Difficulty is fun lol

Difficulty is fun lol

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Steven_RW

1,729 posts

202 months

Saturday 8th April 2023
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Everything you need right there (Sekiro and PS5 Demon"s Souls are on a different shelf but hey).


PhilboSE

4,360 posts

226 months

Sunday 9th April 2023
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You are missing the original:



Same gameplay, just a bunch of QTE —> die —> repeat cycles strung together with pretty graphics.

Steven_RW

1,729 posts

202 months

Sunday 9th April 2023
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PhilboSE said:
You are missing the original:



Same gameplay, just a bunch of QTE —> die —> repeat cycles strung together with pretty graphics.
Love it. I was just watching the history of Dragons Lair and part 2 and Space Ace the other day. This guy does great videos on such old arcade games. BTW I googled PS4 dragons lair and can only find the trilogy that was some sort of limited run and the asking price is £100. I can't find stand alone dragons lair like on your image.

https://youtu.be/Bq5ts3W_5W8

Edited by Steven_RW on Sunday 9th April 10:39

PhilboSE

4,360 posts

226 months

Sunday 9th April 2023
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Yup I took it from the special edition trilogy release. I didn’t even know it was a thing (on the PS4) until I went looking for it.

Scramble or Star Wars always got my 10p. At least that way I could get some value from it.

Steven_RW

1,729 posts

202 months

Sunday 9th April 2023
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PhilboSE said:
Yup I took it from the special edition trilogy release. I didn’t even know it was a thing (on the PS4) until I went looking for it.

Scramble or Star Wars always got my 10p. At least that way I could get some value from it.
Wonderful. Do you collect PS4 games and such? If you wanted to re-home your dragons lair and didnt feel like entirely draining me of every penny, let me know. smile

PhilboSE

4,360 posts

226 months

Sunday 9th April 2023
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Sorry for confusion, I don't own it, just grabbed a picture off t'web. I was amazed it even existed...there's retro gaming, and then there's retro self-flagellation!

Steven_RW

1,729 posts

202 months

Sunday 9th April 2023
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PhilboSE said:
Sorry for confusion, I don't own it, just grabbed a picture off t'web. I was amazed it even existed...there's retro gaming, and then there's retro self-flagellation!
Got you. That video I linked highlighted that some versions of the game didn't even give you the directional clues of the highlighted direction for input. So you had to just smash your face against it a few hundred times to work it out.

Also said it was 50c rather than typical 25c per play and often you would line up for over an hour to get your shot, put in your 50c and be back at the end of the queue about 30 seconds later haha. Quality.

Don Roque

17,996 posts

159 months

Sunday 9th April 2023
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DKS said:
I've earned the right to see the entire game because I paid for it. Games are interactive movies with the advantage you can (or should be able to) tailor it to your taste.
All paying for it does is give you a ticket to start the game. The rest must be earned. That's always been the point of 'games', there must be an element of skill involved in most of them (walking sims etc aside). I would be ashamed to be filtered by something I'd paid for but I like a challenge. Games and developers shouldn't feel obliged to show you everything just because you paid for the game.

But then, I was playing games like Ghouls and Ghosts and Flink when I was very young and the desire for challenge was etched into me.

Olivera

7,143 posts

239 months

Sunday 9th April 2023
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Games are an artistic endeavour where the difficulty level should be entirely dictated by the creators. If they want it to be hard then so be it.

Zetec-S

5,874 posts

93 months

Wednesday 12th April 2023
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Reminds me of this biggrin

https://youtu.be/wo4Jn8Zy3gU

MesoForm

8,883 posts

275 months

Wednesday 12th April 2023
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BaronVonVaderham said:
Olivera said:
Just reminiscing there about games from the 8/16 bit days - weren't many of them actually quite hard? You were dead in platformers back then if you were a millimeter out when jumping, and entire genres such as horizontal/vertical shoot-em-ups were just flat out hard.

If anything I think games have often got easier, there's no real skill, and instead it's just wandering through a time sink until the end of the game.
Agree with this. Child of the 80’s here and grew up with Amstrad then mega drive, and having got most of the mini Nintendo and Megadrive rereleases consoles, I can confirm the games are brutally difficult compared to today’s games, but then they are so much more complex in many ways.

Also agree with the OP, I have no time for souls type games and hated Jedi fallen order - would much rather it was made in the Dark Forces/Jedi Knight mould. Also loved RDR2.
I picked up Flashback on the Switch a while back, there's one series of jumps that I just cannot make, would've been easy for my 12(?) year old self back in the day but I just can't string them together to move on with the game.

I've been playing Crusader Kings III a lot recently and that has a decent way of handling difficulty - you play as a character who can rule a kingdom and through some mechanisms you can lose it all and go back to being a baron. The lower difficulty allows you to swap characters so you are now the one who took over, the harder difficulty doesn't allow this so you have to carry on as the baron and try and work you way back up. Harder difficulty only allows one save too and autosaves all the time.

Works well as you can either experience all aspects of the game having little dukedoms and mighty empires, or try and grow your dukedom to a mighty empire but it's obviously much harder.