The Walking Dead returns tonight! - No SPOILERS

The Walking Dead returns tonight! - No SPOILERS

Author
Discussion

BrabusMog

20,205 posts

187 months

Tuesday 13th October 2015
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Wasn't being rude pal, I just try to wait until the next episode as much as possible.

moanthebairns

17,957 posts

199 months

Tuesday 13th October 2015
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Bullett said:
He's clearly not a gamer either having not developed the walk backwards to stay out of range method.
Or the circle strafe.
yes, yes, yes. Not really the gaming aspect but I saw them smash the shop doors open yesterday and shoot zomibes, where they stood, how hard would it be to walk backwards and keep shooting never getting yourself in danger.

I think movies like zombieland and shaun of the dead summed zombies up perfectly, the walking dead could learn a thing or two. Like for example when there is 20 of you's why not break down the shop and kill the zomibes, why do it when they are 5 minutes away, and at the last minute.

Edited by moanthebairns on Tuesday 13th October 12:57

SkySailing

Original Poster:

511 posts

111 months

Tuesday 13th October 2015
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BrabusMog said:
Wasn't being rude pal, I just try to wait until the next episode as much as possible.
No I know you weren't, neither was I! smile I just thought it might be something some people might be interested in, I'll use that spoiler code more from now on!

Butter Face

30,374 posts

161 months

Tuesday 13th October 2015
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moanthebairns said:
Bullett said:
He's clearly not a gamer either having not developed the walk backwards to stay out of range method.
Or the circle strafe.
yes, yes, yes. Not really the gaming aspect but I saw them smash the shop doors open yesterday and shot zomibes, where they stood, how hard would it be to walk backwards and keep shooting never getting yourself in danger.

I think movies like zombieland and shaun of the dead summed zombies up perfectly, the walking dead could learn a thing or two. Like for example when there is 20 of you's why not break down the shop and kill the zomibes, why do it when they are 5 minutes away.
Yeah I did think they should have cleared it out as they stood outside really. No need for the 'we'll sort this later' Attitude.

BrabusMog

20,205 posts

187 months

Tuesday 13th October 2015
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beer

Hugo a Gogo

23,378 posts

234 months

Tuesday 13th October 2015
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pile of tractors there could have been used to dig moats/build barriers instead of that flimsy corrugated iron

andyr30

613 posts

187 months

Tuesday 13th October 2015
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I enjoyed the episode, was a good start to the new series. I didn't like the use of the black and white, wasn't really needed.

As with regards to the quarry, why didn't they just blow up the access road into it so the zombies couldn't get out? It looked like there was only one road leading into/out of it.
Throw a loudspeaker into the middle of it and have it play a sound every hour or something.

Did seem a daft way to solve a problem!

Liked the zombie that squeezed through the lorries and ripped most of its skin off!


SkySailing

Original Poster:

511 posts

111 months

Tuesday 13th October 2015
quotequote all
Hugo a Gogo said:
pile of tractors there could have been used to dig moats/build barriers instead of that flimsy corrugated iron
I doubt they had the keys, or fuel. Good idea though!

Spanna

3,732 posts

177 months

Tuesday 13th October 2015
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Butter Face said:
moanthebairns said:
Bullett said:
He's clearly not a gamer either having not developed the walk backwards to stay out of range method.
Or the circle strafe.
yes, yes, yes. Not really the gaming aspect but I saw them smash the shop doors open yesterday and shot zomibes, where they stood, how hard would it be to walk backwards and keep shooting never getting yourself in danger.

I think movies like zombieland and shaun of the dead summed zombies up perfectly, the walking dead could learn a thing or two. Like for example when there is 20 of you's why not break down the shop and kill the zomibes, why do it when they are 5 minutes away.
Yeah I did think they should have cleared it out as they stood outside really. No need for the 'we'll sort this later' Attitude.
Although they'd planned to do it on the way home, it did seem like a 'we should get this small task out of the way whilst we're all here' kind of situation. And they left the walker stuck under that tractor, just off it FFS.

Hugo a Gogo

23,378 posts

234 months

Tuesday 13th October 2015
quotequote all
keys will be inside, I thought that's what they were going in for

fuel, same apllies to anything, the cars, RV etc

I'd have big moats with balance beams or rope bridges to cross for entry, Zs wouldn't make it
then every once in a while, spear them all in the pit, scoop them out with the digger

SkySailing

Original Poster:

511 posts

111 months

Tuesday 13th October 2015
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Could work, but they'll only have limited fuel, and digging a moat would use A LOT of it, they might get used later, who knows!

vxr8mate

1,655 posts

190 months

Tuesday 13th October 2015
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[quote=andyr30]I enjoyed the episode, was a good start to the new series. I didn't like the use of the black and white, wasn't really needed.

As with regards to the quarry, why didn't they just blow up the access road into it so the zombies couldn't get out? It looked like there was only one road leading into/out of it.
Throw a loudspeaker into the middle of it and have it play a sound every hour or something.

Did seem a daft way to solve a problem!

Didn't the sound attract walkers from all around, thereby bringing more to the area?

Would have thought a few well placed petrol bombs could have done the trick though.

BrabusMog

20,205 posts

187 months

Tuesday 13th October 2015
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One thing is for sure, if I wanted a Domino's delivered on time, I'd insist on Glenn doing it smile

curlie467

7,650 posts

202 months

Tuesday 13th October 2015
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Should have lined the cars and walls to form a path back to the top of the cliff, they can just go round and round then!

lynothehammer

34 posts

103 months

Tuesday 13th October 2015
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The black & white part confused me, thought I had a problem with my TV...

As for the story I was getting a bit fed up with it jumping back & forth but the ending more than made up for that, itching for next weeks episode now.

SkySailing

Original Poster:

511 posts

111 months

Tuesday 13th October 2015
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curlie467 said:
Should have lined the cars and walls to form a path back to the top of the cliff, they can just go round and round then!
This! Lead them off the edge! Most likely die too!

skip_1

3,472 posts

191 months

Tuesday 13th October 2015
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Hugo a Gogo said:
keys will be inside, I thought that's what they were going in for

fuel, same apllies to anything, the cars, RV etc

I'd have big moats with balance beams or rope bridges to cross for entry, Zs wouldn't make it
then every once in a while, spear them all in the pit, scoop them out with the digger
One of them had a post hole auger on too, yet they dug their post holes by hand fools. I thought they were worried about it taking too long!

russ_a

4,589 posts

212 months

Tuesday 13th October 2015
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Thought the episode was dreadful to be honest. Wasn't the last series opener full of action and throat slitting?


Beati Dogu

8,910 posts

140 months

Tuesday 13th October 2015
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Using machinery seems to attract zombies though, which I suppose is their excuse.

I also thought it was a pretty dumb plan to release thousands of zombies into the countryside, instead of blocking them off in the quarry. Everything they do seems to be half-arsed though.

joema

2,654 posts

180 months

Wednesday 14th October 2015
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Did seem spectacularly stupid. the quarry seemed to attract the walkers so fk it, leave them, better that then them wandering. Block the quarry exit properly and keep an eye on it.

Oh well, should be more fun next episode. We would only have a one episode program if it we were the group so maybe this stupidity allows us to carry on having a series.