New sim coming to PC, should be good!

New sim coming to PC, should be good!

Author
Discussion

alexpez

Original Poster:

161 posts

229 months

Wednesday 15th February 2006
quotequote all
This is the new product from the creators of NASCAR Racing 2003 and Grand Prix Legends on the PC.

www.iracing.com/simracing.php

Should be good! Great pedigree, and by the looks of it, a cool idea!

pez

FourWheelDrift

88,555 posts

285 months

Wednesday 15th February 2006
quotequote all
iRacing (formally FiRST) bought the rights to use the Nascar 2003 game engine and subsequently came down hard on modders providing free mod add-ons for NR2003 that involved new or adaptive physics (needed if your single seater mod wanted to handle like a single seater and not a 2 tonne Nascar). The last mod released before this was the excellent GTP mod, but others like the Aussie V8's, IRL, Touring Cars and older Nascar Mods have all had to be altered to run basic physics models or not be released at all.

For a new product it will be disappointing if it's purely NR2003 based but they have already alienated a large number of the PC racing fraternity already.

UncleDave

7,155 posts

232 months

Wednesday 15th February 2006
quotequote all
Another one we should be thinking about might be TOCA 3

I am downloading the demo now, I don't care what it's like anyway it's got a T440R on the cover.
Cheap on Amazon if anyone is interested

lockstock2sb

2,855 posts

244 months

Wednesday 15th February 2006
quotequote all
who gives a flying one when we have GTL - yay!!

FourWheelDrift

88,555 posts

285 months

Wednesday 15th February 2006
quotequote all
UncleDave said:
Another one we should be thinking about might be TOCA 3





No thanks. Apart from the very first BTCC game they made which at the time was up with the rest, the follow up's have been very disappointing, poor physics, poor FF, too arcadey. They just don't seem to have improved the gameplay since the first one, just the grapics.

_dobbo_

14,387 posts

249 months

Wednesday 15th February 2006
quotequote all
Agreed FWD, Toca was ok at first but later versions have been like an arcade game, and if you thought wreckers were a problem in GTL, just play a couple of online rounds of something like toca...

FourWheelDrift

88,555 posts

285 months

Wednesday 15th February 2006
quotequote all
I do have a good memory of the First Toca BTCC game. They held a competition to find the fastest lap around each circuit on a weekly basis. I was top of the online competition to be quickest around the Brands Hatch Indy circuit (driving a Nissan Primera) up until the last day when some very suprising times were posted. Considering the time was encoded into a IIRC 10-12 digit alphanumeric which you typed into a special website I'm sure it was cracked by some people. I was there or thereabout with some of the other tracks too.

pvapour

8,981 posts

254 months

Wednesday 15th February 2006
quotequote all
FourWheelDrift said:
I do have a good memory of the First Toca BTCC game. They held a competition to find the fastest lap around each circuit on a weekly basis. I was top of the online competition to be quickest around the Brands Hatch Indy circuit (driving a Nissan Primera) up until the last day when some very suprising times were posted. Considering the time was encoded into a IIRC 10-12 digit alphanumeric which you typed into a special website I'm sure it was cracked by some people. I was there or thereabout with some of the other tracks too.


deey hell FWD, calm down old boy, it's just a game....

that we play 24/7

I think GTL on its own is entertaining and time consuning enough

>> Edited by pvapour on Wednesday 15th February 18:02

FourWheelDrift

88,555 posts

285 months

Wednesday 15th February 2006
quotequote all


I'm just very competitive when it comes to racing.

>> Edited by FourWheelDrift on Wednesday 15th February 18:07

UncleDave

7,155 posts

232 months

Wednesday 15th February 2006
quotequote all
Fair enough, never tried any TOCAs up to yet... might give it a try if I rake some change together

alexpez

Original Poster:

161 posts

229 months

Wednesday 15th February 2006
quotequote all
Im with FWD when it comes to TOCA, the new ones look pretty good but the physical simulation thats driving the game is almost as far removed from reality as Outrun was!

what do you currently run FWD?

pez

Rubber_Duck

2 posts

219 months

Wednesday 15th February 2006
quotequote all
FourWheelDrift said:
iRacing (formally FiRST) bought the rights to use the Nascar 2003 game engine and subsequently came down hard on modders providing free mod add-ons for NR2003 that involved new or adaptive physics (needed if your single seater mod wanted to handle like a single seater and not a 2 tonne Nascar). The last mod released before this was the excellent GTP mod, but others like the Aussie V8's, IRL, Touring Cars and older Nascar Mods have all had to be altered to run basic physics models or not be released at all.

For a new product it will be disappointing if it's purely NR2003 based but they have already alienated a large number of the PC racing fraternity already.


FWD let's look at an analogy here. I am renting a house where the owner allows me to make additions to accomodate friends and other hooligans. You buy the house, and decide you don't want anymore additions or alterations to be done to your property, so you tell me to stop. I refuse and act like a spoilt brat and continue to alter and add on to your property. Are you telling me you wouldn't sue?? The fact remains that FIRST bought the rights to the N2K3 code, and it is their property to protect, regardless of the ranting and whining of modders who were allowed by the previous owners to do what they liked with it

As far as FIRST's new offering, we know very little about it, but based of the fact that everything David Kaemmer and Co. have produced has been ground breaking and far ahead of anything else. All the other sim developers seem to spend their time trying to catch up. Every new version they have produced has always risen to the hype and expectation, and I see no reason to believe that they will produce anything less this time. Consider also the fact that they have substantial financial backing which will allow them the freedom to create quality without the usual budgetary restrictions

In my opinion, based on these and a few other facts, we will be seeing a sim that will rise way above the crop currently available

FourWheelDrift

88,555 posts

285 months

Wednesday 15th February 2006
quotequote all
alexpez said:
Im with FWD when it comes to TOCA, the new ones look pretty good but the physical simulation thats driving the game is almost as far removed from reality as Outrun was!

what do you currently run FWD?

pez


GPL 65/67/69 series, NR2003, GTR, GTL

Rubber_Duck

2 posts

219 months

Wednesday 15th February 2006
quotequote all
FourWheelDrift said:
alexpez said:
Im with FWD when it comes to TOCA, the new ones look pretty good but the physical simulation thats driving the game is almost as far removed from reality as Outrun was!

what do you currently run FWD?

pez


GPL 65/67/69 series, NR2003, GTR, GTL



Apart from GTR, I would say you make good choices

lockstock2sb

2,855 posts

244 months

Wednesday 15th February 2006
quotequote all
Rubber_Duck said:

In my opinion, based on these and a few other facts, we will be seeing a sim that will rise way above the crop currently available


How many times have we heard that one ! I'll believe it when i see it thats all i can say. Until then GTL is the way

alexpez

Original Poster:

161 posts

229 months

Wednesday 15th February 2006
quotequote all
I think the laser scanning will mark the largest difference between what we currently play with and what they are proposing. Most tracks are (currently) relatively flat in racing games (rf apart - but then its a bump map thats created by a user, how can a user with no cash get accurate bump maps from real tracks?), but this looks to be different.

Accuracy all the way, sounds nice

I used to race nr2003, in FFRL, years ago. Good fun. Ive got GTR and rF and enjoy both, but ive never been happy with the brake feel in ISI games, i get little feedback that indicates when ive locked a tyre or approaching tyre lockup, and i find that frustrating. It was always pretty easy to sense lock ups on real formula fords when i was racing.

pez

_dobbo_

14,387 posts

249 months

Wednesday 15th February 2006
quotequote all
Interesting Rubber_Duck that you choose to sign up to pistonheads and that is your first post... Me thinks some slightly closer connection to things here than "interested gamer"?

I can't disagree with a company's right to protect it's intellectual property but I'm afraid your analogy isn't quite convincing. By allowing "hooligans" to "add on" to my house using virtually any method of measurement that's increasing the value of my house, and increasing the market for it should I decide to sell it on.

Modding is the life blood of many racing sims, I'm not aware of a single Sim that isn't made better for allowing addons.

In the list FWD posts which you approve of - those that allow modding are better for it.

There are lots of racing games out there, and no matter how good this Nascar game is, if it's Nascar only I'll give it a wiiiiide berth.


>> Edited by _dobbo_ on Wednesday 15th February 23:29

lockstock2sb

2,855 posts

244 months

Thursday 16th February 2006
quotequote all
I agree dobbo, if it wasn't for the modding community, GPL would have been see good, and GTL would'nt be seeing all these extra tracks, in particular, Bathurst, and The Ring. I think the community is richer for having these talented people keeping the game fresh

stig

11,818 posts

285 months

Thursday 16th February 2006
quotequote all
As a matter of interest, how many of you have driven a race car in anger to compare the physics?

lockstock2sb

2,855 posts

244 months

Thursday 16th February 2006
quotequote all
I've driven a decent cross-section of vehicles on the track (911 GT3 Cup Race car, and Focus Touring Car to name a couple) so i would like to think i knew the difference between a shit pc game and one that felt more realistic. At the end of the day it doesnt matter how good the physics are in a game, you'll never get that in-car, 'connected' feeling unless you can feel the g-force (or the apperance of g-force). I know there are some rather exciting driving seats out there that run on hydrolics and throw the driver about but i think we are way off before we see our senses being tricked enough to appreciate all the hard work thats being invested in replicating a cars unique characteristics...

>> Edited by lockstock2sb on Thursday 16th February 10:18