Kerbal Space Program

Kerbal Space Program

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Discussion

Flibble

5,225 posts

137 months

Monday 15th April 2019
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There was a bug in 1.6 (maybe still in) where if you warped on the launch pad it would reset your throttle to zero but not update the ui. I lost a few rockets and launchpads to that one when the rocket fell off the launch clamps.

Scottish Wyldcat

23 posts

18 months

Sunday 28th April 2019
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Loved messing around in the Kerbal demo (0.18.1 I think it was). and I intend to buy this along with a PC upgrade next week, however, I have read the latest releases are buggy as hell.

Is the latest release worth buying or is there a very less bug ridden earlier version available to me? (I don't want the kraken getting me after all).

Edited by Scottish Wyldcat on Sunday 28th April 12:15

Donbot

1,327 posts

83 months

Sunday 28th April 2019
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I haven't noticed KSP being particularly buggy since the big 64 bit update a couple years ago(?).

I still do all the things I used to do to keep the Kraken at bay though. And physical time acceleration can still cause problems.

Flibble

5,225 posts

137 months

Sunday 28th April 2019
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You can get hold of earlier versions, how depends on how you're buying the game.

RizzoTheRat

19,413 posts

148 months

Sunday 28th April 2019
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I'm on 1.6 still (current version is 1.7, I tend to wait a while before upgrading to let the modders catch up), and not really noticing any show stopping bugs. There's minor stuff like targets being offset in timewarp, and occasional issues when physics loads if you've any parts clipping inside other parts, but it's generally pretty good.

Just a point as you mention upgrading the PC, KSP isn't well optimised for multiple cores, and will run faster on a processor with a low number of cores and a higher clock speed than on something with more cores but slower clock, eg an i5 can often be better than an i7 for it.

Flibble

5,225 posts

137 months

Monday 29th April 2019
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Still slow going on my game, I hit some issues with kOS and complex RO engines. So I have started modifying kOS to make my stuff work. wink
Hoping to get a successful launch to orbit test today.

EDIT: Successfully launched to orbit. biggrin

Edited by Flibble on Monday 29th April 14:02

superlightr

10,543 posts

219 months

Monday 29th April 2019
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Scottish Wyldcat said:
Loved messing around in the Kerbal demo (0.18.1 I think it was). and I intend to buy this along with a PC upgrade next week, however, I have read the latest releases are buggy as hell.

Is the latest release worth buying or is there a very less bug ridden earlier version available to me? (I don't want the kraken getting me after all).

Edited by Scottish Wyldcat on Sunday 28th April 12:15
I play it lots - not buggy as far as I can tell.

I think if you are a normal player having fun with it there wont be any bugs you notice - some other posters have talked about x y when they do cj+k-^ x7.00 = a small bug which gives a blue light instead of a red one. wink
That's not going to affect a new player in the slightest

Buy it - its so much fun and a real brain teaser. I whooped with joy after successfully docking with a ship last night which is really really tricky when you are learning ! ( sadly although the wife feigned interest in my explanation of how and looked impressed she was not open to try any close encounters or docking manoeuvres).

buy it.

Edited by superlightr on Monday 29th April 14:07

Scottish Wyldcat

23 posts

18 months

Monday 29th April 2019
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Thanks, all. smile

I think I will stick with an i5, means more money for RAM. May go with 1.6 myself. I used to be like that with flight sims. Waiting for mods to catch up before updating.

It must be really tricky to dock in KSP assuming you are flying with keyboard. A slight key press and you're all over the place, lol.

The best i've managed in the demo was a flight to the Mun, placing the ship in an 8000m circular orbit for a few laps, then back safely to Kerbin.

I could never get my joystick to work in the demo (msffb2). Is this still the case in the latest versions?

FunkyNige

6,917 posts

231 months

Monday 29th April 2019
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Scottish Wyldcat said:
It must be really tricky to dock in KSP assuming you are flying with keyboard. A slight key press and you're all over the place, lol.
That's where I'm stuck on this game - I used to play it loads just sending probes to the other planets, etc. but I always used to use MechJeb to help. I wouldn't use it for 'launch into this orbit', but I would set it to 60 degrees and press 'go' at the point in the launch where I would want to turn.
Now I'm playing in career mode for the challenge and have difficulty even getting to orbit as I find using the keys means I overturn and that either messes up the path or makes the whole craft tumble to a fiery death!

It's a shame as I'm looking at the custom controllers people are making to control action groups via the Raspberry pi and I want a go at making one, but I need to get better at the game first!

RizzoTheRat

19,413 posts

148 months

Monday 29th April 2019
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I reckon a joystick is worth it for aircraft, but no need for space craft IMO.

With docking, the point where I suddenly got it was I started rotating the ship so the camera view matched the control directions, then it's just a case of giving it a little left/right or up/down thrust to keep the prograde marker on the target marker. I think it's a bit like riding a bike, tricky to begin with but once it clicks you realise it's actually really easy.

Flibble

5,225 posts

137 months

Monday 29th April 2019
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Don't forget you can press caps lock to get fine control mode, it damps your inputs a bit so it's less twitchy.

superlightr

10,543 posts

219 months

Tuesday 30th April 2019
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FunkyNige said:
Scottish Wyldcat said:
It must be really tricky to dock in KSP assuming you are flying with keyboard. A slight key press and you're all over the place, lol.
That's where I'm stuck on this game - I used to play it loads just sending probes to the other planets, etc. but I always used to use MechJeb to help. I wouldn't use it for 'launch into this orbit', but I would set it to 60 degrees and press 'go' at the point in the launch where I would want to turn.
Now I'm playing in career mode for the challenge and have difficulty even getting to orbit as I find using the keys means I overturn and that either messes up the path or makes the whole craft tumble to a fiery death!

It's a shame as I'm looking at the custom controllers people are making to control action groups via the Raspberry pi and I want a go at making one, but I need to get better at the game first!
keyboard should be fine. I feel your pain although getting into orbit is not difficult says Yoda.( once you know how.) I use fins for my rockets to help stabilise them in the atmosphere and a gentle lean of perhaps 5 or 10 degree (to the right East) and then as you get higher to 20 45 and then as you edge towards space 90 to get the orbit.


watched some good youtube on basic rocket flights. Just learning the asparagus rocket arrangements as trying to rescue someone orbiting the sun which is a long way and Im burring too much fuel to a) leave Kerbin orbit b) to get the inclination matching with the to be rescued person c) to extend my orbit to cross with the to be rescued person to get close to them d) to have any fuel to get back.

fun fun fun.




RizzoTheRat

19,413 posts

148 months

Tuesday 30th April 2019
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superlightr said:
Just learning the asparagus rocket arrangements as trying to rescue someone orbiting the sun which is a long way and Im burring too much fuel to a) leave Kerbin orbit b) to get the inclination matching with the to be rescued person c) to extend my orbit to cross with the to be rescued person to get close to them d) to have any fuel to get back.

fun fun fun.
Extend your apoapsis on the ascending/descending node with the other ships orbit first, the slower you're going when you burn the less dV you need to do a plane change. If you're really feeling clever you can use the Mun for a slingshot to save fuel but I usually cock up the timing when I try that. I tend to just refuel in orbit for long distance missions.

fullbeem

2,034 posts

157 months

Friday 31st May 2019
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Latest DLC released the other day: Breaking Ground



ash73

18,217 posts

177 months

Sunday 21st July 2019
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Thought what better way to celebrate 50 years since Apollo 11 than to do a tribute mission. Slightly different design, just to simplify things.

1. Take-off


2. Reaching orbit


3. CM and lander in orbit around the Mun


4. Neil and Buzz EVA to board the lander


5. Lander away


6. Lander de-orbits


7. Approaching touchdown, some folk in Houston are turning blue


8. The Eagle has landed!


9. Planting the flag


10. Ascent stage


11. Plotting rendezvous with the CM


12. Docking


13. Boosting out of Mun orbit


14. Ditching the lander before re-entry


15. Re-entry!


16. Parachutes deployed


17. Neil, Buzz and Michael home safe smile

smartypants

45,330 posts

125 months

Monday 22nd July 2019
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ash73 said:
Thought what better way to celebrate 50 years since Apollo 11 than to do a tribute mission. Slightly different design, just to simplify things.

1. Take-off


2. Reaching orbit


3. CM and lander in orbit around the Mun


4. Neil and Buzz EVA to board the lander


5. Lander away


6. Lander de-orbits


7. Approaching touchdown, some folk in Houston are turning blue


8. The Eagle has landed!


9. Planting the flag


10. Ascent stage


11. Plotting rendezvous with the CM


12. Docking


13. Boosting out of Mun orbit


14. Ditching the lander before re-entry


15. Re-entry!


16. Parachutes deployed


17. Neil, Buzz and Michael home safe smile
One of the first things I did when I got the hang of KSP. It's brilliant to do!

Gonna try again.

superlightr

10,543 posts

219 months

Monday 22nd July 2019
quotequote all
ash73 said:
Thought what better way to celebrate 50 years since Apollo 11 than to do a tribute mission. Slightly different design, just to simplify things.

1. Take-off


2. Reaching orbit


3. CM and lander in orbit around the Mun


4. Neil and Buzz EVA to board the lander


5. Lander away


6. Lander de-orbits


7. Approaching touchdown, some folk in Houston are turning blue


8. The Eagle has landed!


9. Planting the flag


10. Ascent stage


11. Plotting rendezvous with the CM


12. Docking


13. Boosting out of Mun orbit


14. Ditching the lander before re-entry


15. Re-entry!


16. Parachutes deployed


17. Neil, Buzz and Michael home safe smile
nice work -
love the external seats/hanger on to the lander!

ps - did they not splash down in the ocean at the end?

ash73

18,217 posts

177 months

Monday 22nd July 2019
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They did, wasn't going for super realism just captured shots as it panned out. I do like minimalist designs; hence the lander.

Might try to refine the design a bit. Amazing how much fun it still is.

superlightr

10,543 posts

219 months

Tuesday 23rd July 2019
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ash73 said:
They did, wasn't going for super realism just captured shots as it panned out. I do like minimalist designs; hence the lander.

Might try to refine the design a bit. Amazing how much fun it still is.
i still from time to time make a numbnuts mistake of building a super all singing rocket/lab whatever get so caught up in the design and it all works well upto the rentry and then thinking about when to deploy the chutes - Doh No chutes.

Thankfully had a successful multiple bail out of a science lab and 4 kerbins utilizing their personal chutes to safely land. said lab didnt. funny how quickly a science lab builds speed after its survived reentry.

Alias218

965 posts

118 months

Tuesday 23rd July 2019
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I haven’t played KSP for ages. I remember a mission to the Mun I carried out in order to rescue some Kerbals.

Early in my learning curve I landed a science lab with 20 Kerbals on board. Unfortunately, I neglected to give them enough fuel to come home! Poor Jeb.

Fast forward a year (real time), and I thought it best to bring them home. Cue one mother ship in orbit around the Mun with underslung 21 Kerbal rover, landing 20km from the intended site (whoops - never was much good at precision landing), driving to the stranded lab and then launching horizontally back to the mothership (left the rover in orbit) to bring them home. It was wonderful.

Jeb unfortunately died a permadeath in a later mission. RIP Jeb.

I also have some Kerbals stranded on Eve as my return stages weren’t man enough to return to Eve orbit, even after extensive testing suggesting otherwise.

Maybe it’s time to reinstate the Saviour Program.