GT6 - PHPCC - Season 2 - Both Leagues Combine
Discussion
Trailer: https://www.youtube.com/watch?v=occWmubThLM
Season Starts: 12th March
After the success of Season 1 with 2 Leagues on the go, from this season on both leagues will be combined into one huge league . This should mean a full grid every week but because of this only the first 15 people to join the lobby will be able to race on the night but if theres enough demand can organize 2 lobbies to be up each race night and then the top 16 race finish times would get the points.
If you are looking to join us in some great racing then please add myself to your psn friends list, gt = SleekitCJ and fill out the template below. There are requirements for joining which are 1. You are a good clean racer 2. You have a decent internet connection and 3. You can have a laugh as troublemakers will be kicked. In regards to contact you won’t be penalized for small contacts because rubbing is racing as they say as long as it’s clean’ish
PH Name:
PSN GT:
Car Rules:
PP: 510
Tyre’s: Sports soft or lower
Tuning is allowed
Aero/Nitro is allowed
Must pick 3 cars for the season with 3 races done on each
Each car must be the same colour unless you cant paint one
Only Car’s that are allowed are production cars and Tuner cars long as at least 1 was made for the road. Some Race cars might be allowed but will be on a case by case basis, if you want to see if one would be allowed just ask
Car Classes: Coupe, Saloon, Hatchback, Estate, Pickup, Convertible, SUV, Classic (up to 69) and Retro (70-89)
Race Night:
There will be 2 races each race night roughly lasting 30 mins each with the 2nd race being a reverse grid. Must use the same car for both races on Race Night.
Schedule:
8:30-8:45 Practice
8:45-9:00 Qualifying
9:00-9:30 Race 1
9:30-9:45 Break
9:45-10:15 Race 2
Only exception being Le Mans which would be a 1 hour race starting at 9:00 as normal
Race Settings:
Start Type: Grid with False Check
Boost: Off
Tyre Wear: Normal
Grip: Real
Visible Damage: Off
Mechanical Damage: Light
Slipstream: Real
Driving Aids: ABS only
Tracks:
Round 1/2 – Rome Reverse – 24 Laps
Round 3/4 – Monza w/Chicane – 15 Laps
Round 5/6 – Deep Forest Reverse – 24 Laps
Round 7/8 – Brands Hatch Grand Prix – 18 Laps
Round 9/10 – Cape Ring Periphery – 18 Laps
Round 11/12 – Laguna Seca – 19 Laps
Round 13/14 – Special Stage Route 5 – 20 Laps
Round 15/16 – Trial Mountain Reverse – 18 Laps
Round 17/18 – Le Mans 2013 – 7 Laps
Points:
Setting Pole for Race 1: 1 Point
Leading the race as you cross the start/finish line: 1 Point
Setting Fastest Lap in your car class: 2 points
Winning your car class: 2 points
Positions: 1st=32 points, 2nd=30 points, 3rd=28 points, 4th=26 points, 5th=24 points, 6th=22 points, 7th=20 points, 8th=18 points, 9th=16 points, 10th=14 points, 11th=12 points, 12th=10 points, 13th=8 points, 14th=6 points, 15th=4 points and 16th=2 point.
Penalties:
Contact is inevitable in racing so theres only certain occasions which would justify a penalty which are as follows:
• Deliberately taking out another driver
• Forcing a driver off the track/into a barrier
• Cutting corners on a track to gain an advantage
There is other things that could justify a penalty aswell for example not following the rules or being disrespectful to other drivers. Each case would be judged individually and all the drivers involved would have the opportunity to put their case forward to myself via emails before any decision is made.
y2blade said:
ecsrobin said:
y2blade said:
Good little session, sorry for any contact while in the EP3, not a lot of control when on full throttle from 400bhp FWD....shame as I was hoping to use it.
hey ho
Strange as I spoke to Dave down McDonalds and he said his EP3 is 600bhp and can lap the Ring sub 5miinutes. Guess a game can only be so accurate.........hey ho
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