The Official F1 2021 silly season *contains speculation*

The Official F1 2021 silly season *contains speculation*

Author
Discussion

kiseca

9,339 posts

220 months

Tuesday 23rd February 2021
quotequote all
Seems to me every time refuelling is introduced it fails both on quality of racing and on safety. Personally I'm happy not to see it return again.

They've tried it, what, 3 times now since Brabham first used the option as a strategic advantage in 1983?


Muzzer79

10,046 posts

188 months

Tuesday 23rd February 2021
quotequote all
I'm with MissChief on the re-fuelling point.

I only recall dull races where instead of today's driver's driving slowly due to tyre management, we had yesterday's drivers driving slowly due to fuel management.

The fastest car is the fastest car. Trying to make a slower car faster through pit stop strategy, be that for fuel or tyres, for the most part seems not to work. The strategists are too clever.

Races need something non-artificial that surprises the teams. Gets them thinking quickly - quick thinking can often lead to mistakes or can lead to genius.

If they have too much time to think, they will have an army of people and/or computers strategising it and it just becomes a plan.

Rain is the most obvious example of this - they don't know when it's coming, how much or for how long. There's rarely a dull race in the wet.

I would look at not revealing the tyre compounds and just giving them a 'soft' and a 'hard' for each race, banning wear sensors.

But the biggest thing I'd do is remove pit-to-car radio transmissions and telemetry, other than for safety information, lap counts, confirmation of position and calls to pit.


Fundoreen

4,180 posts

84 months

Tuesday 23rd February 2021
quotequote all
Re-fueling is a banana skin probably suggested by someone in the formula e series thats handicapped with its limited range.
If anyone in F1 is keen on it they are just an idiot or a FE plant.

kiseca

9,339 posts

220 months

Tuesday 23rd February 2021
quotequote all
They could put a downforce limit on the cars, say the design gets tested at an independent station and the car should generate a maximum of 1000lbs downforce at 180mph or something.

Then it doesn't matter how the team achieve that downforce, some will find more efficient ways than others, but it might reduce the problem of following other cars.

Leithen

10,936 posts

268 months

Tuesday 23rd February 2021
quotequote all
Refuelling ought to be entirely unnecessary with the control tyres.

Instead of having tyres degrade to the point where they disintegrate, it ought to be entirely possible to make them very durable when worn, but substantially faster when new. Increase the delta between phases and bingo, you get pit stops and mixed strategies.

Perhaps Pirelli will figure this out with 18 inch tyres.

Then again, perhaps not.

mw88

1,457 posts

112 months

Tuesday 23rd February 2021
quotequote all
Maybe re-fuelling isn't the answer, but what else can you do? Mandate 2 stops, but make the tyres more durable to open up strategy?

Adds more strategy elements, but will end up with more overtakes in the pits - Are pit stop strategy passes better than easy DRS passes?

The actual number of overtakes is absolutely irrelevant to me when 99% of them are easy DRS passes. Overtaking should be hard but not impossible, keeping people watching on the edge of their seats is how you improve the perception of how good the racing is.

BrettMRC

4,107 posts

161 months

Tuesday 23rd February 2021
quotequote all
Introduce a finite number of DRS uses per race?

Sandpit Steve

10,104 posts

75 months

Tuesday 23rd February 2021
quotequote all
kiseca said:
They could put a downforce limit on the cars, say the design gets tested at an independent station and the car should generate a maximum of 1000lbs downforce at 180mph or something.

Then it doesn't matter how the team achieve that downforce, some will find more efficient ways than others, but it might reduce the problem of following other cars.
If they were to do that then the designers, having achieved their maximum 1000lbs easily, would concentrate their efforts on making the car as difficult as possible to follow, by screwing with the aero wake behind the car!

andburg

7,296 posts

170 months

Tuesday 23rd February 2021
quotequote all
Sandpit Steve said:
kiseca said:
They could put a downforce limit on the cars, say the design gets tested at an independent station and the car should generate a maximum of 1000lbs downforce at 180mph or something.

Then it doesn't matter how the team achieve that downforce, some will find more efficient ways than others, but it might reduce the problem of following other cars.
If they were to do that then the designers, having achieved their maximum 1000lbs easily, would concentrate their efforts on making the car as difficult as possible to follow, by screwing with the aero wake behind the car!
The more turbulent the air you leave, the more drag you will have yourself or so I’ve been led to believe.

TheDeuce

21,734 posts

67 months

Tuesday 23rd February 2021
quotequote all
All this talk of refuelling to spice things up... But from the start of the 22' season they're all going to be considerably easier to pass anyway.

Why talk about refuelling as some sort of gimmick now they've finally started to address the core problem: disruptive aero down force.

kiseca

9,339 posts

220 months

Tuesday 23rd February 2021
quotequote all
andburg said:
Sandpit Steve said:
kiseca said:
They could put a downforce limit on the cars, say the design gets tested at an independent station and the car should generate a maximum of 1000lbs downforce at 180mph or something.

Then it doesn't matter how the team achieve that downforce, some will find more efficient ways than others, but it might reduce the problem of following other cars.
If they were to do that then the designers, having achieved their maximum 1000lbs easily, would concentrate their efforts on making the car as difficult as possible to follow, by screwing with the aero wake behind the car!
The more turbulent the air you leave, the more drag you will have yourself or so I’ve been led to believe.
I believe that would be true, but the reason I say limit the amount of downforce is exactly to reduce the impact of the car in front. The less downforce the car can generate under best conditions, the less impact the turbulent air from the car in front will have on it. That's my theory anyway. Putting lots of effort into disrupting the airflow would IMO be more successful now than it would on limited downforce cars. Except if you're doing that, you won't have any cars behind you in the first place.

TheDeuce

21,734 posts

67 months

Tuesday 23rd February 2021
quotequote all
kiseca said:
andburg said:
Sandpit Steve said:
kiseca said:
They could put a downforce limit on the cars, say the design gets tested at an independent station and the car should generate a maximum of 1000lbs downforce at 180mph or something.

Then it doesn't matter how the team achieve that downforce, some will find more efficient ways than others, but it might reduce the problem of following other cars.
If they were to do that then the designers, having achieved their maximum 1000lbs easily, would concentrate their efforts on making the car as difficult as possible to follow, by screwing with the aero wake behind the car!
The more turbulent the air you leave, the more drag you will have yourself or so I’ve been led to believe.
I believe that would be true, but the reason I say limit the amount of downforce is exactly to reduce the impact of the car in front. The less downforce the car can generate under best conditions, the less impact the turbulent air from the car in front will have on it. That's my theory anyway. Putting lots of effort into disrupting the airflow would IMO be more successful now than it would on limited downforce cars. Except if you're doing that, you won't have any cars behind you in the first place.
That's exactly what they are doing - limiting the amount of aero down force, which by it's nature creates extra drag and disrupts the air in its wake, in exchange for greater downforce. The 22' onward regs allow a greater level of ground effect downforce which essentially sucks the car to the track from below by creating low pressure beneath the car - achieves the same but with minimal drag and reduction.

In the previous downforce era the teams were developing faster than the regs could keep up (the teams knew more than the regulators about what was possible/how..) and the levels of ground effect downforce they were achieving was dangerous, the cars became limpets, bonded to the track - right up until the point something happened to break the ground effect and suddenly the car was a mid corner torpedo that's just lost nearly all it's downforce... So GE was for the most part made impossible by the regs.

Now they need 'some' GE back to reduce the aero downforce messy air issues - the regulators now seem to understand how they can make this new balance possible without risking the teams running away with GE to a dangerous level.

So we're getting what we want/need, no need to throw forced jeopardy into the mix with pointless re-fuelling..


kiseca

9,339 posts

220 months

Tuesday 23rd February 2021
quotequote all
TheDeuce said:
kiseca said:
andburg said:
Sandpit Steve said:
kiseca said:
They could put a downforce limit on the cars, say the design gets tested at an independent station and the car should generate a maximum of 1000lbs downforce at 180mph or something.

Then it doesn't matter how the team achieve that downforce, some will find more efficient ways than others, but it might reduce the problem of following other cars.
If they were to do that then the designers, having achieved their maximum 1000lbs easily, would concentrate their efforts on making the car as difficult as possible to follow, by screwing with the aero wake behind the car!
The more turbulent the air you leave, the more drag you will have yourself or so I’ve been led to believe.
I believe that would be true, but the reason I say limit the amount of downforce is exactly to reduce the impact of the car in front. The less downforce the car can generate under best conditions, the less impact the turbulent air from the car in front will have on it. That's my theory anyway. Putting lots of effort into disrupting the airflow would IMO be more successful now than it would on limited downforce cars. Except if you're doing that, you won't have any cars behind you in the first place.
That's exactly what they are doing - limiting the amount of aero down force, which by it's nature creates extra drag and disrupts the air in its wake, in exchange for greater downforce. The 22' onward regs allow a greater level of ground effect downforce which essentially sucks the car to the track from below by creating low pressure beneath the car - achieves the same but with minimal drag and reduction.

In the previous downforce era the teams were developing faster than the regs could keep up (the teams knew more than the regulators about what was possible/how..) and the levels of ground effect downforce they were achieving was dangerous, the cars became limpets, bonded to the track - right up until the point something happened to break the ground effect and suddenly the car was a mid corner torpedo that's just lost nearly all it's downforce... So GE was for the most part made impossible by the regs.

Now they need 'some' GE back to reduce the aero downforce messy air issues - the regulators now seem to understand how they can make this new balance possible without risking the teams running away with GE to a dangerous level.

So we're getting what we want/need, no need to throw forced jeopardy into the mix with pointless re-fuelling..
The bit in bold. What I was saying was put a limit on the maximum amount of downforce a car is allowed to generate. If they did that, then the manufacturers can't create more drag searching for more downforce.

That's not what they're doing now. Now, they're putting limits on the known ways the car can generate downforce. There's no limit on how much downforce a car can generate, if a designer can find a way to do it.

TheDeuce

21,734 posts

67 months

Tuesday 23rd February 2021
quotequote all
kiseca said:
TheDeuce said:
kiseca said:
andburg said:
Sandpit Steve said:
kiseca said:
They could put a downforce limit on the cars, say the design gets tested at an independent station and the car should generate a maximum of 1000lbs downforce at 180mph or something.

Then it doesn't matter how the team achieve that downforce, some will find more efficient ways than others, but it might reduce the problem of following other cars.
If they were to do that then the designers, having achieved their maximum 1000lbs easily, would concentrate their efforts on making the car as difficult as possible to follow, by screwing with the aero wake behind the car!
The more turbulent the air you leave, the more drag you will have yourself or so I’ve been led to believe.
I believe that would be true, but the reason I say limit the amount of downforce is exactly to reduce the impact of the car in front. The less downforce the car can generate under best conditions, the less impact the turbulent air from the car in front will have on it. That's my theory anyway. Putting lots of effort into disrupting the airflow would IMO be more successful now than it would on limited downforce cars. Except if you're doing that, you won't have any cars behind you in the first place.
That's exactly what they are doing - limiting the amount of aero down force, which by it's nature creates extra drag and disrupts the air in its wake, in exchange for greater downforce. The 22' onward regs allow a greater level of ground effect downforce which essentially sucks the car to the track from below by creating low pressure beneath the car - achieves the same but with minimal drag and reduction.

In the previous downforce era the teams were developing faster than the regs could keep up (the teams knew more than the regulators about what was possible/how..) and the levels of ground effect downforce they were achieving was dangerous, the cars became limpets, bonded to the track - right up until the point something happened to break the ground effect and suddenly the car was a mid corner torpedo that's just lost nearly all it's downforce... So GE was for the most part made impossible by the regs.

Now they need 'some' GE back to reduce the aero downforce messy air issues - the regulators now seem to understand how they can make this new balance possible without risking the teams running away with GE to a dangerous level.

So we're getting what we want/need, no need to throw forced jeopardy into the mix with pointless re-fuelling..
The bit in bold. What I was saying was put a limit on the maximum amount of downforce a car is allowed to generate. If they did that, then the manufacturers can't create more drag searching for more downforce.

That's not what they're doing now. Now, they're putting limits on the known ways the car can generate downforce. There's no limit on how much downforce a car can generate, if a designer can find a way to do it.
But there are two ways to generate downforce... Push the car down (aero downforce), pull the car down (ground effect). Ground effect downforce produces a fraction of the drag and also leaves very little in the way of dirty air.

The regs do limit the amount of either type of downforce that is practical already, albeit a particularly gifted aero genius can find the odd extra here and there, and sometimes quite a lot extra if they can find a gap in the regs! But that's easily patched up by adjusting the regs. What F1 are seeking to do now is not drastically reduce downforce, but switch from messy aero downforce to neater, albeit heavily regulated, increased allowance of ground effect downforce.

It will achieve the same thing you're asking for. It will reduce drag and dirty air problems quite significantly whilst keeping the cars roughy as dynamically impressive - at least after a few seasons once they're all on top of the new regs.

anonymous-user

55 months

Tuesday 23rd February 2021
quotequote all
TheDeuce said:
But there are two ways to generate downforce... Push the car down (aero downforce), pull the car down (ground effect). Ground effect downforce produces a fraction of the drag and also leaves very little in the way of dirty air.

The regs do limit the amount of either type of downforce that is practical already, albeit a particularly gifted aero genius can find the odd extra here and there, and sometimes quite a lot extra if they can find a gap in the regs! But that's easily patched up by adjusting the regs. What F1 are seeking to do now is not drastically reduce downforce, but switch from messy aero downforce to neater, albeit heavily regulated, increased allowance of ground effect downforce.

It will achieve the same thing you're asking for. It will reduce drag and dirty air problems quite significantly whilst keeping the cars roughy as dynamically impressive - at least after a few seasons once they're all on top of the new regs.
All cars produce downforce by the same method, which is simply pressure differential between the top and bottom of a body. The only difference ground effect cars and flat bottom cars have is where that pressure differential occurs and the relative efficiency of the process.

Flat bottom cars and the current generation of car still have significant ground effect at play.

TheDeuce

21,734 posts

67 months

Tuesday 23rd February 2021
quotequote all
jsf said:
TheDeuce said:
But there are two ways to generate downforce... Push the car down (aero downforce), pull the car down (ground effect). Ground effect downforce produces a fraction of the drag and also leaves very little in the way of dirty air.

The regs do limit the amount of either type of downforce that is practical already, albeit a particularly gifted aero genius can find the odd extra here and there, and sometimes quite a lot extra if they can find a gap in the regs! But that's easily patched up by adjusting the regs. What F1 are seeking to do now is not drastically reduce downforce, but switch from messy aero downforce to neater, albeit heavily regulated, increased allowance of ground effect downforce.

It will achieve the same thing you're asking for. It will reduce drag and dirty air problems quite significantly whilst keeping the cars roughy as dynamically impressive - at least after a few seasons once they're all on top of the new regs.
All cars produce downforce by the same method, which is simply pressure differential between the top and bottom of a body. The only difference ground effect cars and flat bottom cars have is where that pressure differential occurs and the relative efficiency of the process.

Flat bottom cars and the current generation of car still have significant ground effect at play.
Yes but it's easier to explain it as pushing the car in to the ground as opposed to pulling it in to the ground - to someone that thought all methods of achieving downforce equate to the same level of drag and subsequently the same air wake disruption.

The current cars do generate GE as much as possible but it's still tightly limited by regs. The 22' regs look to loosen up the GE potential quite considerably.

CanAm

9,232 posts

273 months

Tuesday 23rd February 2021
quotequote all
kiseca said:
Seems to me every time refuelling is introduced it fails both on quality of racing and on safety. Personally I'm happy not to see it return again.

They've tried it, what, 3 times now since Brabham first used the option as a strategic advantage in 1983?
Brabham weren't the first in F1; they did it in the 1950s.

anonymous-user

55 months

Tuesday 23rd February 2021
quotequote all
CanAm said:
Brabham weren't the first in F1; they did it in the 1950s.
Refuelling has been part of racing since racing was a thing. The original races were what we would now call rallies, with multiple stops for tyres and fuel.

anonymous-user

55 months

Tuesday 23rd February 2021
quotequote all
TheDeuce said:
Yes but it's easier to explain it as pushing the car in to the ground as opposed to pulling it in to the ground - to someone that thought all methods of achieving downforce equate to the same level of drag and subsequently the same air wake disruption.

The current cars do generate GE as much as possible but it's still tightly limited by regs. The 22' regs look to loosen up the GE potential quite considerably.
Sorry, but this push pull thing is silly. Isn't it better to educate people properly rather than make stuff up?

anonymous-user

55 months

Tuesday 23rd February 2021
quotequote all
He's an engine ear, don't you know.