World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

Beati Dogu

8,960 posts

141 months

Thursday 10th September 2015
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It's a difficult game & it probably takes a good 10K games to get somewhat proficient with it.

There's a big difference between someone who's genuinely new and a "noob", which is really someone with tens of thousands of games, swanning around in high tier tanks without a clue. I would never judge anyone with a low game count.


Many of them I suspect use a botting program that automatically puts slected tanks into games in order to gain XP & credits without actually playing themselves. Their tanks often just sit in the cap all game or may drive around erratically shooting uselessly at any enemy in range. Either way they can be left running for hours and contribute little or nothing to the game.

End result: They get high tier tanks without learning how to play them and all their team mates from those games get dumped on.



bstb3

4,177 posts

160 months

Thursday 10th September 2015
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ash73 said:
Might add a Sherman to the stable too. Don't tell me that's crap as well!
No they are an absoloute hoot to play, especially with the 105mm Derp gun. Very recommended. They can work just as well with the 76mm M1A1 but for comedy value nothing beats a derp. Either the British or American variant is good, the American tech line is much better though overall.

RobDickinson

31,343 posts

256 months

Thursday 10th September 2015
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ash73 said:
I haven't noticed it being any more difficult than the rest biggrin
Not so much more difficult than the rest.. Its a medium and not a derpy one so you need to know the maps well, know where cover is, not trade hp, not stand and fight, but zip around and support or wolfpack. It doesnt have a lot of alpha but its rof is good so basically find a good spot rip off a few shots, move etc. not all maps or situations are suited to this and IMO the t-24 isnt super fast.

For comparison I have much more fun and success in the M4 with the derp and a much better average win rate.

With mediums especially you need to have a bigger tactical view , you cant just stay in one spot and slug it out. But IMO they are also the class that can most easily change the game and 'flex'. Speed enough to get to where they are needed and enough damage/armour to do something when they get there.

Heavies are easier to play to a good level. Theres usually 1-3 brawling spots on each map, head there, play peeka boom and/or side scrape and smash each others faces in until someone wins. You can add something here, and you can 'flex' but its harder and depends on the tank.

Oh Ace'd my T-29 last night , odd game only managed 1 kill. On mines, top tier, went to the usual brawl at E5 and wrecked everything bounced heaps. had some support there but was the only heavy my side.

Mastodon2

13,849 posts

167 months

Thursday 10th September 2015
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To celebrate the start of the NFL season, WGA has a weekend of themed ops and deals coming up this weekend. One I've got my eye on is a US Sexton 1 SPG. Talk about the American arm of WG giving their home team a good bit of kit, it's basically the same as the UK Sexton but with higher ROF, more health, greater view range, faster gun traverse and most importantly, .46 accuracy. That is not a typo - .46 on an arty is insane, it's beyond insane. I played it in supertest on the 360 and it was crazy, where the UK Sexton misses a lot more than it's .76 accuracy makes you think it should, the US Sexton is just flat out nasty, you really can target engine decks instead of just hoping you'll hit the target at all. I played it on Himmelsdorf and used it like a derp TD, you can shoot reliably through the windows of buildings to hit targets hiding within.

Of course, it's not a total roflstomper as in tier 3 games most of the enemy tanks will be too fast to hit reliably even with .46, but it won't feel totally hopeless in a tier 5 game like the current Sexton 1 does.

The biggest lol is that the US never used the Sexton, not even for training purposes. It's about as appropriate as giving us a UK SU-122-44. hehe

RobDickinson

31,343 posts

256 months

Friday 11th September 2015
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ash73 said:
Quick question, as my garage is full, is it possible to unlock the next tier via upgrades, then sell the tank before buying the next tier above it? Or must I have the tier n tank in the garage to buy the tier n+1 tank, then sell the tier n?
You can sell. Once a tank is unlocked its available to buy whenever you want, irrespective of whats in your garage.

All that jazz

7,632 posts

148 months

Friday 11th September 2015
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ash73 said:
Quick question, as my garage is full, is it possible to unlock the next tier via upgrades, then sell the tank before buying the next tier above it? Or must I have the tier n tank in the garage to buy the tier n+1 tank, then sell the tier n?
Once the next tank is researched and shows a green box at the end of the 'tree branch' from your current one then the next one is "unlocked" and you can sell your current one. Don't forget to remove the crew and kit before you sell it, such as binoculars, camo net etc. Some tanks are worth keeping too so don't automatically sell everything when you rank up. Remember at the top tiers everything gets more expensive and it's very hard to make a profit if you're not running a premium account AND doing a lot of damage per game. I find tiers 3 to 6 the most fun. Tier 10 games are a different kind of playstyle - it's all about angling your tank and peek-a-booing round corners after the enemy has fired which quickly gets very boring.

BigMon

4,346 posts

131 months

Friday 11th September 2015
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ash73 said:
That's good to know, the grind becomes a chore after tier 5 anyhow, so I won't bother going much further. I'm starting to get to grips with my tier 6 VK3601 (mini Tiger), but I'm loving the T-34 it's maneuverable enough to flank people and what a brilliant gun! (57mm)
It's a good idea to stay around where you are for a bit and get more experience of learning and playing the game.

Too many people (me included) have made the mistake of rushing up the tiers where it could be (in say tier 7 or 8) you could be one of the top tanks in the game and, as a result of rushing, aren't able to make the contribution you should be able to.

There are plenty of great tanks at tier 5\6 and it's a good place to consolidate for a bit.

jimmyjimjim

7,365 posts

240 months

Friday 11th September 2015
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BigMon said:
...There are plenty of great tanks at tier 5\6 and it's a good place to consolidate for a bit.
I'd concentrate on the new Japanese heavy line right now at T5/6, they're utterly overpowered. I've lost track of the number of carries I've had.

Got the O-I Exp. fully equipped now, including the 27,500xp engine in ~30 games.

It's just daft.

Beati Dogu

8,960 posts

141 months

Friday 11th September 2015
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Tier 5 is a good tier to get used to the game on. All the Soviet, German & American tier 5s are good tanks.

Plus you can start building up your crew skills, which are more essential the higher up you go.

I'd avoid the British, French & Japanese tanks for now at least. They're a mixed bag, so save them for later when you want more of a challenge.


I liked the T-34 as well. The 57 mm needle gun is definitely the best one for it. It's a good tank to learn your dodging skills on. Avoiding getting shot in the first place is an essential skill for light and medium tanks in particular.

The M4 Sherman is good too & my most played tank. I mostly used the 76 mm gun, which has a nice rate of fire. I couldn't get on with the 105 mm gun at all; Slow to aim & far too inconsistent to be relied on. Try it anyway though. You may like it.

The German tier 5 medium, the Panzer III/IV is a nice tank too. Quick, with a decent gun.

jimmyjimjim

7,365 posts

240 months

Friday 11th September 2015
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ash73 said:
Not interested in having a tank that's better than everyone else, and the Jap tanks are ridiculous. Where the heck do you hit the battleship tier 5 one?
http://wotguru.com/weak-spot-guide-o-i-experimental/

There's a lot of them being played. It's not better than everyone else if they're all playing it smile
I'm guessing it's going to get hit really hard with the nerf bat, and soon. It's far too mobile for what it is, and far too impregnable for lower tiers.
So far, the best I've done is 2,434 damage - I've only a 2nd class mastery in it.
I'm trying to get it and the T6 out before they get neutered.



Mastodon2

13,849 posts

167 months

Friday 11th September 2015
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Sweet lawd, the Panther is awful stock. Some tanks are bad but this one drives like it's got a damaged engine. The stock gun is ok, but .35 accuracy is maybe a little low for what is effectively a sniper / support tank at tier 7, and 150mm pen doesn't cut it. Thankfully the 75mm L/100 has much, much better pen, accuracy and a higher shell velocity too. Still, despite being a right old stheap, I've managed a 1st class mastery badge with a 75% crew. This thing feels like it could have the makings of a decent backline tank, but only time will tell.

Also, having now played the US Sexton 1 on the live server, I can confirm that .46 accuracy in an arty is just as downright nasty as it was on the supertest server many months back. When you're in an arty which has a smaller aiming circle than some of the tanks you're shooting at, you know the lolz will flow.

jimmyjimjim

7,365 posts

240 months

Saturday 12th September 2015
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There's worse. A lot worse. The gun on it is decent at least.

RobDickinson

31,343 posts

256 months

Saturday 12th September 2015
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ash73 said:
omg I need 14000 XP in this piece of cr*p, I hate it! biggrin
If you are top tier and there are no matildas you can bully somewhat. otherwise peak and shoot TD style play is the game.

M4 is so worth it. I made the mistake of only unlocking 1 of the 2 options on the M3 lee, had to go back and rebuy it, so dont do that, unlock both imo (unless you detour to the t29 from the jumbo)

jimmyjimjim

7,365 posts

240 months

Saturday 12th September 2015
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RobDickinson said:
(unless you detour to the t29 from the jumbo)
Don't do this unless you're prepared to free xp at least one of the guns.

RobDickinson

31,343 posts

256 months

Saturday 12th September 2015
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the type 91 is quite st.

BigMon

4,346 posts

131 months

Saturday 12th September 2015
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Not a bad game in the tier 9 French arty. I really like the revolving turret.


Beati Dogu

8,960 posts

141 months

Saturday 12th September 2015
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Nice. Turrets are always a useful thing to have. Even the limited traverse turret on the GW Panther makes a difference. I just got my first gun mark on that thing yesterday. Pretty sad on an arty.

What's the reload on that thing?

The tier 10 has a 4 round clip and a 6 second reload. I think the clip reload is around 70 seconds though. They're nasty sods as they can keep even a tank with a 100% repair crew perma-tracked, as they pummel them into the ground.

RobDickinson said:
I made the mistake of only unlocking 1 of the 2 options on the M3 lee, had to go back and rebuy it, so dont do that, unlock both imo
I did that too. Now there's the British version (The Grant) I've yet to psych myself into playing. confused

bstb3

4,177 posts

160 months

Saturday 12th September 2015
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I've got 198 battles in the Lee and currently working on the Grant. They are much maligned, but like Jimmy said you could do a lot worse. I actually enjoy playing them really, people often underestimate them - the gun is great.

RobDickinson

31,343 posts

256 months

Saturday 12th September 2015
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Victory!
Battle: Sand River
Vehicles: Birch Gun
Experience received: 1,864 (x2 for the first victory each day)
Credits received: 19,556
Battle achievements: Mastery Badge: "Ace Tanker"

lolz

Beati Dogu

8,960 posts

141 months

Saturday 12th September 2015
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I had 96 games with the Lee. I've got a Steel Wall medal though. laugh