Elite: Dangerous

Author
Discussion

Foliage

3,861 posts

124 months

Monday 5th January 2015
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motorizer said:
The hyperjump is basically hiding the loading screen, same with the lift going down into outfitting and the landing pads spinning round.
You come jump to the star supposedly because it is the biggest gravity well in the system.

I agreee that the missions could do with more variety, but I have had "in between" bounty missions where the target was in an orca or a dropship.
Missions should be more like eve...

RizzoTheRat

25,413 posts

194 months

Monday 5th January 2015
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PhilboSE said:
Anyone got any good tips for smuggling (well, salvaging actually) without attracting massive fines? I found 5 canisters of Platinum which was too good to pass up...except that it attracted a 100,000Cr fine at the next station. I tried coasting through the gate dumping a heat sink, rigged for silent running and with no lights, but they still saw me coming.
Smaller outposts tend to have less security than bigger stations so worth a try.

JustinF

6,795 posts

205 months

Robert Burns

909 posts

171 months

Monday 5th January 2015
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JustinF said:
Should made it in more colour and made it look like a undergound map haha

Baron Greenback

7,066 posts

152 months

Monday 5th January 2015
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Note to all Nav Beacon hurt! On Mission to kill 5 pirates and hit a beacon and it took out full shield and 66% of health! Grrr nearest station 2k Ls away! Back again about to kill pirate and hit a police as he went right infront of me as I start up have to go back to station to get Wanted status gone! Cost of mission so far 67k cr! oh well!

RizzoTheRat

25,413 posts

194 months

Monday 5th January 2015
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I can't help but compare Elite to the X series, and there's several things X got right that Elite fails on so far. One of them is that if you accidentally land a shot on the wrong person in X3 you can apologise to them biggrin

I'm starting to get the hang of fighting, my G1 pulse lasers do a reasonable job on shields without requiring too much power, and my F2 Multicanon rip hulls to shreds... when they can be bothered to fire. I originally thought the targeting reticule must track at wider angles than the guns can swivel so they weren't firing at higher angles, but I've had a few occasions when the target's been dead ahead and they've refused to fire for several seconds. I'm guessing it must be because they're overheating but it's hard to tell.

PlankWithANailIn

439 posts

151 months

Monday 5th January 2015
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Game is clearly a work in progress. It is a perfectly acceptable recreation of the original Elite..and just like the Original its missing the "game" part of err...err.."game".

I hope the company made enough money in order to keep investing in it.

The game engine itself appears to be superb, You can change resolution and all the effects including AA without restarting which I have never seen in any other game, but then I get 80 Fps on ultra settings on my laptop so I do not need to change them anyway. Alt-F10 takes mega high resolution screen shots regardless of whatever crappy res you are playing in.

PlankWithANailIn

439 posts

151 months

Monday 5th January 2015
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RizzoTheRat said:
I can't help but compare Elite to the X series, and there's several things X got right that Elite fails on so far. One of them is that if you accidentally land a shot on the wrong person in X3 you can apologise to them biggrin

I'm starting to get the hang of fighting, my G1 pulse lasers do a reasonable job on shields without requiring too much power, and my F2 Multicanon rip hulls to shreds... when they can be bothered to fire. I originally thought the targeting reticule must track at wider angles than the guns can swivel so they weren't firing at higher angles, but I've had a few occasions when the target's been dead ahead and they've refused to fire for several seconds. I'm guessing it must be because they're overheating but it's hard to tell.
Laser's overheat and/or run out of power, Multi-cannons take time to spin up and need re-loading...it says something to that effect in the info pane in the top right.

TheExcession

11,669 posts

252 months

Monday 5th January 2015
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JustinF said:
I've lost sooo many credits today almost getting blown up in my Asp, totally got my ass handed to me by an NPC 'conda, I was on 38% hull no shields and desperately trying to mix max systems and max engines to boost to a distance where I could jump, only to disciver that I'd failed on the keybindings for voice attack and the HCS addon, every time I tried to SC it deployed my weapons, NOT what I bloody needed at 38% hull with zero shields and an elite annaconda bearing down on me!

Voice attack is however bloody awesome! 'Power to engines' 'Boost' Power to systems' all great fun and really lets you keep the combat critical stuff on the HOTAS

This however it is my first combat using it and it's not going well and I need to get the hell out of dodge! I descend into panic for a while in the menu's trying to work out wtf is preventing me going to SC...TAKING DAMAGE...'Boost' 'Power to systems' fiddle about with modules in right menu knocking stuff offline, 'Supercruise' every time I try to SC it deploys my hardpoints, preventing the drive from engaging...
Canopy destroyed.... 25 minutes oxygen remaining (thank F&*k for a5 life support)
I'm fiddling with menu's, turning excess power consuming items off, repair not running but thrusters at 5% health,

why oh why won't you repair them?

maybe that's the fault?

stop them, restart them?

TAKING DAMAGE

arrghhh

'Boost!'

~insuffucient charge~

yank the joystick into a spiral

'Power to engines!'

TAKING DAMAGE

'Boost'

'Power to systems!'

quick fumble with the keys in the left panel and I get a target locked and engage SC, 8 mins left on the oxygen supply, gonna make it despite 3% on the hull remaining, spend the time cruising back to port wondering if an insurance claim will be cheaper than a repair once I've sold the cargo...

1.4 Ls to go, almost there...


~Interdiction......

(asshole!)


I've got a ticking clock, I can ill afford a mini game and successful interdiction will likely cost me my remaing hull before I get to fight, so I meekly throttle down to accept the interdiction.

'Power to shields!'

'Boost'

'Power to engines'

let it tick 3-4 secs

~under attack~

miraculously still 3% hull

'Boost'

'Power to shields'

I've learnt from the early control issues and dive into the left panel and select the nearest port and supercruise.

After the most careful dock with all pips to systems I sell the cargo and happily realise that a repair is about 20% of the insurance.


It's rare moments like these, between the dull grinds and the transport missions that really breathe life into this game smile
roflhehe
That lot reads just like a page out of an Iain Banks' novel.

castex

4,939 posts

275 months

Tuesday 6th January 2015
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I'd say life is too short and i've a couple of birthday Iain M. Banks novels to read smile

Bursar

172 posts

173 months

Tuesday 6th January 2015
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RizzoTheRat said:
I'm starting to get the hang of fighting, my G1 pulse lasers do a reasonable job on shields without requiring too much power, and my F2 Multicanon rip hulls to shreds... when they can be bothered to fire. I originally thought the targeting reticule must track at wider angles than the guns can swivel so they weren't firing at higher angles, but I've had a few occasions when the target's been dead ahead and they've refused to fire for several seconds. I'm guessing it must be because they're overheating but it's hard to tell.
It depends where on your ship the guns are mounted. On my Cobra I've got fixed beams in the medium slots, and gimballed multi-cannons in the smaller slots.

The smaller hardpoints are underneath the ship, so the multi-cannons won't fire if the target is above me and the guns can't gimbal into position. I have to make sure that the target is slightly below the centre point of my ship in order to get those guns to fire. They also stop firing to reload, but if you look at you're HUD, it should say if that's what they're doing.

RizzoTheRat

25,413 posts

194 months

Tuesday 6th January 2015
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Good point on the positioning, I think my multicannon are underneath the ship. As for reloading that was my first though too but they've been refusing to fire when still showing as having ammunition loaded. Can you force a reload so you can do it even though you've got some ammo remaining while you've not got a shot, and then have your guns fully loaded when you next get lined up?


Another annoyance, is it possible to turn off the silly "head movement" effect that zooms/pans the screen as you accelerate? It's a pain in the arse not being able to see the throttle setting when pulling pitch in a fight.

DMN

3,002 posts

141 months

Tuesday 6th January 2015
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I have mixed my lasers and guns up. One of each above and below the hull and set on different buttons. Lasers on fire button 1, guns on button 2. That way I tend to alwats have at least one of the two that can fire at the target, and can switch between them if the lasers are over-heating or the guns reloading.


My thoughts on some of the other comments above, my understanding that the game remains very much WIP and other functions will be added over time. For example Wings will be added so you can link up with other players better and form wings.


nosuchuser

837 posts

218 months

Tuesday 6th January 2015
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DMN said:
I have mixed my lasers and guns up. One of each above and below the hull and set on different buttons. Lasers on fire button 1, guns on button 2. That way I tend to alwats have at least one of the two that can fire at the target, and can switch between them if the lasers are over-heating or the guns reloading.
Same here. Makes sense to have a C1/C2 Multi and C1/C2 Beam

Foliage

3,861 posts

124 months

Tuesday 6th January 2015
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DMN said:
I have mixed my lasers and guns up. One of each above and below the hull and set on different buttons. Lasers on fire button 1, guns on button 2. That way I tend to alwats have at least one of the two that can fire at the target, and can switch between them if the lasers are over-heating or the guns reloading.
I do the same lasers on left and multi's on right (1 small 1 medium or each), and they correspond to the same mouse buttons. I use the lasers to strip shield then fire everything if its a big target, if its a sidey or a eagle I don't waste the ammo the medium size laser rips them to pieces.

RizzoTheRat

25,413 posts

194 months

Tuesday 6th January 2015
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Good point on having a small and medium of each, I'll try that. At the moment I've got my guns on trigger 1 of 2 different groupings, with the Kwarrent scanner on trigger 2 of my laser group, and ECM and discovery scanner on trigger 2 of my multicannon group. That means when I find someone who's wanted I can scan him for extra bounty while stripping his shields, and then switch group to guns to finish them off.


jains15

1,013 posts

175 months

Tuesday 6th January 2015
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^^^ I do that, especially when someone else started the fight.
"I will get to work on you, whilst I make sure I get all the money for it" - Harsh but fair.

Re. the D2 multi's at Njiri that were available to me but not Toxic. just read an article that says it depends on your standing with the controlling faction to an extent - your offering will change accordingly

Check out the last post on this thread

Foliage

3,861 posts

124 months

Tuesday 6th January 2015
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Yep standing actually matters smile as it gets higher with a station you get better missions, better items etc

PhilboSE

4,471 posts

228 months

Tuesday 6th January 2015
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OK, count me duly unimpressed. The faction mechanics need a LOT of work, and my advice is NEVER, EVER pick up stolen cargo.

I managed to suddenly go from Neutral to Hostile with the Federation almost instantly. I *think* that this is because I salvaged some rares that I found floating in space (Bandalorian Bile Juice or something like that). I duly got interdicted by Federal Security Sources. Instant 100,000Cr fine. Dock at a station, turns out the rares are both Illegal and Stolen. Next thing the whole Federation is hostile to me and attacks on sight - even though I'm not Wanted. Interestingly you can still dock at a space station that is hostile - it tells you you are not welcome but still lets you dock - while their own security service is on attack runs. I've had kinetics and missiles follow me through the docking bay and hit the back of the station internals!

So, as the whole Federation is now suddenly hostile to me and the standard Lave-Fujin trading loop is now going to be a real chore, I decide to do some missions at the station (I still get offered a few low-value ones) to get my Federation reputation back up.

Unfortunately, it turns out that the only missions on offer are from non-Federation allied organisations, so doing missions for them actually drops my Federation reputation further. So that's not an option.

Decide that bounty hunting and killing a few pirates for their Federation bounties will be the answer. It'll be a slow drag to get the rep back, but I'll hone my dogfighting skills and get some credits along the way.

So I cruise away from the base, and track down USS or interdict any locally Wanted craft. After about 30 kills I've got about 300,000Cr in bounties (mostly in the Alliance and Empire, unfortunately) so I check my reputation...and it's gone DOWN. Even some local minor factions that thought I was OK now hate me. Turns out that even Wanted pirates can have a local affiliation...so while I'm killing pirates, that REDUCES my standing with the local minor faction, and in turn that impacts negatively with the major faction they're allied to...the Federation.

So on the one hand the Federation will pay me handsomely for killing their nasty pirates, and at the same time this will decrease my reputation.

The whole sorry tale finishes when I interdict an Elite Anaconda and before I can jump out he disables my engines with his first salvo (he must have targeted the subsystem because every other unit was on 99% health). So now I'm floating in space, no engines, can't throttle up for FSD, basically utterly helpless with no possible exit strategy. I dump my cargo (some rares) hoping that will distract him - it does, only as long as it takes to hoover them up, then he comes back and finishes me off.

So that's 300,000Cr in lost bounties, 300,000Cr ship rebuy and about 200,000Cr lost in cargo. 800,000Cr gone because I interdicted the wrong ship. And my reputation is now worse than when I started. I really don't know how I'm going to recover this situation - looks like I'm going to be banished to Empire or Alliance space.

TL;DR - don't EVER salvage cargo, it just isn't worth it, and nurture your major faction reputation because if it ever goes Hostile you are in a world of pain.

ReallyReallyGood

1,624 posts

132 months

Tuesday 6th January 2015
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lol!

As someone who does not own Elite but reads this in case I might one day, can you 'restart' your Elite career?