PlayStation 5 Thread
Discussion
Insert Coin said:
Thanks, I tried to buy a PS 5 from the Playstation Store but computer said no so didn't bother, maybe wait and see if any other offers come about.Just need the standard PS5 with disc slot.
I've just bought a PS5 direct from Sony, £479.99.
I've previously had the PS1,2,3 and 4 - my observations are as follows.
I'm just playing Warzone atm, the graphics are improved over the PS4 with no scenery build up - it's all just 'there'.
The biggest disappointment for me is the controller. Although it feels well made, the left and right bits that sit in your palm have semi-sharp ridges/corners at the bottom that my fingers touch when curled round the controller. The PS4 controller was completely smooth and had no such problems.
They're narking me so much I've taken to them with fine sand paper.
The second problem with the controller is the angle of the palm grips is shallower than the ones on the PS4's. This pitches the angle of the hands slightly forward in relation to the triggers and means it's a bit more of a reach 'up' for my forefingers to comfortably press L1 and R1.
Not impressed. Why can't they leave things alone?
Apart from that, nice boot up and loading times. I'm yet to witness a PS5 game/graphics but looking forward to Deathloop soon (there don't seem to be that many games that float my boat).
I don't (yet) think it's such a giant leap forward over the PS4.
I've previously had the PS1,2,3 and 4 - my observations are as follows.
I'm just playing Warzone atm, the graphics are improved over the PS4 with no scenery build up - it's all just 'there'.
The biggest disappointment for me is the controller. Although it feels well made, the left and right bits that sit in your palm have semi-sharp ridges/corners at the bottom that my fingers touch when curled round the controller. The PS4 controller was completely smooth and had no such problems.
They're narking me so much I've taken to them with fine sand paper.
The second problem with the controller is the angle of the palm grips is shallower than the ones on the PS4's. This pitches the angle of the hands slightly forward in relation to the triggers and means it's a bit more of a reach 'up' for my forefingers to comfortably press L1 and R1.
Not impressed. Why can't they leave things alone?
Apart from that, nice boot up and loading times. I'm yet to witness a PS5 game/graphics but looking forward to Deathloop soon (there don't seem to be that many games that float my boat).
I don't (yet) think it's such a giant leap forward over the PS4.
Cobnapint said:
I've just bought a PS5 direct from Sony, £479.99.
I've previously had the PS1,2,3 and 4 - my observations are as follows.
I'm just playing Warzone atm, the graphics are improved over the PS4 with no scenery build up - it's all just 'there'.
The biggest disappointment for me is the controller. Although it feels well made, the left and right bits that sit in your palm have semi-sharp ridges/corners at the bottom that my fingers touch when curled round the controller. The PS4 controller was completely smooth and had no such problems.
They're narking me so much I've taken to them with fine sand paper.
The second problem with the controller is the angle of the palm grips is shallower than the ones on the PS4's. This pitches the angle of the hands slightly forward in relation to the triggers and means it's a bit more of a reach 'up' for my forefingers to comfortably press L1 and R1.
Not impressed. Why can't they leave things alone?
Apart from that, nice boot up and loading times. I'm yet to witness a PS5 game/graphics but looking forward to Deathloop soon (there don't seem to be that many games that float my boat).
I don't (yet) think it's such a giant leap forward over the PS4.
I remember a friend of mine saying similar things between PS3 and PS4 in terms of the developmental leap. To me the PS5 is miles ahead of the PS4. Slightly fewer miles ahead of the PS4 Pro but still comfortably much more powerful and providing smoother frames per second. PS5 Demon's Souls etc iare just a joy to look at. I like the PS5 controller and the haptic feedback. Again you get to experience them well in Demon's Souls. The only issue is the earlier models of PS5 controllers creak and groan.I've previously had the PS1,2,3 and 4 - my observations are as follows.
I'm just playing Warzone atm, the graphics are improved over the PS4 with no scenery build up - it's all just 'there'.
The biggest disappointment for me is the controller. Although it feels well made, the left and right bits that sit in your palm have semi-sharp ridges/corners at the bottom that my fingers touch when curled round the controller. The PS4 controller was completely smooth and had no such problems.
They're narking me so much I've taken to them with fine sand paper.
The second problem with the controller is the angle of the palm grips is shallower than the ones on the PS4's. This pitches the angle of the hands slightly forward in relation to the triggers and means it's a bit more of a reach 'up' for my forefingers to comfortably press L1 and R1.
Not impressed. Why can't they leave things alone?
Apart from that, nice boot up and loading times. I'm yet to witness a PS5 game/graphics but looking forward to Deathloop soon (there don't seem to be that many games that float my boat).
I don't (yet) think it's such a giant leap forward over the PS4.
Also the load times are miles better too. It is much more like gaming on good gaming pc than a PS4 ever was.
Jasandjules said:
Cobnapint said:
I don't (yet) think it's such a giant leap forward over the PS4.
I don't really think games as yet are exploiting what it can do... There was a demo of The Matrix which was incredible.... Jasandjules said:
I don't really think games as yet are exploiting what it can do... There was a demo of The Matrix which was incredible....
Yes. There does seem to be a bit of a dearth of material out there.I'm not into the hack and slash, demony dragon stuff. I'm more of an FPS and GTA guy.
Can't wait for GTA6
What are there no real pushes to develop games for the PS5's capabilities? I seem to recall that when a major new console was released we were blessed with some cool titles and decent (if repetitive) upscales.
I will buy the new Modern Warfare and eagerly await GTA6 but it just doesn't seem to be that exciting. The lat time i felt like this it was Nintendo with hugely capable hardware but no drive for engaging games.
And also £70 for an online game purchase stings. I know the games are an age to develop and test but i'd have thought with the decrease in the need to produce physical media it would have kept the cost of games more reasonable. Added to the annoyance of not being able to trade games in is just another blow to the pre-owned market.
I will buy the new Modern Warfare and eagerly await GTA6 but it just doesn't seem to be that exciting. The lat time i felt like this it was Nintendo with hugely capable hardware but no drive for engaging games.
And also £70 for an online game purchase stings. I know the games are an age to develop and test but i'd have thought with the decrease in the need to produce physical media it would have kept the cost of games more reasonable. Added to the annoyance of not being able to trade games in is just another blow to the pre-owned market.
Jasandjules said:
Cobnapint said:
I don't (yet) think it's such a giant leap forward over the PS4.
I don't really think games as yet are exploiting what it can do... There was a demo of The Matrix which was incredible.... I think this thread highlights a problem. We are so focussed on things looking amazing but little has been discussed about the gameplay or stories.
Would you sacrifice fluid graphics, within reason, for something that is engaging and makes you think about the next move you may make or decision you must struggle with?
For me, ultra close up 60fps cut scenes of bullets injuring baddies just isn’t a priority. I think this is why I liked the old medal of honour franchises. Based on events, allbeit loosely and some thought needed to advance and make progress.
Would you sacrifice fluid graphics, within reason, for something that is engaging and makes you think about the next move you may make or decision you must struggle with?
For me, ultra close up 60fps cut scenes of bullets injuring baddies just isn’t a priority. I think this is why I liked the old medal of honour franchises. Based on events, allbeit loosely and some thought needed to advance and make progress.
Game play mechanics / story / game resolution / game FPS all matter but it depends on the game what should be priority.
I think the most significant issue for developers is the split economy. Most AAA tithes are still being released for old gen consoles that has to lead to a compromise somewhere.
I think the most significant issue for developers is the split economy. Most AAA tithes are still being released for old gen consoles that has to lead to a compromise somewhere.
CooperS said:
Game play mechanics / story / game resolution / game FPS all matter but it depends on the game what should be priority.
I think the most significant issue for developers is the split economy. Most AAA tithes are still being released for old gen consoles that has to lead to a compromise somewhere.
It's not like previous console gens where there was often a totally new (and incompatible) set of hardware with each generation and thus a huge jump in the basic capabilities of the new hardware - the underlying architectures of previous and current gens (MS and Sony) are very similar and based on PC technology. (Ninetendo of course are still basically running on a 2015 APU that you was originally put in a set top box.)I think the most significant issue for developers is the split economy. Most AAA tithes are still being released for old gen consoles that has to lead to a compromise somewhere.
So it's more like going from an 8 year old 'gaming' PC to a 3 year old 'gaming' PC. The newer one isn't going to do anything that the older one absolutely couldn't - but it will do it with faster framerates, more graphical fidelity and higher resolution. PC developers have been taking such differences in hardware capabilities into account for years, new games aren't held back by the fact that you can make them run on 5 years older hardware and on a modern, top end PC they can blow away the consoles whilst still runing playably on something from 2017 albeit with less pizzaz.
I’m still catching up on the PlayStation ecosystem games being a convert from Xbox for around a year. Just played God of War on the PSPlus classics section and enjoyed it immensely, and only had a few weeks to wait for Ragnarok to come out after completing it.
Spoilers hidden, but safe to say that I didn’t intend to stay up this late so this gives an indication how much I’m enjoying it!
Maybe I underestimate how popular the previous game is as it’s clear you get straight into the story and it straight up assumes that you’re already well versed in the characters and back story. I wouldn’t want to start from scratch with this one.
Really enjoying the combat so far as it encourages you to make more of your surroundings and be more dynamic in how you wade through the particular onslaught.
There is plenty of eye candy graphics wise. Seeing the shore and rocks etc clearly through the water is lovely. Perhaps I’ve been spoiled with other games but it’s not visually blowing me away as ‘next gen’. Seeing the few wildlife for example completing pretty short loops feels less immersive and some textures look off.
I’m a few hours in but it still feels like the stabilisers are in the bike as it’s nigh on impossible to miss the extra chests etc if you just listen to Atreus or Mimirs prompts. Hoping it leaves you to it later in the game to give more satisfaction clearing areas.
Spoilers hidden, but safe to say that I didn’t intend to stay up this late so this gives an indication how much I’m enjoying it!
Maybe I underestimate how popular the previous game is as it’s clear you get straight into the story and it straight up assumes that you’re already well versed in the characters and back story. I wouldn’t want to start from scratch with this one.
Really enjoying the combat so far as it encourages you to make more of your surroundings and be more dynamic in how you wade through the particular onslaught.
There is plenty of eye candy graphics wise. Seeing the shore and rocks etc clearly through the water is lovely. Perhaps I’ve been spoiled with other games but it’s not visually blowing me away as ‘next gen’. Seeing the few wildlife for example completing pretty short loops feels less immersive and some textures look off.
I’m a few hours in but it still feels like the stabilisers are in the bike as it’s nigh on impossible to miss the extra chests etc if you just listen to Atreus or Mimirs prompts. Hoping it leaves you to it later in the game to give more satisfaction clearing areas.
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