Microsoft Force Feedback Wheel Users...

Microsoft Force Feedback Wheel Users...

Author
Discussion

HeavySoul

Original Poster:

9,225 posts

220 months

Wednesday 10th June 2009
quotequote all
...I have just received a lovely new MS Force Feedback Wheel and need a few tips from fellow PH drivers.

I mainly only play Forza 2 and PGR3/4 - I have only tried the wheel on Forza so far but just wondered if there is some set up suggestions from people who use a wheel more regularly.

Are the default wheel setting on Forza worth tweaking to make the wheel more sensitive? I am not entirely sure what all of the detailed setting do.

I have found it challenging making the swap from being fairly good on most tracks with my joypad to rubbish with the wheel and just want to make sure I am using the wheel properly and at the most useful settings.

I have never used a wheel before so it's seems a whole new world.

Any advice?

GasolineFire

2,907 posts

180 months

Wednesday 10th June 2009
quotequote all
I recently bought one... I don't like it on FM2 and recently tried it on DiRT.

I just cant stand the Cogs as a way of feedback. One manufacturer makes a Belt driven one apparently which would be much better (smoother and more realistic).

I'd love to be able to use the Wheel, but it feels like MS dropped the ball slightly and released "A wheel" rather than "THE Xbox Wheel".

Maybe it's just because my wheel isn't true (It pulls to the right). But as far as settings go make sure you set your deadzone to avoid any fault in the wheel itself.

HeavySoul

Original Poster:

9,225 posts

220 months

Wednesday 10th June 2009
quotequote all
GasolineFire said:
Maybe it's just because my wheel isn't true (It pulls to the right). But as far as settings go make sure you set your deadzone to avoid any fault in the wheel itself.
How would I do this?!

GasolineFire

2,907 posts

180 months

Wednesday 10th June 2009
quotequote all
Test it. Get in a car on a track with a long straight road and just gently touch on the Throttle... does the car veer off tot he left/right? or does the car drive straight without you touching the wheel? Does the wheel look as though it's in a central position?

If the car drives in a straight line (with no steering input) and the Steering wheel looks like it's in a neutral position then you're lucky and that makes it easier.

If the wheel leans to the right or left then increase the deadzone until the car no longer veers to either side and heads straight.

HeavySoul

Original Poster:

9,225 posts

220 months

Wednesday 10th June 2009
quotequote all
GasolineFire said:
Test it. Get in a car on a track with a long straight road and just gently touch on the Throttle... does the car veer off tot he left/right? or does the car drive straight without you touching the wheel? Does the wheel look as though it's in a central position?

If the car drives in a straight line (with no steering input) and the Steering wheel looks like it's in a neutral position then you're lucky and that makes it easier.

If the wheel leans to the right or left then increase the deadzone until the car no longer veers to either side and heads straight.
OK nice.

I feel sometimes I am using too much force against the wheel to turn it and somehow acting 'against' it - not too sure if this is supposed to happen or not (and it's no the actual Force Feedback)...


grim_d

765 posts

191 months

Wednesday 10th June 2009
quotequote all
just need to get used to it really.

Its excellent in race pro driving

the prescotts

387 posts

194 months

Wednesday 10th June 2009
quotequote all
grim_d said:
just need to get used to it really.

Its excellent in race pro driving
Race Pro was developed for that particular wheel. I have to agree as it does feel nice on that game.

GasolineFire

2,907 posts

180 months

Wednesday 10th June 2009
quotequote all
Don't get me wrong... I loved using a Wheel for GT4.

But the Force Feedback on my MS Wheel just feels wrong...

I'm pretty sure cars don't "clunk" under cornering... Get rid of those cogs!!

If you practice though you will be able to intuitively know your own wheels little kinks and will be able to compensate.


ih8thisname

2,699 posts

201 months

Wednesday 10th June 2009
quotequote all
Practice, practice, practice!

You'll eventually get it. It takes time, but you'll get there. thumbup

satans worm

2,387 posts

218 months

Wednesday 10th June 2009
quotequote all
Firstly do not be afraid to use it forcefully, its the only way to get good times, ultimatly though I use it for the 'experience' rather than shaving a few tenths off my time, after all lock to lock you cant beat the speed of a hand controler!
I like the wheel, but like i said, do not be afraid of whipping it from lock to lock as fast as you can, it wont break (although dont take that as a garantee!!) far more immersive especialy when combined with a gamer seat!

HeavySoul

Original Poster:

9,225 posts

220 months

Wednesday 10th June 2009
quotequote all
satans worm said:
Firstly do not be afraid to use it forcefully, its the only way to get good times, ultimatly though I use it for the 'experience' rather than shaving a few tenths off my time, after all lock to lock you cant beat the speed of a hand controler!
I like the wheel, but like i said, do not be afraid of whipping it from lock to lock as fast as you can, it wont break (although dont take that as a garantee!!) far more immersive especialy when combined with a gamer seat!
I started off being really lame and dandy with it but last night I was just shoving the thing lock to lock.

I still need to practice not crashing though smile

grim_d

765 posts

191 months

Wednesday 10th June 2009
quotequote all
the prescotts said:
grim_d said:
just need to get used to it really.

Its excellent in race pro driving
Race Pro was developed for that particular wheel. I have to agree as it does feel nice on that game.
The wheel was developed alongside FM2, for use in FM2.

Simbin did do a much better job though.