Microsoft Flight Simulator 2020
Discussion
Scabutz said:
gaseous clay said:
" Intel Core i7-9700K and an RTX 2060 Super. Microsoft Flight Simulator jumped from around 30fps to nearly a solid 60fps just thanks to the patch. CPU utilization also drops from 100 percent to 75 percent on this particular PC, and memory drops from around 16GB to 4.7GB"Sounds like a utterly huge improvement. Sort of shows how rushed out it first was. Ive worked in software engineering for 20 years and you dont see those sort of improvements unless your start point was really pretty poor.
So I wouldn't jump for joy just yet, I suspect the 'new' version might end up being the arcade version
julian64 said:
Scabutz said:
gaseous clay said:
" Intel Core i7-9700K and an RTX 2060 Super. Microsoft Flight Simulator jumped from around 30fps to nearly a solid 60fps just thanks to the patch. CPU utilization also drops from 100 percent to 75 percent on this particular PC, and memory drops from around 16GB to 4.7GB"Sounds like a utterly huge improvement. Sort of shows how rushed out it first was. Ive worked in software engineering for 20 years and you dont see those sort of improvements unless your start point was really pretty poor.
So I wouldn't jump for joy just yet, I suspect the 'new' version might end up being the arcade version
Narcisus said:
julian64 said:
Scabutz said:
gaseous clay said:
" Intel Core i7-9700K and an RTX 2060 Super. Microsoft Flight Simulator jumped from around 30fps to nearly a solid 60fps just thanks to the patch. CPU utilization also drops from 100 percent to 75 percent on this particular PC, and memory drops from around 16GB to 4.7GB"Sounds like a utterly huge improvement. Sort of shows how rushed out it first was. Ive worked in software engineering for 20 years and you dont see those sort of improvements unless your start point was really pretty poor.
So I wouldn't jump for joy just yet, I suspect the 'new' version might end up being the arcade version
So when faced with that, you only have two options. Either the code written WAS initially pretty dire, or they are now cutting corners with the code.
Being a raging pessimist I suspect purists are a niche target audience for Microsoft Flight Sim 2020 compared with the potential to open to a much wider audience with far less expensive hardware who just want to fly airliners under bridges.
So my working hypothesis is the latter. Happy to be proved wrong though with P3D as my backup.
julian64 said:
Narcisus said:
julian64 said:
Scabutz said:
gaseous clay said:
" Intel Core i7-9700K and an RTX 2060 Super. Microsoft Flight Simulator jumped from around 30fps to nearly a solid 60fps just thanks to the patch. CPU utilization also drops from 100 percent to 75 percent on this particular PC, and memory drops from around 16GB to 4.7GB"Sounds like a utterly huge improvement. Sort of shows how rushed out it first was. Ive worked in software engineering for 20 years and you dont see those sort of improvements unless your start point was really pretty poor.
So I wouldn't jump for joy just yet, I suspect the 'new' version might end up being the arcade version
So when faced with that, you only have two options. Either the code written WAS initially pretty dire, or they are now cutting corners with the code.
Being a raging pessimist I suspect purists are a niche target audience for Microsoft Flight Sim 2020 compared with the potential to open to a much wider audience with far less expensive hardware who just want to fly airliners under bridges.
So my working hypothesis is the latter. Happy to be proved wrong though with P3D as my backup.
I think there's an option to use older flight dynamics, so there is possibly older code in there. Even if it was built from scratch there are probably areas where the old logic was just imported to save time.
They did mention moving logic across to newer threads though so I guess they've just made the game engine a whole lot more parallel, which perhaps they didn't have time for before. I'm not worried they've cut back on fidelity though.
I'd be interested in a technical breakdown.
They did mention moving logic across to newer threads though so I guess they've just made the game engine a whole lot more parallel, which perhaps they didn't have time for before. I'm not worried they've cut back on fidelity though.
I'd be interested in a technical breakdown.
Narcisus said:
True haha ! I wonder how much of the legacy code they actually used ..... It wasnt scratch built was it ?
Its more likely fresh code. Its one of the myths that circulates in software engineering that re-writing code produces a better product. Sometimes it does, but legacy code has had years, sometimes decades of bugs and issues ironed out of it. New dev re introduces a whole host of new crap.Scabutz said:
It's a microsoft product. Us, the paying public are the beta testers
I spent ‘a lot’ of hours on the closed alpha and beta. We all thought it was at least a year away when the announcement came it would be released in 2 weeks.We were all astounded knowing the state it was in.
Adobo treated the testers with no respect. There was zero feedback and almost no interaction on the testers forums.
This pretty much ruined the product for me and I think it’s only recently in a half playable state.
I’m sure it will eventually mature. I’ve ‘flown’ every version going right back to the Sublogic days so I’m looking forward to a decent product.
Well this answers my earlier question about controlling FS2020 on Xbox
https://www.polygon.com/22590673/microsoft-flight-...
Doesn't sound promising
https://www.polygon.com/22590673/microsoft-flight-...
Doesn't sound promising
El stovey said:
Hope all that extra training and sightseeing stuff comes to PC too. It looks great.Gassing Station | Video Games | Top of Page | What's New | My Stuff