The Walking Dead returns tonight! - No SPOILERS
Discussion
Bullett said:
He's clearly not a gamer either having not developed the walk backwards to stay out of range method.
Or the circle strafe.
yes, yes, yes. Not really the gaming aspect but I saw them smash the shop doors open yesterday and shoot zomibes, where they stood, how hard would it be to walk backwards and keep shooting never getting yourself in danger. Or the circle strafe.
I think movies like zombieland and shaun of the dead summed zombies up perfectly, the walking dead could learn a thing or two. Like for example when there is 20 of you's why not break down the shop and kill the zomibes, why do it when they are 5 minutes away, and at the last minute.
Edited by moanthebairns on Tuesday 13th October 12:57
moanthebairns said:
Bullett said:
He's clearly not a gamer either having not developed the walk backwards to stay out of range method.
Or the circle strafe.
yes, yes, yes. Not really the gaming aspect but I saw them smash the shop doors open yesterday and shot zomibes, where they stood, how hard would it be to walk backwards and keep shooting never getting yourself in danger. Or the circle strafe.
I think movies like zombieland and shaun of the dead summed zombies up perfectly, the walking dead could learn a thing or two. Like for example when there is 20 of you's why not break down the shop and kill the zomibes, why do it when they are 5 minutes away.
I enjoyed the episode, was a good start to the new series. I didn't like the use of the black and white, wasn't really needed.
As with regards to the quarry, why didn't they just blow up the access road into it so the zombies couldn't get out? It looked like there was only one road leading into/out of it.
Throw a loudspeaker into the middle of it and have it play a sound every hour or something.
Did seem a daft way to solve a problem!
Liked the zombie that squeezed through the lorries and ripped most of its skin off!
As with regards to the quarry, why didn't they just blow up the access road into it so the zombies couldn't get out? It looked like there was only one road leading into/out of it.
Throw a loudspeaker into the middle of it and have it play a sound every hour or something.
Did seem a daft way to solve a problem!
Liked the zombie that squeezed through the lorries and ripped most of its skin off!
Butter Face said:
moanthebairns said:
Bullett said:
He's clearly not a gamer either having not developed the walk backwards to stay out of range method.
Or the circle strafe.
yes, yes, yes. Not really the gaming aspect but I saw them smash the shop doors open yesterday and shot zomibes, where they stood, how hard would it be to walk backwards and keep shooting never getting yourself in danger. Or the circle strafe.
I think movies like zombieland and shaun of the dead summed zombies up perfectly, the walking dead could learn a thing or two. Like for example when there is 20 of you's why not break down the shop and kill the zomibes, why do it when they are 5 minutes away.
keys will be inside, I thought that's what they were going in for
fuel, same apllies to anything, the cars, RV etc
I'd have big moats with balance beams or rope bridges to cross for entry, Zs wouldn't make it
then every once in a while, spear them all in the pit, scoop them out with the digger
fuel, same apllies to anything, the cars, RV etc
I'd have big moats with balance beams or rope bridges to cross for entry, Zs wouldn't make it
then every once in a while, spear them all in the pit, scoop them out with the digger
[quote=andyr30]I enjoyed the episode, was a good start to the new series. I didn't like the use of the black and white, wasn't really needed.
As with regards to the quarry, why didn't they just blow up the access road into it so the zombies couldn't get out? It looked like there was only one road leading into/out of it.
Throw a loudspeaker into the middle of it and have it play a sound every hour or something.
Did seem a daft way to solve a problem!
Didn't the sound attract walkers from all around, thereby bringing more to the area?
Would have thought a few well placed petrol bombs could have done the trick though.
As with regards to the quarry, why didn't they just blow up the access road into it so the zombies couldn't get out? It looked like there was only one road leading into/out of it.
Throw a loudspeaker into the middle of it and have it play a sound every hour or something.
Did seem a daft way to solve a problem!
Didn't the sound attract walkers from all around, thereby bringing more to the area?
Would have thought a few well placed petrol bombs could have done the trick though.
Hugo a Gogo said:
keys will be inside, I thought that's what they were going in for
fuel, same apllies to anything, the cars, RV etc
I'd have big moats with balance beams or rope bridges to cross for entry, Zs wouldn't make it
then every once in a while, spear them all in the pit, scoop them out with the digger
One of them had a post hole auger on too, yet they dug their post holes by hand fools. I thought they were worried about it taking too long!fuel, same apllies to anything, the cars, RV etc
I'd have big moats with balance beams or rope bridges to cross for entry, Zs wouldn't make it
then every once in a while, spear them all in the pit, scoop them out with the digger
Did seem spectacularly stupid. the quarry seemed to attract the walkers so fk it, leave them, better that then them wandering. Block the quarry exit properly and keep an eye on it.
Oh well, should be more fun next episode. We would only have a one episode program if it we were the group so maybe this stupidity allows us to carry on having a series.
Oh well, should be more fun next episode. We would only have a one episode program if it we were the group so maybe this stupidity allows us to carry on having a series.
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