Battlefield 4 comparison on Xbox One, PS4, PC

Battlefield 4 comparison on Xbox One, PS4, PC

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flat-planedCrank

Original Poster:

3,697 posts

204 months

Tuesday 29th October 2013
quotequote all
It's a technical comparison, makes for some very interesing reading....

http://www.eurogamer.net/articles/digitalfoundry-b...

flat-planedCrank

Original Poster:

3,697 posts

204 months

Tuesday 29th October 2013
quotequote all
Hmm, this on Kotaku today...


"For the last few weeks, with little hesitation, game development sources have been telling Kotaku that the PlayStation 4 is more powerful and easier to develop for than the Xbox One. You may have heard this before. But our best sources don't expect that to have a huge impact on the graphics of games on both consoles."

http://kotaku.com/about-those-xbox-one-vs-ps4-grap...

flat-planedCrank

Original Poster:

3,697 posts

204 months

Tuesday 29th October 2013
quotequote all
I'm kinda surprised by all this, figured they'd be close in actual performance. Makes me wonder if the release hardware will replicate the development kits exactly?

The Eurogamer article said:
"If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One."
from the Eurogamer article



Wonder if this sort of result will be replicated by other titles? Kinda surprising if that turns out to be the case?