Death Stranding

Author
Discussion

Oakey

27,593 posts

217 months

Friday 11th December 2020
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The five hour ending could probably have been cut down but they do hit you right in the feels with it

grumbledoak

31,548 posts

234 months

Friday 25th December 2020
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I am a few hours in. Avoiding spoilers, I have the you-know-what-in-a-jar and some very strange things have tried to kill me. Loving the interwoven story. Looking forward to it developing.

MWM3

1,764 posts

123 months

Saturday 26th December 2020
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grumbledoak said:
I am a few hours in. Avoiding spoilers, I have the you-know-what-in-a-jar and some very strange things have tried to kill me. Loving the interwoven story. Looking forward to it developing.
It sounds like you 'get' the game and if that is the case you are in for an amazing experiece.

Enjoy

funkyrobot

18,789 posts

229 months

Wednesday 30th December 2020
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Despite being interested in this game when it came out, I only got it last week. Its great and I'm really enjoying it. I love story games though so this was always going to suit me.

I've just done the first round of deliveries after the trip across the water.

Oakey

27,593 posts

217 months

Wednesday 30th December 2020
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That was the point I started building roads, lots of roads

Ash_

5,929 posts

191 months

Wednesday 6th January 2021
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funkyrobot said:
Despite being interested in this game when it came out, I only got it last week. Its great and I'm really enjoying it. I love story games though so this was always going to suit me.

I've just done the first round of deliveries after the trip across the water.
I've currently given up on it, just before the first "trip across water", so maybe I just need to get over that hurdle and it will start to gel?

Oakey

27,593 posts

217 months

Thursday 7th January 2021
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Yeah, definitely go to the next region, that's where it opens up

Lucas Ayde

3,567 posts

169 months

Saturday 9th January 2021
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About 14 hours in and really enjoying this. I bought it for PC on Steam and am currently playing it via Geforce Now.

Despite finding MGS4 to be too overblown and weird, this actually seems a lot less weird and much more grounded despite the 'out there' plot. The cinematics are much more watchable - probably because they actually have proper actors now - and the bizarro story is supposed to be bizarre and strange by its nature so the story line doesn't grate against a 'real world' scenario. MGS4 in comparison was just bewildering, it was meant to be set more or less in the real world but the plot line just went haywire.

The 'proper actors' also mean that the characters are actually relatable now. And from what I've seen of the story so far, I'm really liking it (I have actually been doing a lot of side missions as I just like the vibe of the core mechanic so am not hurrying with the story progression).

Yeah, some of the 'lets all be together and help each other out' dialogue is sappy, but it's not annoying me as much as it normally would because I just find the game so engrossing. The online element where other people effectively help you out - but indirectly - is really well implemented and fits in with the themes.

Also, it looks simply great. I loved the Decima Engine in Horizon:Zero Dawn and it fits this game perfectly. It is just about the first game engine to really give me a sense of being in a real, large, outdoors world.

All in all - great game. Not at all what people were expecting during the years of hype so I think that put a lot of people off, who were thinking that there was going to be some sort of revolutionary leap forward. Instead, it's just a nice evolution of story-lead gaming that is extremely well designed and executed.

metrofour

98 posts

185 months

Monday 11th January 2021
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I have really tried to get into this with an open mind (despite having hated the last MGS) as I am a thinking gamer so this appealed.

I’m at chapter 6, so around 40hrs in but it feels like death by a thousand cuts, the more I play the more it drains my enthusiasm away. I get the fact it’s bleak, post apocalyptic but there’s no levity, nothing ever to lift the mood, it’s mentally very dark and it’s constant.

The gameplay in a nutshell is as you know deliver this, collect that and avoid the same literally two enemies..and the rain. That’s it. I find Sam the protagonist, pretty dull and the folk he encounters, well It’s hard to empathise with a hologram.

The scenery is pretty but again it’s all the same until you get into the mountains, then it’s mountains...until it’s not again.

I bought this with Days Gone in the BF sales but after trying the latter for an hour it’s got me more excited to want to come back for more. So I fear this will have to be CEX’d.

Have to admire Kojimas creativity however, but this ones just too way out there for me. I guess I’d compare it to a movie that’s completely draining despite expertly made.


Lim

2,274 posts

43 months

Monday 11th January 2021
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Really love the look and style of this game, but ‘delivery-contract’ game mechanics really trigger me for some reason so it’s a hard no for me, if that is the main mechanic. Shame as i love the design.

I think it is partly being forced to do paper rounds as a kid.

DanL

6,218 posts

266 months

Monday 11th January 2021
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metrofour said:
Have to admire Kojimas creativity however, but this ones just too way out there for me. I guess I’d compare it to a movie that’s completely draining despite expertly made.
To paraphrase - gaming is supposed to be fun, and (for you) Death Stranding isn’t? smile

metrofour

98 posts

185 months

Monday 11th January 2021
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DanL said:
o paraphrase - gaming is supposed to be fun, and (for you) Death Stranding isn’t? smile
Quite! I guess I watch a film/play a game to be entertained not drained. Where are you on DS?

DanL

6,218 posts

266 months

Monday 11th January 2021
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metrofour said:
DanL said:
o paraphrase - gaming is supposed to be fun, and (for you) Death Stranding isn’t? smile
Quite! I guess I watch a film/play a game to be entertained not drained. Where are you on DS?
I’m not playing it - the reviews made it sound like something of a repetitive slog / walking simulator, so I decided it wasn’t for me. smile

grumbledoak

31,548 posts

234 months

Monday 11th January 2021
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metrofour said:
I’m at chapter 6, so around 40hrs in but it feels like death by a thousand cuts, the more I play the more it drains my enthusiasm away. I get the fact it’s bleak, post apocalyptic but there’s no levity, nothing ever to lift the mood, it’s mentally very dark and it’s constant.
Have you tried building roads and racing trikes?
Next I'm building some lifts and sledding that carrier...

grumbledoak

31,548 posts

234 months

Saturday 16th January 2021
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And done. That last delivery is quite something.

Thoroughly recommend.

funkyrobot

18,789 posts

229 months

Saturday 6th February 2021
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Finished it tonight. Wow. Quite mind bending stuff.

Feel that I need to watch all if the cut scenes again.

The ending part could have been a but shorter. And I was getting annoyed with baby crying by the end. hehe

Rojibo

1,730 posts

78 months

Tuesday 9th February 2021
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Been thinking about picking it up, is it just a walking simulator or is the gameplay actually engaging?

Lucas Ayde

3,567 posts

169 months

Tuesday 9th February 2021
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Rojibo said:
Been thinking about picking it up, is it just a walking simulator or is the gameplay actually engaging?
Well, a lot of it is literally about walking around wink but I don't consider it to be a walking sim. The basic 'courier' gameplay loop is pretty engaging IMO and the story is pretty good, if far out, (again IMO).

I love the game engine, really gives you a sense of being present in a real World (as was the case with Horizon:Zero Dawn). Graphics are great and the game is constantly introducing new gameplay mechanics at a well thought out pace.

I really like it but can see why many would not. I wasn't a great fan of games like MGS4 which I thought was pointlessly over-complicated, boring to play and with a poorly written plot and stupidly long and generally poorly executed cut scenes. This takes the same basic mix but does it a lot, lot better.



funkyrobot

18,789 posts

229 months

Tuesday 9th February 2021
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Lucas Ayde said:
Rojibo said:
Been thinking about picking it up, is it just a walking simulator or is the gameplay actually engaging?
Well, a lot of it is literally about walking around wink but I don't consider it to be a walking sim. The basic 'courier' gameplay loop is pretty engaging IMO and the story is pretty good, if far out, (again IMO).

I love the game engine, really gives you a sense of being present in a real World (as was the case with Horizon:Zero Dawn). Graphics are great and the game is constantly introducing new gameplay mechanics at a well thought out pace.

I really like it but can see why many would not. I wasn't a great fan of games like MGS4 which I thought was pointlessly over-complicated, boring to play and with a poorly written plot and stupidly long and generally poorly executed cut scenes. This takes the same basic mix but does it a lot, lot better.
It is indeed more than just a simple walking simulator. It's a world that drags you in and fully immerses you.

It's a thinking person's game and one that rewards consideration of and helping others.

The story is very, very good.

You need to plan ahead for deliveries. Utilize the tools available. Make use of tools left by other players to help you. Use some skill and nous when walking, climbing, running away from the BT's etc.

The BT's are interesting. They cause you trouble but you can learn how to handle them in time. When the game starts you wonder how the hell you will handle them.

I've finished the main story, but am glad that I found out you can keep playing it afterwards. It's one of the few games I want to keep playing to complete more of the side stuff.

Rojibo

1,730 posts

78 months

Tuesday 9th February 2021
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Thanks chaps, I think I'll pick it up, need a new distraction and something to keep me occupied indoors until the tarmac warms up.