Destiny 2 - Lightfall

Destiny 2 - Lightfall

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Joeywinkle

Original Poster:

221 posts

20 months

Thursday 23rd March 2023
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With the release of Lightfall, I was really expecting to a see a sub-topic jump up the pages for Destiny 2 - but it hasn't!

Is there anyone out there still playing this? How are you getting on with it if so?

Joeywinkle

Original Poster:

221 posts

20 months

Friday 24th March 2023
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Snubs said:
I put a lot of time into Destiny 2 and really enjoyed it. I stopped playing maybe 2 months ago because if you're playing solo, there was always the feeling that the best bits of the game i.e. end game content with some of the best rewards like Raids or grand master content, is always out of reach.

My other reason for stopping was that the constant power uplift system got a bit too grindy. I'd get a full set of top level armor and guns about a week before the power level was uplifted and all the effort was undone, not least because if you're playing solo there are fewer pinnacle drops realistically available each week so raising your level is much slower.

Having said that, if I had two people to team up with on a regular basis I'd be back at it like a shot. Like I say, a fantastic game and whilst you can play solo, it's just begging for regular co-op play.
I get this to be fair. I stopped playing for maybe a year or so, only came back because of Lightfall. Before that, i'd had another year or two break before the release of Witch Queen ha.

I must say a lot more of it is accessible now if you're solo, especially with the guided games option. Also LFG sites are pretty helpful, fairly sure even the companion app has LFG functionality built into it now but it can be a bit daunting.

Regarding the levelling system, i'm pretty sure they're making some changes soon in which everyone's power level gets taken up to whoever in your fireteam has the highest. Will be interesting for sure.

Joeywinkle

Original Poster:

221 posts

20 months

Friday 24th March 2023
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Mastodon2 said:
I think Lightfall is great. Definitely not the best narrative Bungie have done, though tbh following Witch Queen was going to be very tough anyway. The initial backlash against the opaque elements of the story seems to have given way to the opinion that most of the game changes are good, if not great, though some parts like guardian ranks and commendations definitely aren't working right at the moment.

The new raid is fantastic, I've cleared it a few times with my clan and we're getting ready for the raid challenges and master difficulty mode. The raid is such that, even if you're pretty st at Destiny, a good team of four or five can carry a dead weight player through pretty effectively, meaning even st players can see the raid. They really are the best thing in Destiny by miles. Get over your social anxiety and join an LFG teaching group, there's loads of them out there.

I am loving the Strand class at the moment, especially on Warlock. Great crowd control on par with or better than Stasis, but also with huge burst damage which Stasis could never match. It kind of makes me wonder why I'd ever play Stasis again, so I hope Bungie take a look at the Stasis super ability for Warlocks as it absolutely sucks.

The seasonal burns thing seemed like a good idea and I like having the ability to get +25% Strand or Void damage in a lot of activities but it's bad news if you like playing as the other classes. Personally I think they need to swap to having them all active in a season but rotating them every day so all players can complete the weekly activities with their preferred class.
Same here! I know what you mean about the story, it is a bit 'light' compared to past expansions but I guess considering its more than likely the last expansion they plan to really wring the last of the narrative out across future seasonal stuff.

Also loving strand, i Hunter main and the ease of which you can proc invis, powered melee and generate orbs is like nothing we've really had access to before. It's totally changed my playstyle but allows me to be much more aggressive.

Have not had the chance to run a raid yet, was supposed to last night but our clan regulars who play this have started to dwindle and a couple of guys had to drop out. Soon though - from what i've seen it looks great.

Joeywinkle

Original Poster:

221 posts

20 months

Friday 24th March 2023
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Ha, i didn't know that! Going to furiously read up on the final shape now!

Joeywinkle

Original Poster:

221 posts

20 months

Tuesday 28th March 2023
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Mastodon2 said:
If anyone wants to try a fun build this season, have a go with the following:

Weapon: Wavesplitter

Armour: Gyrfalcon's Hauberk for Hunter, Contraverse Holds for Warlock, anything Void-related for Titan, not too important

Run void class with the fragment that increases the duration of void effects. This will be important to maximising the up-time for Volatile Rounds.

Seasonal artifact mods: Volatile Flow, Bricks from Beyond, the one in the final column that gives you a stacking damage bonus when you get void weapon kills

Armour mods: Void Siphon and special ammo finder in the helmet, maybe kinetic siphon if you can afford it, also, you'll want the mod that generates orbs on grenade kills. Basically anything that lets you generate orbs quickly. Add double void surge mods.

This is a build with a really simple gameplay loop. Basically, generate an orb of power and start melting things with the Wavesplitter and continue to pick up orbs to keep the loop rolling.

Wavesplitter has been buffed recently. Previously it had three oscillating power modes but you couldn't control which it used. Now, picking up an orb puts it into the top damage mode and sustained fire in that mode suppresses targets, the ones that survive long enough anyway.

This exotix perk, combined with the Volatile Flow mod, basically turns it into the purple fire hose of death. Everything will be exploding and spreading Volatile debuffs around. Anything strong enough to survive will be suppressed and can't use special abilities or shoot back.

A great example of how a simple buff and the rotating seasonal mods can bring a totally useless weapon back to the fore and make it a serious force to be reckoned with.
This sounds really interesting, although I have to admit i haven't touched any other class since i've got my strand build going.

I do similar with volatile rounds and void siphon but don't need the void class for up-time because this class just generates so many orbs! Have both the mods for grenade kill and powered melee kills which produce orbs but also super energy, which when you strand grapple and powered melee into a group of ads it procs both the grenade and melee kill. I can then either grapple again off the grapple point i just created and rinse and repeat or pop off with the subsistence/ frenzy funnelweb i've got which is perfect for ad-clearing with volatile rounds.

Helmet - Assassin's Cowl - Minor Resilience, Ashes to assets, hands on, void siphon
Arms - Resilience, Firepower, Focusing strike (for strand suspend)
Chest - Resilience, Font of endurance
Legs - Resilience, better already, void weapon surge x 2
Class item - resilience, utility kickstart

It does need fine tuning a bit and i could probably do a lot more with masterworked armour but the rate at which this makes orbs is hilarious. If i really play to this build's strengths, I can probably go from having 0 to full super in about 30 seconds if that?

I'll definitely check out the wavesplitter though, i got it out of my vault and it's on my main, i just haven't bothered even upgrading it yet haha

Joeywinkle

Original Poster:

221 posts

20 months

Wednesday 5th April 2023
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Speckle said:
rofl I actually laughed out loud when I read this. I assume you're trolling.

Health nerf is live but, incoming damage remains unchanged. Lots of ways in the sandbox to avoid it though...
Woven mail has been an absolute godsend for my hunter main hehe

@Mastodon I had a quick blast with wavesplitter in my build at the weekend. It is fun, exactly like you said, my only problem is i kept running out of special ammo for it! Need to find a way to get special ammo finder in my mods somewhere. For the time being i'm happy with my subsistence + backup mag funnelweb doing a similar job.

Joeywinkle

Original Poster:

221 posts

20 months

Wednesday 5th April 2023
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Not as of yet, gonna try and give the normal one a go tonight. Been away for work last couple of nights so didn't get to finish off most of my pinnacles from last week and didn't get a chance to even look at what is in rotation for this week ha. Going to be a while until i'm GM ready though, i'm still only like 1816 with my artifact.

Is banner back this week or next too? I heard they were doing it like 4 times in a season now or something?

Joeywinkle

Original Poster:

221 posts

20 months

Tuesday 11th April 2023
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Managed to finally get on this week to do some pinnacle bits.

Quite like the new version of lake of shadows, escorting the pyramid thing isn't that bad at all. Don't think they've health-gated either of the bosses either (as long as you shoot the bits that pop up to stop your damage to them quickly) you can tear through them.

Joeywinkle

Original Poster:

221 posts

20 months

Tuesday 11th April 2023
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Over 300k concurrent players on steam alone on Lightfall release.

I don't think the game is struggling.

Joeywinkle

Original Poster:

221 posts

20 months

Friday 14th April 2023
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laugh

We get it. You don't like the game anymore.

Why are you still here?

Joeywinkle

Original Poster:

221 posts

20 months

Friday 14th April 2023
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I'd say its a just a symptom of how the entire industry has gone to be honest. Everything is getting more complex. I'd say that 90% of games have some sort of skill tree/ build-crafting element to them. It's just the norm now and personally think that Destiny more than likely would have been left behind had it not introduced that sort of system as it wouldn't have been complex enough to keep people thinking and engaged.

It not only allows you to tweak your setup to exactly how you want to play (sure, there are ways to play that are deemed "meta" and deal the most damage but i prefer playing a different kind of way) but also i think the game would've become very very stale a lot quicker if they'd stuck to "here is some armour and guns, go to x and shoot y repeatedly in the same way for years on end".

The build-crafting/ mod aspect has allowed people to largely play however they want, using whatever guns they want which obviously is another plus point as it has brought in so many guns that were previously thought of as rubbish (wavesplitter for example off the top of my head).

As I said in my previous post, i'd taken a long long lay off from Destiny, dipping back in every couple years or so to see what had changed. This is the longest i've been playing for since probably D1, and i'm genuinely loving it again. There are many people who are also really really enjoying the game either returning to the franchise or have been playing it all this time.

Things change, and some people aren't fans of those changes. And that's okay, there's nothing wrong with that - but to start insulting the people that do enjoy it just because you don't? That's just fking weird mate.


Joeywinkle

Original Poster:

221 posts

20 months

Friday 14th April 2023
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usn90 said:
I can see your points however personally I think the game would be in a better state and have a much bigger player base had it not gone down the route it has done, but that’s just my thoughts and there’s plenty of other games around.

However I don’t see where I’ve insulated anyone?
Sorry, I was referring to what Luke said in my post. Should've made that clearer!

Joeywinkle

Original Poster:

221 posts

20 months

Friday 14th April 2023
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I do miss some of the fixed rolls that were in vanilla D1.

I had Fatebringer drop in my 2nd ever run of Vault of Glass and don't think I ever actually used anything else after that unless it was Thorn/ TLW for crucible and MIDA for the lanterns on Crota biglaugh

Remember the grind to get the one piece of armour you were missing to get to level 30? That was absolutely THE WORST.

ETA - LFG groups stating they wouldn't let you in unless you had Icebreaker for oracles - that and the warlock solar grenades to push atheon off the edge are like the first instances of cheesing I can remember and that was when the game had literally just come out!

Joeywinkle

Original Poster:

221 posts

20 months

Monday 17th April 2023
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Grasp of Avarice is indeed 30th anniversary and unfortunately you do still need to pay for it (ask me how I know!)

If you're desperate for the anniversary pack, I managed to nab it off CD Keys a few weeks back for a couple of quid.

Joeywinkle

Original Poster:

221 posts

20 months

Thursday 11th May 2023
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Apologies gents, been neglecting this thread a bit - all of my gaming time is being taken up by FIFA of all games at the minute (i can't believe i'm actually saying that but here we are!)

How are we all getting on - when does season of the deep release? Hoping i might have time to finish the current season pass before it does!