HTC Vive...let's try this VR stuff..
Discussion
I use an Obutto - its very comfy but takes up a lot of space. Cant easily move it etc.
Its not had much use the last 6 months as all my VR stuff has been room scale.
I don't find the vive much good for racing sims as the resolution is not good enough. Plus RF2 does not support yet (nor probably ever).
Its not had much use the last 6 months as all my VR stuff has been room scale.
I don't find the vive much good for racing sims as the resolution is not good enough. Plus RF2 does not support yet (nor probably ever).
red_slr said:
I don't find the vive much good for racing sims as the resolution is not good enough. Plus RF2 does not support yet (nor probably ever).
I agree the resolution isn't what it could be (the 2nd generation Vive will no doubt solve that eventually) but, I find the resolution is quickly forgotten/forgiven due to the instant sense of immersion and involvement! Admittedly, the only Vive driving I have done so far is PCars and Dirt Rally so, my experience is limited.That Obutto seat looks amazing but, I'd have to keep it in the spare room which is nowhere near big enough for room scale stuff and, like you say, it cannot be easily removed when not driving. I did also consider a playseat challenge but I much prefer the portability and ease of setting up/putting away the wheelstand in seconds.
I do seem to be spending much more time with seated stuff (driving and Elite mainly) than room scale stuff. The room scale stuff is really just there for showcasing VR to visitors.
Speckle said:
red_slr said:
I don't find the vive much good for racing sims as the resolution is not good enough. Plus RF2 does not support yet (nor probably ever).
I agree the resolution isn't what it could be (the 2nd generation Vive will no doubt solve that eventually) but, I find the resolution is quickly forgotten/forgiven due to the instant sense of immersion and involvement! Admittedly, the only Vive driving I have done so far is PCars and Dirt Rally so, my experience is limited.That Obutto seat looks amazing but, I'd have to keep it in the spare room which is nowhere near big enough for room scale stuff and, like you say, it cannot be easily removed when not driving. I did also consider a playseat challenge but I much prefer the portability and ease of setting up/putting away the wheelstand in seconds.
I do seem to be spending much more time with seated stuff (driving and Elite mainly) than room scale stuff. The room scale stuff is really just there for showcasing VR to visitors.
The only room scale game I play seriously is Onward and its addictive. I am at 100 hours an counting, recently joined a team too - its all pretty serious LOL.
Anyway, you are right once the resolution goes up it will really be game changing.
As soon as the wireless link gets some proper reviews I will be getting one as that will tidy the whole thing up into a nice package.
What happens when you are racing in VR - https://www.youtube.com/watch?v=yAfbwpkrsI4
Lock the doors, or put a chair under the handle.
Lock the doors, or put a chair under the handle.
Has anybody with VR used the VR scaling/supersampling tweak that came with the Nov-16 PCars patch?
http://forum.projectcarsgame.com/showthread.php?49...
http://forum.projectcarsgame.com/showthread.php?49...
I set up supersampling quite soon after getting the Vive. Not sure what setting I used in the end, I'd have to look. The resolution was improved but, still far from perfect and I'm fully used to it now.
FWIW, My hotlaps on project cars were still competitive (well, competitive for me at least!) as I could look to the apexes in a way I couldn't before. On Dirt Rally however, that slight lack of detail seems enough to put my times at a disadvantage as the road surface itself is every bit as important as the lines & corners.
Couldn't go back to a flat screen after VR though, no way
FWIW, My hotlaps on project cars were still competitive (well, competitive for me at least!) as I could look to the apexes in a way I couldn't before. On Dirt Rally however, that slight lack of detail seems enough to put my times at a disadvantage as the road surface itself is every bit as important as the lines & corners.
Couldn't go back to a flat screen after VR though, no way
born2bslow said:
Has anybody with VR used the VR scaling/supersampling tweak that came with the Nov-16 PCars patch?
http://forum.projectcarsgame.com/showthread.php?49...
Not from the patch but I tried SS at 2.5 on Project Cars. It basically fixes the whole resolution problem, fence jaggies removed (almost), nice clear image, can barely see the pixels. Looked amazing. Oh yeah, I was getting about 3fps on a GTX 970 though http://forum.projectcarsgame.com/showthread.php?49...
I'd imagine a 1080 would struggle to hold a steady 90fps with 2.5 SS in PC. Maybe the coming 1080ti is the answer for those willing to fork out.
red_slr said:
2.5 is putting serious load on the GPU. Even 1.5 is a lot.
I know, I just wanted to see what would happen. It really did improve image quality massively, my PC just couldn't actually cope with moving the images!I managed to run 1.1-1.3 in general, but that barely made a difference, especially for Project Cars where the track side fences shimmer in VR.
Derwins Revenge said:
I know, I just wanted to see what would happen. It really did improve image quality massively, my PC just couldn't actually cope with moving the images!
I managed to run 1.1-1.3 in general, but that barely made a difference, especially for Project Cars where the track side fences shimmer in VR.
Can't remember the graphics options in game but what if you turn trackside objects down as low as they go and anything else you don't really need or look at when racing and turn SS up?I managed to run 1.1-1.3 in general, but that barely made a difference, especially for Project Cars where the track side fences shimmer in VR.
FourWheelDrift said:
Can't remember the graphics options in game but what if you turn trackside objects down as low as they go and anything else you don't really need or look at when racing and turn SS up?
As far as I could tell at the time, you can't turn the fences off. In my experience they were the main issue and you really do need a lot of SS to fix them.Don't get me wrong, it doesn't detract from the driving, just looks rough.
All a bit moot now, at least for me as I sold the Vive. Fantastic bit of kit but I'll wait until VR becomes wireless, higher res and cheaper before trying again. Think I'll be waiting a while...
Try adding -skipcrowds in the steam startup options. There are some others that help gfx performance too. Make sure detailed grass is off as that's a big hit. Anybody tried reducing the in game settings?
I'm thinking of getting a VR spec PC and headset in .November using Black Friday deals. OCUK did a prebuilt System with a Titan in it for a smudge under £2k last year and I nearly bought one. Probably going to pre-spec a system then shop around to get the best price per component.
Will the 1080ti outperform the Titan, anybody know?
I'm thinking of getting a VR spec PC and headset in .November using Black Friday deals. OCUK did a prebuilt System with a Titan in it for a smudge under £2k last year and I nearly bought one. Probably going to pre-spec a system then shop around to get the best price per component.
Will the 1080ti outperform the Titan, anybody know?
born2bslow said:
Will the 1080ti outperform the Titan, anybody know?
It would seem so - http://www.theverge.com/platform/amp/2017/3/1/1477...Well, the Vive is on order, quite dissapointed to see it hasn't dropped in price at all! Looking forward to it though and will peruse e thread to see what is good to pickup but initially I have Dirt, PCars, AC and Elite and DCS to keep me entertained.
I have a 980ti currently but will be getting the now announced 1080ti so am keen try the supersampling as I was slightly dissapointed when I tried the Vive at brands hatch with the pixels.
The 1080ti looks really quite impressive from the spec sheet, gonna be pricey though and would rather wait for EVGA to get their hands on it for some overclocking, do we reckon they have had their hands on it for a while already?
I have a 980ti currently but will be getting the now announced 1080ti so am keen try the supersampling as I was slightly dissapointed when I tried the Vive at brands hatch with the pixels.
The 1080ti looks really quite impressive from the spec sheet, gonna be pricey though and would rather wait for EVGA to get their hands on it for some overclocking, do we reckon they have had their hands on it for a while already?
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