Eve online - nnnnoooooooooooooooo!!

Eve online - nnnnoooooooooooooooo!!

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Sf_Manta

2,199 posts

193 months

Wednesday 29th January 2014
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Just got this from my brother:

http://community.eveonline.com/news/dev-blogs/the-...

The Economic Impact
11 TRILLION ISK.

According to some PLEX conversions that could equate to approximately $300,000-$330,000 USD.


eek

andrew_huxtable

936 posts

190 months

Wednesday 29th January 2014
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Do the titan ships only have 1 crew?

Tonsko

6,299 posts

217 months

Wednesday 29th January 2014
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andrew_huxtable said:
Do the titan ships only have 1 crew?
You (the pilot) are in a pod, and are linked to the ship's systems; however, also need a crew. A titan probably has 10's of thousands who die when the ships go bang.

Xandski

377 posts

142 months

Thursday 30th January 2014
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Mandown46 said:
andrew_huxtable said:
Do the titan ships only have 1 crew?
A Titan has a minimum crew of 3 to 6 thousand, with a maximum capacity crew of 70, to 145 thousand.
Estimated survival rate is 20-80%, those ships killed by Doomsday hits (the deathstar like guns they can fit) is likely to be no survivors
/lore hat off.

The economic impact I see is only taking into account Capital ships. The amount of Subcapital ships lost will be huge as well, let alone the amount of ships killed in fighting trying to get to, and away from the immediate system, as well as several other large fleet fights taking place as fleets tried to stop reinforcements getting anywhere near the area.
Either way, its incredible.


Edited by Mandown46 on Wednesday 29th January 23:55
Eve Thread said:
The most destructive battle in the history of the Empyrean-controlled outer regions was fought in and around system B-R5RB yesterday. Because this forum is overrun with bleeding-heart humanitarians, it might be interested in crew death statistics for the battle.

CONCORD has provided the following capital ship destruction totals. I have multiplied them by the minimum crew numbers for Empyrean piloted ships of each ship type. The range exists because each racial type has different crew requrements, Minmatar the highest and Gallente the lowest:

75 titans * (3,000 to 6,000 crew) = 225,000 to 450,000 titan crew
14 supercarriers * (1,000 to 1,700 crew) = 14,000 to 23,800 supercarrier crew
370 dreads * (300 to 800 crew) = 111,000 to 296,000 dread crew
123 carriers * (350 to 700 crew) = 43,050 to 86,100 carrier crew

All capital ship crew: 393,050 to 855,900. Note that this figure does not include subcapitals, which I gather were engaged in multiple systems, nor fighter or fighter-bomber pilots.

Note that these crew statistics are for empty ships; that is, ships without modules. Sadly, I do not have data for ships with modules; the guidelines cited above only provide statistics for empty ships and ships stuffed with passengers.

Also note that crew survival percentages for this battle will be very, very low due to the following:
— disproportionate destruction due to Doomsday strikes (versus "normal" combat)
— stealth bombing
— smartbombs
This was taken from this thread on that wretched hive of scum and villainy that is Eve-O. It would be interesting to see the complete total including sub caps as I know there were quite a few killed in B-R5 and even more killed in the Hell Camped staging systems.

Spiritual_Beggar

4,833 posts

196 months

Thursday 30th January 2014
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Tonsko said:
andrew_huxtable said:
Do the titan ships only have 1 crew?
You (the pilot) are in a pod, and are linked to the ship's systems; however, also need a crew. A titan probably has 10's of thousands who die when the ships go bang.
I'd like to think that one day CCP will bring in crews as part of the game mechanics.

So during battles crew members die and reduce the efficiency of your ship. You'd then need to replenish the crew in order to bring it back up to full capacity.

Could open up new boarding mechanics for larger ships as well, requiring you to carry Marines to fight off boarding attempts and counteract the crew depleting.


Not that I'd expect this to happen anytime soon....CCP have more important things to prioritize.

Tonsko

6,299 posts

217 months

Thursday 30th January 2014
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I wondered about the crews myself ages ago - and the wanton death we (the pilots) cause when we gleefully chuck ships at each other, as we are effectively immortal. The players deal in millions of isk as a matter of course. To add to ManDown's lore, even 1 isk in the 'normal' universe would be enough to keep a family alive for a year or so, I think. These crews get paid lots - so I guess that's how it all evens out. Sort of.

y2blade

56,193 posts

217 months

Thursday 30th January 2014
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Biggest battle in EVE Online's history leads to an estimated $500,000 in damages

A skirmish over an unpaid bill in CCP Games' spacefaring MMORPG EVE Online escalated to a battle of epic proportions on Monday, costing its participants an estimated $500,000 in real-world cash so far, according to a USA Today report.

When a missed payment left a contested area of space unprotected, the biggest battle in EVE Online's ten-year history erupted, involving more than 4,000 players. The fight saw the destruction of over 100 prized Titan vessels, which take months of gameplay to build and are worth around $3,000 each.

A series of animated .gifs capture the carnage as it unfolded, documenting hundreds of destroyed ships and untold losses for players caught up in the action.

Source = http://www.joystiq.com/2014/01/29/biggest-battle-i...




WreckedGecko

1,191 posts

203 months

Thursday 30th January 2014
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I was thinking about that the other day actually.

If you have this massive crew, who pays them? Why would they sign on with such poor survival rates?!

Where do you get them from? What do they do when you park up at Jita for 3 months?

Also, is there one of them whose job it is to polish your pod?

Tonsko

6,299 posts

217 months

Thursday 30th January 2014
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Did joystiq get that right? There wasn't as many as 100 popped.

Mannginger

9,175 posts

259 months

Thursday 30th January 2014
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So...Immensea...

Xandski

377 posts

142 months

Thursday 30th January 2014
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Tonsko said:
Did joystiq get that right? There wasn't as many as 100 popped.
They're taking the numbers directly from CCP ( here) so I'd assume that they're correct. CCP have lifted them directly from Eve's database which won't be taking into account some of the weird effects of "Soul Crushing Lag" stacked on top of 10% TiDi. A few of the streams, particularly TMC's one, were about the level theta CCP posted. There was one stream in particular that was a little over zealous with the kill count, particularly once the massive lag spikes kicked in. There were a few ships that I saw exploding twice.

Its a shame that there weren't more Titan deaths involved but PL have lost 25% of their entire stock and withdrawn from the south (and thus the Halloween War) and S2N have retreated from Immensea as a direct result of the battering that they, and the rest on N3/PL took. Don't get me wrong, the Halloween War is not over but the power of N3/PL has been reduced significantly.

I do have to say that PL have been gracious in defeat. Even Grath, a notorious rage poster, has been very decent about the whole thing.

Edited by Xandski on Thursday 30th January 22:42

Tonsko

6,299 posts

217 months

Thursday 30th January 2014
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Xandski said:
They're taking the numbers directly from CCP ([url=http://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/]here[url]) so I'd assume that they're correct. CCP have lifted them directly from Eve's database which won't be taking into account some of the weird effects of "Soul Crushing Lag" stacked on top of 10% TiDi. A few of the streams, particularly TMC's one, were about the level theta CCP posted. There was one stream in particular that was a little over zealous with the kill count, particularly once the massive lag spikes kicked in. There were a few ships that I saw exploding twice.

Its a shame that there weren't more Titan deaths involved but PL have lost 25% of their entire stock and withdrawn from the south (and thus the Halloween War) and S2N have retreated from Immensea as a direct result of the battering that they, and the rest on N3/PL took. Don't get me wrong, the Halloween War is not over but the power of N3/PL has been reduced significantly.

I do have to say that PL have been gracious in defeat. Even Grath, a notorious rage poster, has been very decent about the whole thing.
I figured they would have, but that post clearly states a total of 75 titans. Even if you add in the 13 SCs it doesn't come to that. An estimate of $300,000, too. Just felt that joystiq over-egged the pudding a little. Perhaps to make it more 'newsworthy', I dunno. It's a small point, but it's an established videogame site, and (generally quite a good one) so thought they might check.

Edited by Tonsko on Thursday 30th January 21:42

Xandski

377 posts

142 months

Friday 31st January 2014
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Tonsko said:
Xandski said:
They're taking the numbers directly from CCP ( here) so I'd assume that they're correct. CCP have lifted them directly from Eve's database which won't be taking into account some of the weird effects of "Soul Crushing Lag" stacked on top of 10% TiDi. A few of the streams, particularly TMC's one, were about the level that CCP posted. There was one stream in particular that was a little over zealous with the kill count, particularly once the massive lag spikes kicked in. There were a few ships that I saw exploding twice.

Its a shame that there weren't more Titan deaths involved but PL have lost 25% of their entire stock and withdrawn from the south (and thus the Halloween War) and S2N have retreated from Immensea as a direct result of the battering that they, and the rest on N3/PL took. Don't get me wrong, the Halloween War is not over but the power of N3/PL has been reduced significantly.

I do have to say that PL have been gracious in defeat. Even Grath, a notorious rage poster, has been very decent about the whole thing.
I figured they would have, but that post clearly states a total of 75 titans. Even if you add in the 13 SCs it doesn't come to that. An estimate of $300,000, too. Just felt that joystiq over-egged the pudding a little. Perhaps to make it more 'newsworthy', I dunno. It's a small point, but it's an established videogame site, and (generally quite a good one) so thought they might check.

Edited by Tonsko on Thursday 30th January 21:42
Agreed. Joystiq are almost always spot on when it comes to news like that. To have an article about Eve topping the news not only on gaming sites but also on the BBC is a major source of free advertising for CCP. Estimates for new players who joined after Asakai range from 5,000 to 25,000 so we can expect an influx of cute newbies filtering through any time soon wink

I'm actually really glad that CCP released the Dev Blog with the statistics. It makes rather interesting and sobering reading, particularly when it comes to the difference in Isk lost between the two factions. I would love to see the combined losses for all of the major battles from the Halloween War as, although B-R5 was massive, I think that the total lost by each side would probably balance out. its amazing how HED and some of the earlier battles were less "costly" but actually were more damaging to the coalitions in the long term. The formula for Bloc Level Sov War is always the same with both coalitions beating their heads off each other and getting nowhere which just builds up pressure within each bloc until either one side has a catastrophic failure of line member morale from the endless structure grind (see TEST in Fountain)/Hellcamp (see B.o.B/KenZoku/B.o.B Reloaded/Sirmolle is a moron in PR-8CA) or you get a showpiece battle like B-R5 which breaks the morale of the losing sides leadership. 6DVT was more of a show battle that anything truly strategic as TEST had already decided to leave Fountain at that point but it was still masses of fun. By the looks of things the N3 alliances are becoming more worried about the CFC/RUSRUS headshotting their staging and home systems and I wouldn't bet against some form of Hellcamp happening to at least one of them. PL are not going to play much of a part in the rest of the fighting and I completely understand why. It'll take at least two years for them to get back to the level of strength, both financially and in terms of supercaps, that they had before the current war. The CFC will take a long time to recover too as we've lost a big chunk of the capital ship and Isk reserves that we once had. This war has effectively been going on since the invasion of Fountain around May last year as N3 became the Honourable Third Parties so wonderfully mocked be Mittens when we joined the current phase of the conflict.

No-one will come out as a true winner from all of this and I get the feeling that there might be some new 0.0 blood springing up and making a name for themselves in the relative calm that will follow what has turned into another "Great War".

Once the Halloween War ends I'm looking forward to heading back to Deklin for a while and building up my cash reserves. Within the CFC, my corp and Special Interest Groups are usually some of the first to head to the combat area. In fact, we spend a lot of time in Syndicate and were there for some "R'n'R" (read "fking with Ev0ke... again") when Fountain broke out and I've had most of my main characters deployed in one form or another since before the State of The Goonion announcing that we were (finally) going to kill TEST. There are members of the CFC, like myself, who are looking forward to some quieter times so that we can start getting into ships that we've wanted to fly for a while but have been putting off due to doctrine changes. I'm going to really enjoy when I can take out a small frigate or cruiser roam without having to worry about whether or not there is an "All Hands On Dick" start-op within the next few hours.

I hope I don't sound like too much of a Bittervet here...

smile

ETA: Sorry Tonsko, I misread your initial post. By the looks of things they got their number from one of the twitch.tv streams. I remember that the TMC stream mentioned that another broadcaster had recorded 90 kills before I logged off (at about 1am) and though he was being a little trigger happy.

To be fair, I thought that once the Dreads were able to cycle their weapons properly, that the number would be a lot higher than 75 and, in fact, had assumed the number would be over 100 until I read the SA thread and some of the kill boards. You have to give credit to N3/PL for their ability to get out of a difficult situation without having things be a lot worse.

GF N3/PL

Fofofofofofofo wink

Edited by Xandski on Friday 31st January 00:26

shouldbworking

4,770 posts

214 months

Friday 31st January 2014
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Well things just got interesting here in kadeshi land with PL (perhaps understandably) bailing.

shouldbworking

4,770 posts

214 months

Monday 3rd February 2014
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I'll just continue to natter on my boring events.

Mistake 1. Assumed 3 neuts in different alliances / corps would not be working together.
Mistake 2. Aggressing one of them
Mistake 3. Failing to align out. Neuted the tackle and broke the scram, dps killed me as I was aligning out. derp. still, only a cane.

Guvernator

13,223 posts

167 months

Monday 3rd February 2014
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Not played EVE since I tried it about a year ago and didn't really get on with it but I do like to read the stories as the Backdrop\Universe itself fascinates me. Can any EVE experts give an abridged version of how this big fight started? Was it planned, something that's been building up or did it start small and everyone just sort of piled in?

Also the Tidi stuff doesn't sound great, I know it's a system they've brought in to try to cope with the load that having lots of ships in one area causes but I can't help but think it's a bit of a cop out, just imagine if they could get it to a state where this battle could be played out in real time, now that would be a lot more impressive and fun I would imagine.

Also with my limited knowledge of EVE it seems like drones seem to be king at the moment which again doesn't sound like fun, surely the idea of having big fleets of huge ships is that they slug it out mano-a-mano, not send droves of annoying little knats at each other? Not to mention the huge amount of extra processing power required to work out all the calculations for hundreds of little drones. Just seems in a game designed around big ships, drones being so effective are a bad idea. Is this going to be re-balanced at some point?


WreckedGecko

1,191 posts

203 months

Monday 3rd February 2014
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Drones are just another way of putting damage on a target. No different to artillery or anything else.

In fact Sentry Drones are essentially fixed artillery platforms, dropped from a mothership.

Most pure drone ships wont have any other form of damage output (they are essentially mini carriers) and for the rest, drones are almost the only way of dealing with small frigates getting in too close etc.

shouldbworking

4,770 posts

214 months

Tuesday 4th February 2014
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Guvernator said:
Not played EVE since I tried it about a year ago and didn't really get on with it but I do like to read the stories as the Backdrop\Universe itself fascinates me. Can any EVE experts give an abridged version of how this big fight started? Was it planned, something that's been building up or did it start small and everyone just sort of piled in?
Backdrop - war going on. A key alliance (PL) on one side was staging out of a system, so they had their ships and other assets there. Then they forgot to tick the box saying 'automatically pay the bill for upkeep of the system', which meant the system no longer belonged to them. The enemy spotted this and dived in to take control of the system, which would trap the alliances assets in the station. Other members of the alliance dived in to try and prevent it, and then it escalated as each side brought in more forces.

Tonsko

6,299 posts

217 months

Tuesday 4th February 2014
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^^Although the guy with the purse strings swears blind that he has the auto pay thing ticked. It could be a bug that triggered it - wouldn't be the first time!

Guvernator

13,223 posts

167 months

Tuesday 4th February 2014
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So all this death and destruction over a simple accounting error, LOL!

But then similar things happen in real life, who says computer games don't imitate real life?

As said I find the actual game play a bit dry and boring (probably more due to not being able to invest the required time to get at the good bits of it more than anything) but I find the whole social interaction thing fascinating and not just a little bit worrying at the same time as it appears to be a VERY harsh universe. I know it's a game but the community must reflect somewhat on real society and it doesn't paint human nature in a very kind light. smile