Discussion
Squirrelofwoe said:
Fabric said:
Squirrelofwoe said:
Guvernator said:
Some very good changes and some very dumb ones.
Flares now work on lazer guided missiles! Really?? What is the point of even equiping a Javelin over a stinger of RPG now?
This is the one that puzzled me. I thought they had the JAV/Soflam pretty spot on. YES it could be a powerful combo, but it took teamwork to implement AND tied up a whole squad to be effective.Flares now work on lazer guided missiles! Really?? What is the point of even equiping a Javelin over a stinger of RPG now?
Not to mention they could quite effectively be over-run by infantry.
I'm not quite sure I like the sound of "-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud" either - I thought the sole purpose of the ECM was to counter missiles that were already airborne?
Looks like it will make Soflam somewhat redundant.
If it works as it sounds like it will, it's going to end up on some maps (Canals for one) being a case of engi team vs engi team all rocking stingers, while helicopters circle jerk all over everyone... again.
TEKNOPUG said:
crocodile tears said:
As much as I find people who sit in their base constantly mortaring 'annoying'.. They might aswell remove mortars from the game now.
It’s easy to combat with your won mortar though. I really don’t see the need to patch this.Oakey said:
TEKNOPUG said:
crocodile tears said:
As much as I find people who sit in their base constantly mortaring 'annoying'.. They might aswell remove mortars from the game now.
It’s easy to combat with your won mortar though. I really don’t see the need to patch this.I've seen people sitting in the tunnel below B using the mortar and just thought they had been smoking dope. Then I realised the other day (and I employed this tactic yesterday, so I know it works to a degree) that if you are downstairs and fire M320s at certain parts of the floor/wall, you can kill players in the hall above. Now I'm wondering if the dope smoker wasn't so stoned and you can do the same with mortars?
Squirrelofwoe said:
After a bit of research it seems that laser-designated aircraft still won't get a warning tone to let them know a missile has been launched. So this means it will be up to the skill of the pilot to time the correct moment to deploy the flares. Or they will just spam flares every 11 seconds...
On that I wondered why they allowed flares to block Jav/guided? Couldn't they have written a new unlock of chaff? Then the pilot has to make a choice like in other kits which way he wants to protect himself.Now this means that helis and jets in the hands of good pilots can just keep making hell for ground troops and there isn't much you can do about them. Certainly the SAM improvements don't seem to be much of an improvement.
The forums on Battlelog were always full of people complaining they were getting shot down too easily by missiles, whereas I've always found the opposite. Now they have made it even easier to avoid missiles.
Fabric said:
Mikeyboy said:
Why does everyone want horns on jeeps? Never understood that.
Horns are useful for alerting your gunner, who's facing the complete opposite direction doing god knows what, that there's things/troops infront of the keep needing shot at. Worked pretty well in BadCo2 I thought - if the driver's mashing the horn, turn to face whatever he's looking at.milner993 said:
need some help please people I fly the jets in BF3 all the time and on occasions my cockpit view changes it looks like I have changed seat the target is allot smaller and I prefer flying like it I know how to free look and change the view so I can see the plane but not the cockpit view in the manual it says press x to change seat but nothing happens PLEASE HELP I’m going mad at it. PLEASE
any ideas people Mikeyboy said:
On that I wondered why they allowed flares to block Jav/guided? Couldn't they have written a new unlock of chaff? Then the pilot has to make a choice like in other kits which way he wants to protect himself.
Now this means that helis and jets in the hands of good pilots can just keep making hell for ground troops and there isn't much you can do about them. Certainly the SAM improvements don't seem to be much of an improvement.
The forums on Battlelog were always full of people complaining they were getting shot down too easily by missiles, whereas I've always found the opposite. Now they have made it even easier to avoid missiles.
Yeah that would have made more sense to me too. I thought that any counter that required good teamwork to use (Jav/Soflam) was a good thing for the game. Now that each target will now need multiple missiles to overcome the innevitable flare spamming, it will surely lead to both teams comprised solely of engineers with RPGs/Stingers, as Mr Happy pointed out above.Now this means that helis and jets in the hands of good pilots can just keep making hell for ground troops and there isn't much you can do about them. Certainly the SAM improvements don't seem to be much of an improvement.
The forums on Battlelog were always full of people complaining they were getting shot down too easily by missiles, whereas I've always found the opposite. Now they have made it even easier to avoid missiles.
I think it depends what side of the fence you are on- all the 'career' helo/jet pilots are continually moaning that they get shot down too easily and that the Javs are overpowered, where as my experience (as playing mostly infantry) suggests it is all too easy for a couple of good helo pilots- with all upgrades- to completely dominate a map and the Jav/Soflam was the only effective tactic to counter it.
I wouldn't have even have minded seeing flares being given a finite amount of uses before requiring a return to deployment to reload- at least this would give ground troops a chance to regroup etc.
But anyway it will be interesting to see how this change pans out.
"-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4. "
Booooo
"-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace. "
Yaaaay! It was getting tiresome loosing off half a dozen, to get 2 or 3 hits, which don't kill the darn heli anyway.
Unless I'm flying the heli, in which case, Boooooo!
Booooo
"-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace. "
Yaaaay! It was getting tiresome loosing off half a dozen, to get 2 or 3 hits, which don't kill the darn heli anyway.
Unless I'm flying the heli, in which case, Boooooo!
crocodile tears said:
TEKNOPUG said:
crocodile tears said:
As much as I find people who sit in their base constantly mortaring 'annoying'.. They might aswell remove mortars from the game now.
It’s easy to combat with your won mortar though. I really don’t see the need to patch this.Sway said:
When is the patch out?
I think its too early to comment on a lot of the changes - the language they use isn't the clearest, and its always difficult to predict the impact/change in style that balance changes bring.
Doesn't say, the blog post just says:I think its too early to comment on a lot of the changes - the language they use isn't the clearest, and its always difficult to predict the impact/change in style that balance changes bring.
"...While there still is no ETA on the patch..."
milner993 said:
milner993 said:
need some help please people I fly the jets in BF3 all the time and on occasions my cockpit view changes it looks like I have changed seat the target is allot smaller and I prefer flying like it I know how to free look and change the view so I can see the plane but not the cockpit view in the manual it says press x to change seat but nothing happens PLEASE HELP I’m going mad at it. PLEASE
any ideas people FUBAR said:
The Black Flash said:
"-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4. "
Booooo
And have a boooo from me too. That was one of my fave bits of the game (however unrealistic it might be)Booooo
Great to hear that mines must be spotted to appear on the map, maybe my mine kills can reach BC2 levels
Symbolica said:
I'll miss that too, but it was ridiculous
Great to hear that mines must be spotted to appear on the map, maybe my mine kills can reach BC2 levels
it makes sense to me. You stuck c4 to it, unless someone takes it off, why wouldn't it still be there. Alas, it's not that big a deal.Great to hear that mines must be spotted to appear on the map, maybe my mine kills can reach BC2 levels
Just had some epic fail\win on wake island. Got in an F35, tried to dive bomb attack a tank. Crash landed beside it, managed to get out. C4'd said tank. Was hilarious. Can't believe the guy didn't notice a jet crashing right beside him.
Any tips for the jets? I'm at a point now where I can fly about reasonably happily, but still struggling to kill stuff and getting shot down a lot. Just unlocked stealth but not tried it yet.
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