VR

Author
Discussion

Guvernator

13,170 posts

166 months

Monday 7th October 2019
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Yeah I can't help thinking that much like current EV's, this is an interim solution until they work out something better.

anarki

762 posts

137 months

Tuesday 8th October 2019
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I too have dipped my toe into VR ownership.

I had already tried a Rift CV1 over a year ago round a friends house and being impressed with it, always had that itch to get one for myself. I tried the first contact tech demo thing and a mech shooter game (can't remember the name but it was like titanfall 2 but less people in a game)

So I purchased a second hand (but in really good condition) Rift CV1 with the Xbox One controller and with a set of touch controllers as well (So a two sensor setup) £185 all in.

Setting it up tonight and will probably try job simulator first biggrin

Bullett

10,892 posts

185 months

Tuesday 8th October 2019
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Superhot and Gorn are great roomscale VR games.
Beat Saber is easy to grasp as well.
Arizona Sunshine, Space Pirate trainer also worth a look.

LotusJas

1,324 posts

232 months

Tuesday 8th October 2019
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I just picked up an Oculus Quest.

Liking it a lot so far, even though it's not as comfortable as my PSVR.

The lack of cables and speed/ease of use makes it excellent for quick play sessions.

Waiting for Black Friday sales now to pick up a bunch of games.

Highly recommend the Quest, and tracking is immeasurably better than PSVR.

I do have a powerful gaming PC, but really could not be bothered with the set up hassles current PC headsets involve. Looking forward to the PC Link coming out for Quest though, which is a nice bonus (as well as hand tracking).

Edited by LotusJas on Tuesday 8th October 22:01

Clockwork Cupcake

74,631 posts

273 months

Tuesday 8th October 2019
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LotusJas said:
I just picked up an Oculus Quest.

Liking it a lot so far, even though it's not as comfortable as my PSVR.

The lack of cables and speed/ease of use makes it excellent for quick play sessions.

Waiting for Black Friday sales now to pick up a bunch of games.

Highly recommend the Quest, and tracking is immeasurably better than PSVR.

I do have a powerful gaming PC, but really could not be bothered with the set up hassles current PC headsets involve. Looking forward to the PC Link coming out for Quest though, which is a nice bonus (as well as hand tracking).

Edited by LotusJas on Tuesday 8th October 22:01
I must confess that I got fed up with the Oculus software and it constantly moaning that it had lost contact with the headset and refusing to shut up or even allow me to minimise the popups. In the end I had to uninstall it, and then when I recently blew away my Win7 install to do a fresh Win10 install, I never bothered reinstalling it or Steam VR.

So right now my Oculus Rift is sitting there unused.

I think I'm kinda done with it right now. And I totally agree that all the cables, base stations, setup, calibration, etc., are a complete pain in the arse.

(Edited for appalling autocorrect)

Edited by Clockwork Cupcake on Tuesday 8th October 23:06

bloomen

6,935 posts

160 months

Wednesday 9th October 2019
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LotusJas said:
I just picked up an Oculus Quest.

Liking it a lot so far, even though it's not as comfortable as my PSVR.
How much worse are the comfort levels? There seem to be an awful lot of moans. It looks like you have to spend quite a bit again on extra tat to get something most are happy with.

With the advent of the PC link cable these certainly look like the most compelling option for now. I'm wondering whether to hold off for a more powerful, comfortable and lighter generation.

Shadow R1

3,800 posts

177 months

Thursday 10th October 2019
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I own and use a cv1.

Subnautica is worth getting.

I'm hoping they release a rift S v2 with the screens and manual ipd adjust of the quest.
As it stands, neither of the currant offerings are floating my boat.

anarki

762 posts

137 months

Sunday 13th October 2019
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Anyone tried No Man's Sky Beyond on the PC in VR?

Tried it last night with my Rift and I feel its pretty good - although there are a couple of issues that break the immersion for me. Randomly it'll break sync with the PC and show the Steam VR room with the loading bars for a second or two then display the game again.

Seems to happen at the very beginning of the game loading and also at times when you're in your ship flying around. Its like when its procedurally generating the terrain the data isn't being sent fast enough to the headset.

My PC specs are pretty good too - Ryzen 5 2600, 16GB DDR4 3200 with tight timings, Vega 56 OC'd @ 1.52GHz core/950MHz HBM, NVMe SSD, etc so I know its not my PC holding it back. I've tried various settings in game to no avail (capped fps at 90, tried different graphics options, etc)

Hopefully they continue to patch it up as otherwise its good fun.

Rod200SX

8,087 posts

177 months

Tuesday 15th October 2019
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Picked up Kingspray graffiti the other day. Quite good fun, literally just graffiti but really good fun. You get a boom box to sit beside you and just doodle away. Support is terrible from what I've gathered but the mechanics are fairly solid. Just the tutorial doesn't work after the 1st step hehe

LotusJas

1,324 posts

232 months

Tuesday 15th October 2019
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bloomen said:
How much worse are the comfort levels? There seem to be an awful lot of moans. It looks like you have to spend quite a bit again on extra tat to get something most are happy with.

With the advent of the PC link cable these certainly look like the most compelling option for now. I'm wondering whether to hold off for a more powerful, comfortable and lighter generation.
It's not massively less comfortable. It's just that PSVR is so good for comfort and well balanced. Quest is rather front weighted. But on the other hand as it is wireless and completely self-contained, it is so easy to dip in and out for short sessions. That itself mostly resolves this issue.

At the surprising low price, and very good technical capability and clarity of the Quest, I've no regrets at buying now. I just hope that a Quest 2 will be backwards compatible with the software!

My plan is currently to buy bigger/complex games, and those that you sit to play, on PSVR.

But games like Beat Sabre that benefit from room scale and being highly mobile, on Quest. And also games that require perfect tracking, on Quest.

PSVR also has a far better and bigger VR games library available, and that looks unlikely to ever change.

Gee68

406 posts

137 months

Wednesday 16th October 2019
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Has anyone bought Asgards Wrath(sp) for the the Rift,looks awesome.
If they had released that on the Quest then I definitely would have been out shopping for one this weekend.



Bullett

10,892 posts

185 months

Wednesday 16th October 2019
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Looks good. Not on Vive though, will wait for a discount as Revive seems to work according to youtube and I have plenty of other games.


LotusJas

1,324 posts

232 months

Thursday 17th October 2019
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Gee68 said:
Has anyone bought Asgards Wrath(sp) for the the Rift,looks awesome.
If they had released that on the Quest then I definitely would have been out shopping for one this weekend.

All Rift games, including this, will be fully playable on Quest (via your PC) using PC Link (simply a USB-C cable), after the November update.


https://www.pcmag.com/news/370989/hands-on-with-oc...

Edited by LotusJas on Thursday 17th October 22:45

Gee68

406 posts

137 months

Friday 18th October 2019
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Unfortunately I don't have a Pc capable of running it.frown

LotusJas

1,324 posts

232 months

Saturday 9th November 2019
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This is very interesting and detailed (Oculus Link):

https://youtu.be/9gocUADwqo8

Jonesy23

4,650 posts

137 months

Thursday 21st November 2019
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Varjo has improved enormously since I got it, software has improved lots and is now stable, can run SteamVR targeted software now (via a compromise mode), and performance improvements on the horizon too.

New version of the hardware out so entry price has dropped.

Still expensive, still compromised, still fragile, still takes absolutely stupid hardware to run well but with the right material to look at things look convincingly real. Going back to regular resolution headsets just has no appeal now.



snuffy

9,825 posts

285 months

Friday 22nd November 2019
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I finally gave up and took mine off my desk about 2 or 3 weeks ago, put it back in its box and hoofed it into the loft.

bloomen

6,935 posts

160 months

Friday 22nd November 2019
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snuffy said:
I finally gave up and took mine off my desk about 2 or 3 weeks ago, put it back in its box and hoofed it into the loft.
I'm giving it another whirl. I was going to get an Oculus Quest but realised I only want to sit down so wirelessness isn't the be all and end all.

I ordered a Samsung Odyssey Plus which is about £270 delivered from Amazon US at the moment. I haven't had a PC based one yet, just PSVR.

bloomen

6,935 posts

160 months

Tuesday 26th November 2019
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Well, the Odyssey plus won't go over the top of my head, let alone fit it. I presume it's for Korean heads which must be tiny. Can't be arsed to send it back to America so off to Cex it goes.

Clockwork Cupcake

74,631 posts

273 months

Tuesday 26th November 2019
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I recently dug my Oculus Rift out and set it up again.

As I mentioned in my previous post, when I rebuilt my PC to move from Win7 to Win10, I did a fresh install and didn't bother installing all the Oculus and SteamVR stuff again.

I now have, and it (so far) seems a lot more stable under Win10 than it was under Win7. I also seem to suffer less from nausea than before.

I did upgrade from a GTX980 to a GTX1080Ti a year or so ago, but I'm pretty sure that I was using the 1080Ti with the Rift under Win7 so I don't think it is that, but it could be the newer version of DirectX or something that has helped. I don't know.

Elite Dangerous is awesome in VR, and I'm now going through various HOTAS setups to find one that works for me (yay for free returns on Amazon).