Discussion
I see FR5 has got the gossip/hype it probably wanted. Apparently a number of religious groups in the US are unhappy with the apparent depiction of Christianity in the trailer, claiming it amounts to hatred. Presumably they also protested as vigorously when FC2 was set in Africa, FC3 in the Caribbean and FC4 in the Himalayas
parabolica said:
I see FR5 has got the gossip/hype it probably wanted. Apparently a number of religious groups in the US are unhappy with the apparent depiction of Christianity in the trailer, claiming it amounts to hatred. Presumably they also protested as vigorously when FC2 was set in Africa, FC3 in the Caribbean and FC4 in the Himalayas
Like Isaac "Chef" Hayes with South Park... it's totally cool to lampoon other cultures and religions, but not when it's yours under the spotlight. parabolica said:
I see FR5 has got the gossip/hype it probably wanted. Apparently a number of religious groups in the US are unhappy with the apparent depiction of Christianity in the trailer, claiming it amounts to hatred. Presumably they also protested as vigorously when FC2 was set in Africa, FC3 in the Caribbean and FC4 in the Himalayas
I strongly suspect that if anyone actually takes a meaningful "controversy" that has come out about FarCry 5 they will realise its probably been engineered by Ubisofts PR department. The controversy always neatly follows on from the reveal, securing them more exposure than they would normally get and all for free. Lets also face it, FC3 was a solid FPS but puddle deep plot wise and a pretty average game overall. FC4 was essentially more of the same in a different map. FC5 will be no different. I am sure there will be towers that need scaling, broadcasts that need turning off, animals to hunt so you can upgrade your character, lots of busy work and fetch quests, some quirky characters, a radio station DJ broadcasting the same content ad nauseum, a few big set pieces and some disappointing boss battles. Oh and dont forget the obligatory drug / trip mission! YAWN
moustachebandit said:
Lets also face it, FC3 was a solid FPS but puddle deep plot wise and a pretty average game overall. FC4 was essentially more of the same in a different map. FC5 will be no different. I am sure there will be towers that need scaling, broadcasts that need turning off, animals to hunt so you can upgrade your character, lots of busy work and fetch quests, some quirky characters, a radio station DJ broadcasting the same content ad nauseum, a few big set pieces and some disappointing boss battles. Oh and dont forget the obligatory drug / trip mission! YAWN
My biggest gripe about FC3 & FC4 was that they couldn't decide whether to use checkpoints or game saves, and so used the worst of both and made the clunkiest crappest way of saving your progress I have ever experienced.
Missions failed by wandering outside of the mission area, very long missions that had to be completed in one chunk or else had to be restarted (crap for casual gaming), it was an absolute mess. I hope they fix that for FC5
moustachebandit said:
I strongly suspect that if anyone actually takes a meaningful "controversy" that has come out about FarCry 5 they will realise its probably been engineered by Ubisofts PR department. The controversy always neatly follows on from the reveal, securing them more exposure than they would normally get and all for free.
Lets also face it, FC3 was a solid FPS but puddle deep plot wise and a pretty average game overall. FC4 was essentially more of the same in a different map. FC5 will be no different. I am sure there will be towers that need scaling, broadcasts that need turning off, animals to hunt so you can upgrade your character, lots of busy work and fetch quests, some quirky characters, a radio station DJ broadcasting the same content ad nauseum, a few big set pieces and some disappointing boss battles. Oh and dont forget the obligatory drug / trip mission! YAWN
Oh I completely agree. Will still get it though Lets also face it, FC3 was a solid FPS but puddle deep plot wise and a pretty average game overall. FC4 was essentially more of the same in a different map. FC5 will be no different. I am sure there will be towers that need scaling, broadcasts that need turning off, animals to hunt so you can upgrade your character, lots of busy work and fetch quests, some quirky characters, a radio station DJ broadcasting the same content ad nauseum, a few big set pieces and some disappointing boss battles. Oh and dont forget the obligatory drug / trip mission! YAWN
ClockworkCupcake said:
moustachebandit said:
Lets also face it, FC3 was a solid FPS but puddle deep plot wise and a pretty average game overall. FC4 was essentially more of the same in a different map. FC5 will be no different. I am sure there will be towers that need scaling, broadcasts that need turning off, animals to hunt so you can upgrade your character, lots of busy work and fetch quests, some quirky characters, a radio station DJ broadcasting the same content ad nauseum, a few big set pieces and some disappointing boss battles. Oh and dont forget the obligatory drug / trip mission! YAWN
My biggest gripe about FC3 & FC4 was that they couldn't decide whether to use checkpoints or game saves, and so used the worst of both and made the clunkiest crappest way of saving your progress I have ever experienced.
Missions failed by wandering outside of the mission area, very long missions that had to be completed in one chunk or else had to be restarted (crap for casual gaming), it was an absolute mess. I hope they fix that for FC5
Lance Catamaran said:
I hope we finally have a decent stealth system as well. Taking down an outpost without being seen in FC3 felt so good, but missing with one silenced round and instantly having every enemy in a 5 mile radius know your exact position was not fun.
That's true of so many FPS games, sadly. In Fo4, and FC3 & FC4 for that matter, you could drop someone with a clean headshot and someone stood next to him wouldn't even notice. But wing him, and everyone in the region goes onto full alert and knows precisely where you are.
Edited by ClockworkCupcake on Tuesday 30th May 19:14
Lance Catamaran said:
I hope we finally have a decent stealth system as well. Taking down an outpost without being seen in FC3 felt so good, but missing with one silenced round and instantly having every enemy in a 5 mile radius know your exact position was not fun.
The outposts were by far the most fun bit. I reset them so many times to go round them all again!I got suckered too onto the clickbait on facebook strangely believable.
Quite excited by this one, I won't pre-order though as I have been burned by recent 'triple a' games that I can't do it again. Hopefully the reviews will be in depth enough to make a good decision.
I must disagree with the above on FC3 though, the plot was actually quite good and I refer to zero punctuation saying that it was good to have a main character who was likeable and actually developed throughout the game, plot mistake in killing Vaas halfway through aside as that was abit of an own goal.
FC4 was terrible in comparison completely unforgettable main character (what was his name?), rubbish bad guy, and easy game play (hello gyrocopters) just made it boring. It was an interesting location and the story had some good ideas which weren't seen through and was of course good looking.
Quite excited by this one, I won't pre-order though as I have been burned by recent 'triple a' games that I can't do it again. Hopefully the reviews will be in depth enough to make a good decision.
I must disagree with the above on FC3 though, the plot was actually quite good and I refer to zero punctuation saying that it was good to have a main character who was likeable and actually developed throughout the game, plot mistake in killing Vaas halfway through aside as that was abit of an own goal.
FC4 was terrible in comparison completely unforgettable main character (what was his name?), rubbish bad guy, and easy game play (hello gyrocopters) just made it boring. It was an interesting location and the story had some good ideas which weren't seen through and was of course good looking.
TommoAE86 said:
I must disagree with the above on FC3 though, the plot was actually quite good and I refer to zero punctuation saying that it was good to have a main character who was likeable and actually developed throughout the game, plot mistake in killing Vaas halfway through aside as that was abit of an own goal.
Really? Obnoxious American teenager with no prior training transforms into White Saviour to the native people. I didn't find him the least bit likeable, especially at the end (either ending). TommoAE86 said:
FC4 was terrible in comparison completely unforgettable main character (what was his name?), rubbish bad guy, and easy game play (hello gyrocopters) just made it boring. It was an interesting location and the story had some good ideas which weren't seen through and was of course good looking.
Now I found this one a far better plot actually. A young man returns to his native country to free it from its oppressors and reclaim his birthright, only the oppressor isn't everything he appears to be. Also, no Whitewashing and no White Saviour. Also no "ha ha isn't male rape funny" gags like FC3. Anyway, each to their own, but for me FC4 was like they had had a second go at making FC3 and got it right the 2nd time.
ClockworkCupcake said:
Really? Obnoxious American teenager with no prior training transforms into White Saviour to the native people. I didn't find him the least bit likeable, especially at the end (either ending).
I see it as obnoxious trust fund chump learns that he can't buy his way out of everything and must develop in order to save his friends which you can see through what he says and that it's infinitely easier to do the second island, then seems to decides he actually prefers not spending daddy's money and likes harvesting animal parts with the skills he's learnt instead compared to his friend who cannot see it, in an interesting setting that has more history from multiple take overs. I'm afraid I missed the male rape "gags". ClockworkCupcake said:
Now I found this one a far better plot actually. A young man returns to his native country to free it from its oppressors and reclaim his birthright, only the oppressor isn't everything he appears to be. Also, no Whitewashing and no White Saviour. Also no "ha ha isn't male rape funny" gags like FC3.
Anyway, each to their own, but for me FC4 was like they had had a second go at making FC3 and got it right the 2nd time.
Or you have someone who says virtually nothing and has no development arc as all the mercenary skills are gained from elsewhere, certainly not the native country he suddenly cares about so much, a bad guy who is a telephone call rather than a person and an insurgency with two unlikeable people who you must put in power, one who seems to be there because woman rather than trying to justify her idea of progress and one who tries and fails to be a religious nutcase taking it back to how it was. Anyway, each to their own, but for me FC4 was like they had had a second go at making FC3 and got it right the 2nd time.
As you say, each to their own.
TommoAE86 said:
I'm afraid I missed the male rape "gags".
Buck (the Australian guy you do some missions for in order to get him to release one of your male friends) was pretty clear that he was raping said friend, and made several jokes about it. I didn't think the subject was dealt with very sensitively because it was presented without any sympathy and was also rather tacked on - I suspect for edgy shock value. The fact that it completely passed you by suggests that they failed in that respect also. ClockworkCupcake said:
Buck (the Australian guy you do some missions for in order to get him to release one of your male friends) was pretty clear that he was raping said friend, and made several jokes about it. I didn't think the subject was dealt with very sensitively because it was presented without any sympathy and was also rather tacked on - I suspect for edgy shock value. The fact that it completely passed you by suggests that they failed in that respect also.
I remember the angry Austrailian, getting a compass was the result? Agree they failed to deal with properly in any respect as I think I'm not far past that in my latest re-play-through! vsonix said:
2 was almost really good but they ruined it by making it stupidly difficult... Super-tough enemies, impossible to evade once they'd seen you, infinitely respawning at checkpoints, they would chase you down across the whole map. Combine that with the fact that even the best weapons would 'wear out' after a dozen shots or so even if you went equipped to do a mission, the bloody gun would break before you even got to start the mission as you had to re-kill three checkpoints full of bad-ass enemies on the way there, leaving you with nothing but a sidearm to do the quest.
.
Yeah agreed all that ruined it for me. I rarely give up on games, I tend to complete at least the main part of a game even if I find it laborious; but I ended up deleting FC2 from my hard drive. .
Butter Face said:
I enjoyed 3&4, didn't bother with Primal at all.
Let's all agree that Blood Dragon is without doubt the best incarnation of Far Cry!
Blood Dragon was ace, but then I am of an age.Let's all agree that Blood Dragon is without doubt the best incarnation of Far Cry!
Primal I bought without really thinking about it, never got around to playing it. When I finally did, I was shocked to find I enjoyed it even more than all the other FC. It's at least on a par with FC3.
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