector of Rush on Cape Helles
Adjusted some problematic spawns in Conquest on Achi Baba, to avoid spawning in high traffic areas
Fixed squad spawning on the final objective of Rush on Lupkow Pass
Gameplay Tweaks
Disconnects fixed
More options for RSP hosts
Fixed an issue that allowed the player to use some Pistol Carbines while swimming
Improved inconsistent slowdown on steep hills. It now occurs on movement direction, instead of the direction you’re facing.
Slowdown will occur when climbing diagonally, as well as directly up/down a hill.
Corrected slowdown when climbing up hills backwards
Interlaced video modes won’t display on PC
Fixed a bug where certain VFX would trigger when colliding with invisible geometry
Fixed an issue with VOIP volume option not behaving as intended
Fixed a bug where spectators would be kicked from the game if the last player left
Removed some of the female Russian Scout spotting lines that mentioned German soldiers and vehicles
Fixed an issue where Russian self-voice says “tank” when spotting a Scout soldier
Fixed an issue where players occasionally encountered a loading loop the first time they tried to launch a Single Player level after playing through the Prologue
New Map - Heligoland Bight: A naval-focused map emphasizing vehicular combat
New Map - Zeebrugge: A close-quarters map that blends anti-air and vehicular strategies
New Vehicle - C-Class Airship: It has four seats and two package loadouts. It’s got plenty of heavy artillery and the ability to self-repair.
New Uniforms: Blue British Empire Royal Marines
READ MORE
Battlefield 1 DLC Is Playable For Everyone From Jan. 16 To 22
Battlefield 1 To Be Followed By Bad Company 3 In 2018, Leak Suggests
Weapon Balance: Time-to-kill has been decreased, with greater distinction between weapons and weapon types.
Assault v Medic: Strong outside of close range. Assault TTK decreased at close range.
Support: Slower to target at close range, giving Assault a better chance. Support LMGs remain strong.
Scout: Winner of engagement will usually depend on range.
Medic v Support: LMGs more likely to kill Medics, but their close-range effectiveness has decreased. Medic rifle range improved.
Scout: Medics are more of a threat to Scouts over long distances.
Support v Scout: Support is more dangerous at long range.
Reduction in the number of bullets required to kill a target at a weapon’s ideal range.
Shotguns: Still the strongest close-range weapon. Spread of bullets increased to make sure spray doesn’t bunch up in one area for a lucky kill.
SMGs: Second-strongest close-range weapon. Variance in TTK reduced to eliminate favorites.
LMGs: Most firepower, but the lowest mobility. Best weapon at medium range but slow hip-fire speed and high spread.
SLRs: Most flexible. Slightly weaker TTK but better range, handling and close-range performance than some other guns. It’s the medium-balance choice.
Bolt Actions: One-hit kills at long range, but very low fire rate. These have changed the least.
FIXES AND ADJUSTMENTS
Progression
Vehicle damage performed by K Bullets fired from the Martini-Henry sniper rifle are now properly tracked for the Overwatch Service Assignment.
Reduced the requirements of the Ribbon of Justice from five kills in a round to two.
UI & HUD
The player outlines now comply with the colorblind settings.
Added custom colorblind color settings in the video options.
Players can customize the size and opacity of world icons in the gameplay options.
Hit indicators can be customized with different colors for critical hit kills.
Detailed mini-map/full map customization is now included in the gameplay options.
Vehicle spawn logic has been changed to allow players to select the spawn point even if a vehicle is not available, allowing players the opportunity to customize vehicles at the deploy screen more often.
Weapons Vehicles & Gadgets
Tweaked Medic rifles like Farquhar-Hill, M1907 SL, Autoloading, RSC 1917 and Cei-Rigotti. Aspects like damage drop off, recoil and fire rate adjusted.
Auto weapon tuning addresses inconsistencies in LMGs, SMGs, Russian 1895 Trench, Cavalry Russian 1895, Infiltrator Elite, M91 and Carcano.
And more
Maps & Modes
Removed all Elite Classes from War Pigeons mode
Fixed an issue where several weapons were causing unwanted dips in ambient SFX volume in certain parts of Cape Helles
Increased visibility of boat wakes
Fixed an issue that would allow Defenders to spawn airplanes in the third sector of Cape Helles in Operation Gallipoli.
The Ottomans now use the Gotha Bomber on Cape Helles
Fixed an issue where the medic primary weapons were not available in the Custom Game: Armored Kill
Adjusted the combat zones in Cape Helles on both Operations and Rush game modes, allowing more pathing and fewer places to camp
Moved the Ottoman plane and torpedo boat spawns in Cape Helles
Adjusted the British boat spawns in Cape Helles
Moved the Defenders spawns in the first sector of Rush on Cape Helles
Adjusted some problematic spawns in Conquest on Achi Baba, to avoid spawning in high traffic areas
Fixed squad spawning on the final objective of Rush on Lupkow Pass
Gameplay Tweaks
Disconnects fixed
More options for RSP hosts
Fixed an issue that allowed the player to use some Pistol Carbines while swimming
Improved inconsistent slowdown on steep hills. It now occurs on movement direction, instead of the direction you’re facing.
Slowdown will occur when climbing diagonally, as well as directly up/down a hill.
Corrected slowdown when climbing up hills backwards
Interlaced video modes won’t display on PC
Fixed a bug where certain VFX would trigger when colliding with invisible geometry
Fixed an issue with VOIP volume option not behaving as intended
Fixed a bug where spectators would be kicked from the game if the last player left
Removed some of the female Russian Scout spotting lines that mentioned German soldiers and vehicles
Fixed an issue where Russian self-voice says “tank” when spotting a Scout soldier
Fixed an issue where players occasionally encountered a loading loop the first time they tried to launch a Single Player level after playing through the Prologue
Looks like it will be a new game mode. 25gb download, only played one game earlier, but mostly seemed like a standard rush game, despite claims that there are "ways of turning the tables at the very last moment" or something similar.
There's about 8 kits, which seem like variants of the standard ones - I played as a sniper, but had an air mortar as one of my gadgets...
There's about 8 kits, which seem like variants of the standard ones - I played as a sniper, but had an air mortar as one of my gadgets...
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