Racing simulator with traction loss...

Racing simulator with traction loss...

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cwin

Original Poster:

953 posts

220 months

Thursday 22nd February 2018
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Any ever tried one of these https://youtu.be/fLAzRm69Ruw it gives a true feeling of traction loss (drifting)

My son learned Zandvoort on it and we were there last weekend for the first time in the car, within 4 laps he was just a second off last pole time, even the braking points were the same.

Some more videos on Facebook Danny winstanley racing #78 if your interested.


cwin

Original Poster:

953 posts

220 months

Thursday 22nd February 2018
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SHutchinson said:
Never once checked his mirrors! Dear dear me.
Haha..he did but no one was fast enough to keep up .

cwin

Original Poster:

953 posts

220 months

Thursday 22nd February 2018
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Caymanwhite said:
I want one!
Where can I get one?
Will I need to sell my Cayman S to buy one?
Have a look on the face book page as the above post or pm me.

cwin

Original Poster:

953 posts

220 months

Saturday 24th February 2018
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fesuvious said:
very, very interested in this.

Any chance of a PM with some details?

Thanks
Pm sent

cwin

Original Poster:

953 posts

220 months

Wednesday 28th February 2018
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BertBert said:
No mortal could afford one surely? biggrin

I have done sims a few times and find that I am unable to get on with them. I think it's a problem with me though not them. I somehow can't connect to the visuals enough to react properly. I'm crap with driving games too.

However I did have a go last year in a sim that was VR based, so cockpit, pedals, wheel and VR headset. For me it was fantastic, felt I was actually driving. I think that's the future.

Bert
I agree,

But I tried the VR headset and it made me feel sick, we have one and can run it with this as well as displaying the screens at the same time. With this you feel every bump in the circuit and every gear change, you can pay over 50k for a SIM like this.
They do take some getting use to but are excellent for driver training and consistent lap times. I couldn't drive a greasy pole up an Elephants arse in a car and show vert similar characteristics on this 🤣

cwin

Original Poster:

953 posts

220 months

Wednesday 28th February 2018
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Rick101 said:
I think the software is more important than the hardware tbh.
If it's not mapped correctly you're just playing a video game.

I use VR and love it but for some reason this last week I've had VR sickness. Not sure what has brought it on.
This is so true.. but when you get excellent software and hardware working perfectly together it the best sinario. What this does is gives you the feeling of traction loss, if you have ever been a passenger in a car where the driver hasn't noticed this and spun you you felt it through the seat as it started to slide you would understand were I'm coming from.

cwin

Original Poster:

953 posts

220 months

Wednesday 28th February 2018
quotequote all
BertBert said:
And is there a 3 pedal 4 speed version? biggrin
It has a clutch pedal which works the same, if you rev the engine and drop the clutch you leave 2 black lines on the circuit ECT...it was designed by a retired designe engineer, we have just made it better and much more adjustable ie pedal reach and steering reach and rake..
There is a big difference with a Simulator that is static and this.
You can buy a decent SIM for 4k but you won't find anything that takes it to this level with traction loss for anything like that sort of money.

This is a really good training tool not just a game.

cwin

Original Poster:

953 posts

220 months

Wednesday 28th February 2018
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You can choose any car to drive and even add I manual h shifter ECT.. I'm sure you proberly already know this ?

cwin

Original Poster:

953 posts

220 months

Thursday 1st March 2018
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Rick101 said:
I think these are quite popular for similar money. Quite a bit cheaper if you can find a used one.

http://simxperience.com/en-us/products/motionsimul...
We use the same software and electronics, they are excellent but I doubt you would find a second hand one in the uk ?

This price is just a bare chassis and the electronics and software for the motion,it would be around £6800/£7000 inc import duty and tax then you would need to buy the following,
Computer to run it £2000
3 curved monitors £900
Pedal assembly £350
Steering wheel and base £1100
Seat £350
Sound system £300
That's £11800/ £12000
Then you have build it and program it, if you look at our price delivered and set up it doesn't look expensive anymore.



cwin

Original Poster:

953 posts

220 months

Friday 2nd March 2018
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BertBert said:
So go on, spill the beans? How much? PM me if it's not allowed on the forum!
Bert
I have pm'd you Bert.

If any one has Facebook ( I know it's not for everyone) there are more demo videos and a bit of a write up on the Simulator, it's on Facebook Danny Winstanley Racing #78


Edited by cwin on Friday 2nd March 10:49

cwin

Original Poster:

953 posts

220 months

Saturday 3rd March 2018
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Ross_T_Boss said:
I would presume you'd look to offer the motion element as a stand-alone option? Not in the market myself at the moment, but it's something that has tweaked my interest recently. I have a pretty good pedal, wheel, shifter from the past few years but they barely got any use. I have a stellar GPU/triple screen in my home office but still wasn't quite there for me, all felt a bit too detached, couldn't get into it.

Then I bagged an Oculus Rift for $300 after doing the demo in the US, great fun with the kids, decided to give it a bit of a go with racing. What a game-changer that is for me... I installed a copy of "Live for Speed", and went out in a caterham style car that was 'uncontrollable'. In VR I felt an immediate connection to the car, catching the back end was a reflex and it was really fun!

A few weeks ago I had another crack, fired up "Assetto Corsa". Joined an online 10-lap race at Zandvoort in a 90s DTM Alfa - no experience of either, real or otherwise - 10 mins of practice and I got a good feel for the car and track. Straight into qualy, improved my lines, few spins but put myself at the back of a 9-car grid. 3s of pole and 1.5s off 8th. Come the race... presence was amazing, some great close racing and moved up to 5th in lap 1! VR a big help in making those clean. Settled into a groove, had some good battles with 2-5th and eventually profited on some mistakes to move up to 2nd. Kept pushing hard slowly gaining on 1st. 3 laps from the end the rear was getting a bit lively - the LR felt very off - at this point I had genuine 'nerves' and they got the better of me. I lost it pretty bad, ended up the wrong way, lost a place and then quickly lost 2 more. I cooled off a bit, kinda gutted, tyres came back a bit and I had a great battle trying to take 3rd. I didn't make it, finished 5th, but all within a couple of seconds across the line.

So, back to the traction loss. By the sounds of it there's a similar 'connection' it brings to simulation racing that I found with VR, I would expect it to be even more so given that it's not relying on your brain telling you the car is moving underneath you! I'd love to try it out some time, and I can imagine the combination of this and VR make for a very realistic and immersive experience.
Hi Ross

Sounds like you were having some fun up to the point of spinning 😬 , you hit the nail on the head with the last comment " connection " as a simulator is all about tricking your brain and a VR for some make it much more real, what this does is adds the " feel from the seat of your pants" which static Simulators simply cannot do and it's not the seat moving up and down that does that, it's the traction loss that gets you.We could adapt anyone's equipment to fit our active chassis as you said and save a lot of money.

cwin

Original Poster:

953 posts

220 months

Wednesday 7th March 2018
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foz01 said:
So how much is the one in the video you posted?
I'll pm you as I don't want the mods to think it's an advert.