HTC Vive...let's try this VR stuff..

HTC Vive...let's try this VR stuff..

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Discussion

red_slr

17,266 posts

190 months

Tuesday 24th January 2017
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I use an Obutto - its very comfy but takes up a lot of space. Cant easily move it etc.

Its not had much use the last 6 months as all my VR stuff has been room scale.

I don't find the vive much good for racing sims as the resolution is not good enough. Plus RF2 does not support yet (nor probably ever).

Bullett

10,889 posts

185 months

Tuesday 24th January 2017
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I have a playseat challenge, the challenge I think being that you can hide it from the wife.

It's compact and folds up so has much more wife acceptance.

Speckle

3,453 posts

217 months

Tuesday 24th January 2017
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red_slr said:
I don't find the vive much good for racing sims as the resolution is not good enough. Plus RF2 does not support yet (nor probably ever).
I agree the resolution isn't what it could be (the 2nd generation Vive will no doubt solve that eventually) but, I find the resolution is quickly forgotten/forgiven due to the instant sense of immersion and involvement! Admittedly, the only Vive driving I have done so far is PCars and Dirt Rally so, my experience is limited.

That Obutto seat looks amazing but, I'd have to keep it in the spare room which is nowhere near big enough for room scale stuff and, like you say, it cannot be easily removed when not driving. I did also consider a playseat challenge but I much prefer the portability and ease of setting up/putting away the wheelstand in seconds.

I do seem to be spending much more time with seated stuff (driving and Elite mainly) than room scale stuff. The room scale stuff is really just there for showcasing VR to visitors.

Bullett

10,889 posts

185 months

Tuesday 24th January 2017
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I upgraded from a wheelstand pro to the challenge.
The WSP was ok sat at my desk but always felt compromised on the sofa. When I moved the PC downstairs to do room scale in the cinema room(a.k.a garage) i needed a better answer. Takes about 30's to set up after the first attempt.

red_slr

17,266 posts

190 months

Tuesday 24th January 2017
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Speckle said:
red_slr said:
I don't find the vive much good for racing sims as the resolution is not good enough. Plus RF2 does not support yet (nor probably ever).
I agree the resolution isn't what it could be (the 2nd generation Vive will no doubt solve that eventually) but, I find the resolution is quickly forgotten/forgiven due to the instant sense of immersion and involvement! Admittedly, the only Vive driving I have done so far is PCars and Dirt Rally so, my experience is limited.

That Obutto seat looks amazing but, I'd have to keep it in the spare room which is nowhere near big enough for room scale stuff and, like you say, it cannot be easily removed when not driving. I did also consider a playseat challenge but I much prefer the portability and ease of setting up/putting away the wheelstand in seconds.

I do seem to be spending much more time with seated stuff (driving and Elite mainly) than room scale stuff. The room scale stuff is really just there for showcasing VR to visitors.
I race fairly seriously on RF2 in a league and my issue is seeing the exact points on the track. Round Brands Indy I am a good 1-2 seconds off the pace. That's a short lap. Somewhere like Silverstone and its 3-4 seconds. Seeing the braking point and apex with any type of repeatable consistency is very difficult / impossible. We are also limited to in car view in my league which does not help. Its fun but not fast.

The only room scale game I play seriously is Onward and its addictive. I am at 100 hours an counting, recently joined a team too - its all pretty serious LOL.

Anyway, you are right once the resolution goes up it will really be game changing.

As soon as the wireless link gets some proper reviews I will be getting one as that will tidy the whole thing up into a nice package.

FourWheelDrift

88,554 posts

285 months

Sunday 26th February 2017
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What happens when you are racing in VR - https://www.youtube.com/watch?v=yAfbwpkrsI4

Lock the doors, or put a chair under the handle.

Tronneh

293 posts

216 months

Monday 27th February 2017
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Do you not think his rig is a little too flexible? biggrin

born2bslow

1,674 posts

135 months

Monday 27th February 2017
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Has anybody with VR used the VR scaling/supersampling tweak that came with the Nov-16 PCars patch?

http://forum.projectcarsgame.com/showthread.php?49...

red_slr

17,266 posts

190 months

Monday 27th February 2017
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I was using super sampling but my 960 cant really cope so I turned it back off.

Did look better. SDE means racing sims are not quite there yet IMHO, too hard to see the detail you need to see for fast lapping.

Speckle

3,453 posts

217 months

Tuesday 28th February 2017
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I set up supersampling quite soon after getting the Vive. Not sure what setting I used in the end, I'd have to look. The resolution was improved but, still far from perfect and I'm fully used to it now.

FWIW, My hotlaps on project cars were still competitive (well, competitive for me at least!) as I could look to the apexes in a way I couldn't before. On Dirt Rally however, that slight lack of detail seems enough to put my times at a disadvantage as the road surface itself is every bit as important as the lines & corners.

Couldn't go back to a flat screen after VR though, no way thumbup

Derwins Revenge

316 posts

171 months

Tuesday 28th February 2017
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born2bslow said:
Has anybody with VR used the VR scaling/supersampling tweak that came with the Nov-16 PCars patch?

http://forum.projectcarsgame.com/showthread.php?49...
Not from the patch but I tried SS at 2.5 on Project Cars. It basically fixes the whole resolution problem, fence jaggies removed (almost), nice clear image, can barely see the pixels. Looked amazing. Oh yeah, I was getting about 3fps on a GTX 970 though laugh

I'd imagine a 1080 would struggle to hold a steady 90fps with 2.5 SS in PC. Maybe the coming 1080ti is the answer for those willing to fork out.

red_slr

17,266 posts

190 months

Tuesday 28th February 2017
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2.5 is putting serious load on the GPU. Even 1.5 is a lot.

Derwins Revenge

316 posts

171 months

Tuesday 28th February 2017
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red_slr said:
2.5 is putting serious load on the GPU. Even 1.5 is a lot.
I know, I just wanted to see what would happen. It really did improve image quality massively, my PC just couldn't actually cope with moving the images!

I managed to run 1.1-1.3 in general, but that barely made a difference, especially for Project Cars where the track side fences shimmer in VR.

FourWheelDrift

88,554 posts

285 months

Tuesday 28th February 2017
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Derwins Revenge said:
I know, I just wanted to see what would happen. It really did improve image quality massively, my PC just couldn't actually cope with moving the images!

I managed to run 1.1-1.3 in general, but that barely made a difference, especially for Project Cars where the track side fences shimmer in VR.
Can't remember the graphics options in game but what if you turn trackside objects down as low as they go and anything else you don't really need or look at when racing and turn SS up?

Derwins Revenge

316 posts

171 months

Tuesday 28th February 2017
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FourWheelDrift said:
Can't remember the graphics options in game but what if you turn trackside objects down as low as they go and anything else you don't really need or look at when racing and turn SS up?
As far as I could tell at the time, you can't turn the fences off. In my experience they were the main issue and you really do need a lot of SS to fix them.

Don't get me wrong, it doesn't detract from the driving, just looks rough.

All a bit moot now, at least for me as I sold the Vive. Fantastic bit of kit but I'll wait until VR becomes wireless, higher res and cheaper before trying again. Think I'll be waiting a while...

born2bslow

1,674 posts

135 months

Tuesday 28th February 2017
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Try adding -skipcrowds in the steam startup options. There are some others that help gfx performance too. Make sure detailed grass is off as that's a big hit. Anybody tried reducing the in game settings?

I'm thinking of getting a VR spec PC and headset in .November using Black Friday deals. OCUK did a prebuilt System with a Titan in it for a smudge under £2k last year and I nearly bought one. Probably going to pre-spec a system then shop around to get the best price per component.

Will the 1080ti outperform the Titan, anybody know?

FourWheelDrift

88,554 posts

285 months

Wednesday 1st March 2017
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born2bslow said:
Will the 1080ti outperform the Titan, anybody know?
It would seem so - http://www.theverge.com/platform/amp/2017/3/1/1477...

red_slr

17,266 posts

190 months

Wednesday 1st March 2017
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Its basically a boosted Titan at a good chunk cheaper. Some of the headline specs have been cut back very slightly but the clock speed makes up for it.

I run my Vive on a 970 so keen to get the Ti.


Mattygooner

5,301 posts

205 months

Wednesday 1st March 2017
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Well, the Vive is on order, quite dissapointed to see it hasn't dropped in price at all! Looking forward to it though and will peruse e thread to see what is good to pickup but initially I have Dirt, PCars, AC and Elite and DCS to keep me entertained.

I have a 980ti currently but will be getting the now announced 1080ti so am keen try the supersampling as I was slightly dissapointed when I tried the Vive at brands hatch with the pixels.

The 1080ti looks really quite impressive from the spec sheet, gonna be pricey though and would rather wait for EVGA to get their hands on it for some overclocking, do we reckon they have had their hands on it for a while already?

satans worm

2,386 posts

218 months

Thursday 2nd March 2017
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I heard Occulus dropped the prioce by USD200 now, could make more inticing....