Division 2 Thread

Author
Discussion

Lazadude

1,732 posts

162 months

Thursday 16th May 2019
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For those on PC, there's a PH Discord you can use. (Use it for PUBG etc).

Updates haven't done much to my build, just lowered my GS.

Before, recalibrating would increase the GS of the piece. so a 500, re rolled to max would have a GS of 515. Now it's back down to a 500.

Weirdly the changes have actually made me more powerful, they've changed mods/stats on mods. I'm now hitting 130-160k AR headshots with the same build.

My PSA, requip/check mods. None of my mods were being picked up by skills or armour until it took them off and re added them.

Speckle

3,453 posts

217 months

Thursday 16th May 2019
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Joyrider1 said:
Myself, Crafty and Wilkibob have a clan (there are 2 other PHers in it, although never actually been in a game with them) - Would like to try a raid so might be worth getting us all together from this thread to try it out (if we can get 8 of us?) - I can be online tomorrow night - PSN=Joyrider1
Sent you a Friend Request. I'll be around tomorrow evening but, possibly not for a 'raidworthy' amount of time (I'm working Saturday). But, with any luck, we can at least step through the door and have a look around as we repeatedly fail at the first encounter hehe

Lazadude said:
My PSA, requip/check mods. None of my mods were being picked up by skills or armour until it took them off and re added them.
I'll check that out tonight in case PS4 has the same issue.

Joyrider1

2,902 posts

172 months

Thursday 16th May 2019
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For any of you on PS4 you can find our clan just by searching ‘Pistonheads’ and send a join request....

Chuffedmonkey

914 posts

107 months

Friday 17th May 2019
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As for the raid the first group to finish where PC users and they did it in 5 hours, also the 2nd, 3rd, 4th Raid finishers where also on the PC.

I have read a few articles saying the Raid on console is not possible as everyone seems to be stuck on Boomer the first boss. Oh well time to carry on grinding

Speckle

3,453 posts

217 months

Saturday 18th May 2019
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It seems very clear to me that my current clan is all but dead so, I'll be switching over to the pistonheads clan this weekend

Chuffedmonkey said:
As for the raid the first group to finish where PC users and they did it in 5 hours, also the 2nd, 3rd, 4th Raid finishers where also on the PC.

I have read a few articles saying the Raid on console is not possible as everyone seems to be stuck on Boomer the first boss. Oh well time to carry on grinding
PC users have a huge advantage when it comes to accuracy! I've not tried the raid yet, and I'm not in a hurry really. I went in and looked around by myself - my goodness the enemies hit hard in there!

I'm taking a bit of time to put a proper DPS build together as this is what seems to be the recommendation. I did a bit of testing at the shooting range last night and topped out at around 1.9 million (on the elite setting) but, I find the range very inconsistent. This morning, the same build was hitting around 1.5 million so, who knows!

A guy I play with occasionally seems to have a broken build. I inspected it last night and he has 11 red, 15 blue and about 2 yellow points. I didn't think those numbers were even possible! He built it to run the bloodsucker talent but, the irony is he does very little DPS (with 15 red!). Any of you guys see similar numbers?

My current build is 9 red, 7 blue and I think 1 or 2 yellow.

Lazadude

1,732 posts

162 months

Saturday 18th May 2019
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I'm 2/9/7.

280k armour, 80k health, 1.8k skill power

Cant tell dps as can't get unstoppable to proc in the firing range, but 130-160k headshots with my ar

He probably has very few gear talents and all stats. That would explain the numbers.

Speckle

3,453 posts

217 months

Saturday 18th May 2019
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Lazadude said:
I'm 2/9/7.

280k armour, 80k health, 1.8k skill power

Cant tell dps as can't get unstoppable to proc in the firing range, but 130-160k headshots with my ar

He probably has very few gear talents and all stats. That would explain the numbers.
It may also explain why he has low damage output....

AFAIK, all talents now proc on the firing range - they changed it with the last update. Weapon talents too, such as chatterbox & nemesis holstered talents.

I'm trying to move away from Headshot damage as I have a middle aged potato aim and cannot reliably hit headshots! 130-160k headshots is way higher than mine!


Edited by Speckle on Saturday 18th May 13:13

Chuffedmonkey

914 posts

107 months

Saturday 18th May 2019
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I am now always aiming for the head within reason and I notice a lot of red scores displaying as i'm shooting which I hope is head damage.

The final stats after a mission seem to conflict though, as after around 75 enemy kills I average around 15 head shots. That final bullet must be the one that counts for the kill. This all with a P416 AR.

Crafty_

13,297 posts

201 months

Saturday 18th May 2019
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I don't really get too involved with all this build stuff, I don't really see there is a need. the coloured numbers are 2, 12 and 4. Not really sure what they mean ? 253k armour and 209k health, if I pick up stuff and it increases armour and health I take it, otherwise i ditch it. Some parts of my kit are only GS480 odd, but 500 hear gives me armour and/or health drops - so I stick to what I have.

Speckle

3,453 posts

217 months

Tuesday 21st May 2019
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209k Health - wow! I think mine is about 50 - 60k - do you find it makes you more tanky?

The NPC AI is currently bugged as hell and is all but ruining the game for me at the moment. They are way, way too aggressive and just seem to run around at warp speed making them all but impossible to engage.

The final fight on Tidal Basin on hard mode yesterday (which I usually think of as easy mode) was not at all fun!

Speckle

3,453 posts

217 months

Tuesday 21st May 2019
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Crafty_ said:
I don't really get too involved with all this build stuff, I don't really see there is a need. the coloured numbers are 2, 12 and 4. Not really sure what they mean ? .
The numbers refer to offensive (red), defensive (blue) and skill (yellow) attributes on your various armour pieces. Broadly speaking, the more red you have, the higher your damage output. The more blue you have, the more damage you can take and the more yellow you have, the more effective the skill mods you can use.

In reality, it is more complicated that that. For example, if you had multiple attributes to increase rifle damage but, never used a rifle, those points would be wasted. The number of points also has an impact in which armour and weapon talents can be used, some of which are pretty useful. Putting it all together can be a royal pain the backside though!






Edited by Speckle on Tuesday 21st May 11:17

Crafty_

13,297 posts

201 months

Wednesday 22nd May 2019
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thanks for the info.

I can't say for sure but I think that last update boosted my health stat by around 100k.. I know it was definately much lower than that - around 100-110k a couple of weeks ago and recently noticed its gone up a lot.

Not sure what perk/talent/whatever it is, but my armour rebuilds when in cover, so provided I'm not getting overrun by NPCs I can take my time to shoot everything.
I use an assault rifle which is 16k damage and a rifle with 35k, I can't find any that beat those for damage. Pretty much every bit of loot I pick up I end up selling because it all lowers either my armour, health or both.
I have picked up the green sets, in fact I think I have both 2 or 3 times over, not tried those yet.


anxious_ant

2,626 posts

80 months

Wednesday 22nd May 2019
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Newbie here just started on PC. Liking it so far as I enjoy mmo and fps games and this is sort of a combination of both.
Love how you can opt to solo (pve) or team play (pvp).

Lots to learn and explore! Shame I can't max out graphics on my 1080 GPU though...

Speckle

3,453 posts

217 months

Thursday 23rd May 2019
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Crafty_ said:
thanks for the info.

I can't say for sure but I think that last update boosted my health stat by around 100k.. I know it was definately much lower than that - around 100-110k a couple of weeks ago and recently noticed its gone up a lot.

Not sure what perk/talent/whatever it is, but my armour rebuilds when in cover, so provided I'm not getting overrun by NPCs I can take my time to shoot everything.
I use an assault rifle which is 16k damage and a rifle with 35k, I can't find any that beat those for damage. Pretty much every bit of loot I pick up I end up selling because it all lowers either my armour, health or both.
I have picked up the green sets, in fact I think I have both 2 or 3 times over, not tried those yet.
Yeah, the last update boosted health & armour stats a bit but, I still feel like I die just as quickly! That talent you refer to is 'patience' I think. It'll be more useful again when they fix the mental rushing NPCs that seem to be everywhere at the moment. Glad they finally acknowledged the problem on last nights State of the Game.

I usually use an assault rifle and LMG although, I do enjoy chatterbox for the rate of fire boost from time to time.

I've tried True Patriot which was quite good fun but, I took too much of a hit on damage for it to be viable for any difficult content. Apparently Ongoing Directive is good for maxing out your special ammo on the shooting range before you head off to do your missions biggrin (not tried it myself and, it sounds a lot like something they'll 'fix' before long)


Edited by Speckle on Thursday 23 May 09:22

Camelot1971

2,704 posts

167 months

Sunday 26th May 2019
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Have a really nice 7 13 1 build going on now, which is very tank like but still puts out decent DPS.

I have a LMG with 33k base damage (with unhinged and the 30 round pouch so 135 round magazine, 550 rpm), Nemesis as secondary, 302k armour and 100k health. Also run Patience and Unbreakable, so using cover I become a pretty much unstoppable machine biggrin

Also gone for 100% hazard protection, which is really excellent as you can pretty much ignore all the environmental effects, and enemies can't shock or poison you.

Can clear Heroic control points and bounties reasonably easy now.

Speckle

3,453 posts

217 months

Tuesday 28th May 2019
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Camelot1971 said:
Have a really nice 7 13 1 build going on now, which is very tank like but still puts out decent DPS.

I have a LMG with 33k base damage (with unhinged and the 30 round pouch so 135 round magazine, 550 rpm), Nemesis as secondary, 302k armour and 100k health. Also run Patience and Unbreakable, so using cover I become a pretty much unstoppable machine biggrin

Also gone for 100% hazard protection, which is really excellent as you can pretty much ignore all the environmental effects, and enemies can't shock or poison you.

Can clear Heroic control points and bounties reasonably easy now.
That sounds strong af. Are you on console or PC? I only ask as I find the LMGs a bit too difficult to be accurate with to run as a primary.

I've got an unbreakable chest piece I've been looking to swap out with Bloodsucker, I'm just waiting on the right armour piece to replace one with efficient on it, which stops unbreakable from working. Tbh, I've pretty much ignored hazard protection, I wasn't aware it was that strong but, I think I might try it now you've said that as I really do spend far too much time on fire! hehe

I currently flip flop around between builds. I'm quite enjoying my glass cannon build at the moment, which works well in a group but is a high risk build for anything solo.

True Patriot is also great for group play. If you have someone on your group running it and marking multiple targets, it takes so much guesswork out of where the NPCs are hiding/flanking etc. which makes the team as a whole much more efficient. This is especially true if you're doing control points or things int he open world where enemies are literally running around in all directions!

I have an explosive skill build which can be quite good fun with seekers on 12s cooldown and the turret, as long as I remember to pop it before it expires, is around the same.

I have a meta - unstoppable force, compensated & patience build and, a variation on this but with spotter, pulse and on the ropes thrown into the mix. This is actually the hardest build to use as I find I'm constantly thinking about and glancing at my skill cooldowns to make sure I'm getting the extra damage.


Camelot1971

2,704 posts

167 months

Tuesday 28th May 2019
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On PC.

I only solo play, and am generally a lazy gamer (biggrin) so using cover and letting enemies come to me works really well. The LMG isn't too bad at distance but having a high stability is essential. My build wouldn't be raid DPS friendly but I don't care about that. Having Nemesis for picking off targets at a distance works really well with the LMG.

100% hazard protection is amazing, especially where elites use poison. It doesn't give you complete immunity to fire damage but I can generally sit in the aftermath of a fire grenade and not worry about it biggrin The other main benefits are I don't get shocked at all and I can ignore EMP grenades and tripods.

I should try other builds but I enjoy refining this one, even if finding a suitable upgrade is quite difficult these days.

Speckle

3,453 posts

217 months

Tuesday 28th May 2019
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Camelot1971 said:
I can ignore EMP grenades and tripods.
Seriously? Right, I'm sold! I am now officially grinding for hazard protection, Those grenades annoy the st out of me smile

Camelot1971 said:
finding a suitable upgrade is quite difficult these days.
99% of drops are trash for me now. Even if I get something with a viable upgrade, I often can't use it as my existing armour already has another attribute recalibrated. My stash is pretty much full, my backpack is usually at 80 or more items, I even have a 2nd character with a backpack full of high ends!

(inventory management is not one of my strengths!) hehe

Edited by Speckle on Tuesday 28th May 13:10

Camelot1971

2,704 posts

167 months

Wednesday 29th May 2019
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Yep, seriously on EMP. I don't even bother shooting them as they disrupt the enemy but not me smile Not sure how it works on less than 100% though - maybe some pulses disrupt you then. I need to test that!

Speckle

3,453 posts

217 months

Thursday 30th May 2019
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The thing that annoys me most about those grenades (apart from the fact they damage you significantly on challenging & heroic difficulty) is that they always manage to throw them in precisely the most awkward place to shoot them!

I put a new build together last night, well new-ish. Mainly DPS with clutch on the gloves for a bit of sustain and around 40% crit chance. Clutch seems a bit 'meh' to be honest but, my health is quite low which probably doesn't help. I was going to swap it out for something else but, I have a nice 11% assault rifle damage buff on those gloves so, I'll keep them for now.

Later today, I'm going to take the explosive skill build out for a spin, to see how it fairs on challenging & heroic. I suspect with only 180k armour, the answer will be 'badly' hehe