World of Warships

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Discussion

Sf_Manta

Original Poster:

2,189 posts

191 months

Saturday 18th April 2015
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Looks like a lot of fun with that Fuso smile

Sf_Mason is my handle on the game, so if you guys want to toss an invite to a division, I'm game for a few rounds tomorrow morning / lunchtime.

bstb3

4,054 posts

158 months

Sunday 19th April 2015
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DIW35 said:
Unless they incorporate a training option, similar to that in World of Tanks, I think they'd be daft to drop the co-op battles.
Tanks would benefit massively from a coop game mode - its such a good way to learn.

Still enjoying the game, but torps seem a bit too strong in the current meta. Either too much damage, too many of them or not spotted soon enough. Also is it just me or are battleships really inaccurate? Shots i am hitting in cruisers i seem to miss in BB's, and with the long reload its tough. Im only at the tier 4 Myogi, maybe they get better?

Beati Dogu

8,882 posts

139 months

Sunday 19th April 2015
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I'm on the US server at the moment. I'll probably switch to EU for the open beta.

Battleships (well the Japanese ones at least, since that's all we have) are pretty inaccurate, especially at long range. Get a good broadside on a closer target and you can really wreck them though. That's probably historically accurate, as they lacked the advanced targeting radars of US ships. It'll be interesting to see if they reflect that when US battleships are released.


I think with torps they need to increase the reload speed or limit the number carried. My record in a single game is 96 fired and only one hit. laugh

DIW35

4,145 posts

200 months

Sunday 19th April 2015
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Apparently it's a common theme on the dedicated warship forums - torps are OP. Consensus seems to be that for the most part they are reasonably easy to avoid and that if you do get hit the damage is commensurate with what would happen for real. No doubt WG will keep an eye on it during development. After all, look how they nerfed the arty in WoT because everyone was complaining about it. However, given that torpedoes are a main part of the armament of the IJN destroyers, it's difficult to see how they could nerf torps without completely unbalancing the overall game.

Edited by DIW35 on Sunday 19th April 06:26

ecsrobin

17,085 posts

165 months

Sunday 19th April 2015
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Really want to get this but don't know if my laptop will be up to the job.

Beati Dogu

8,882 posts

139 months

Sunday 19th April 2015
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It'll probably run fine on even a pretty modest system. It's a Russian-developed game and Wargaming have to take account of the fact that many Russians and eastern Europeans are running the likes of World of Tanks on little more than a potato. Also, World of Warships clearly has a superior game engine and seems to take advantage of modern multi-core CPUs better than World of Tanks does.

bstb3

4,054 posts

158 months

Sunday 19th April 2015
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it certainly runs much better than WOT on my system, although I thought maybe the sea setting was easier to run graphically.

I've been trying the CV's today, I actually quite like them smile. Nothing quite as strong as I thought, but good fun planning out attack runs and attempting to intercept torpedo bombers with your fighters.

CJ1987

4,295 posts

152 months

Sunday 19th April 2015
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tried the carriers but not getting on with them though having a lot of fun in Imperial destroyers

ecsrobin

17,085 posts

165 months

Sunday 19th April 2015
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Beati Dogu said:
It'll probably run fine on even a pretty modest system. It's a Russian-developed game and Wargaming have to take account of the fact that many Russians and eastern Europeans are running the likes of World of Tanks on little more than a potato. Also, World of Warships clearly has a superior game engine and seems to take advantage of modern multi-core CPUs better than World of Tanks does.
That's good to know. I may think about investing in a premium ship to join in the fun once my internet problem is fixed.

CJ1987

4,295 posts

152 months

Sunday 19th April 2015
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On my PC im getting 10-15 extra fps than compared to WoT and is smooth even during big fights also i just found my new favorite ship the tier IV Imperial cruiser the Kuma. First match was a Tier 6 game where i done 65k damage, 4 kills, 250k profit. It's guns have a fast reload and with 4 sets of torpedos you can seriously cause people problems but the only problem is it isnt that maneuverable compared to the other cruisers so far.

Beati Dogu

8,882 posts

139 months

Sunday 19th April 2015
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Yes and since there's no tier 5, there's a long 19.5k grind to the tier 6 as well.


I forgot to say that you can try turning on "animate small objects" in the settings and see what effect that has on FPS, if any. With that on you'll get nice little details like radar antenna rotating.

Also I advise that you disable the "collision avoidance system" as it's a bit buggy right now. It'll gently steer you out of the path of an island, but if there's more than one island it gets a little confused and will sometimes steer you into them instead. hehe



Edited by Beati Dogu on Sunday 19th April 22:36

bstb3

4,054 posts

158 months

Sunday 19th April 2015
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The tier 5 US cruiser, Omaha, eek. Feels like death incarnate- ridiculous number of 152mm guns, very fast reload (6.2s with the main battery artillery upgrade), and 6 torpedoes (2x3 tubes) on each side of the ship. Its also pretty nippy and manouverable - it rocks, it really does. Oh and the AA on it is also good - really can't think of a drawback with it, maybe the top range at only 12.5km or so is limited a little, but get a bead on anything in that distance and it really dishes out the damage.



Beati Dogu

8,882 posts

139 months

Monday 20th April 2015
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Wow, you are progressing fast. wink I'm still on the tier 4.

I hear some of the later US cruisers are supposed to be really good. The Cleveland has an insane anti-aircraft capability, so it's a good escort for battleships.

bstb3

4,054 posts

158 months

Monday 20th April 2015
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I might have spent a bit more time playing it this weekend than I meant to whistle

In fairness it seems pretty quick to progress to tier 4/5 - the CBT xp and credit gain has obviously been turned up massively (which makes sense for testing purposes), and a good few games in the random battle mode can get you the xp needed to level up most low tiers. The jump from 4 to 5 and then onwards seems much bigger though, but I'm not bothered too much there. I've been able to test what I wanted now (each type / class) to see if I like it or not, so no incentive really now to chase anything.

Fwiw I much prefer that Co-op mode, the games seem more steady. Too many of the Random matches have been a bit, er, random in terms of the quality. So many time I've been torped by my own team in randoms, not once in Co-op. People just seem more relaxed.

Beati Dogu

8,882 posts

139 months

Monday 20th April 2015
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Co-op is definitely more 'fun', but you still get whiners. I got moaned at for taking the tier 6 Fuso into a co-op game, even though you regularly see them there and the rest of the team were largely in tier 5 ships.

I had a few random battles yesterday with the Fuso, Kongo and Minikaze to complete the 3 missions. It's not quite as toxic as Tanks yet, but I wish you could turn chat off.

bstb3

4,054 posts

158 months

Monday 20th April 2015
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Well whiners will whine, I suppose. The fact that the Coop is balanced 100% as you are fighting bots I suppose doesn't count in their brain.

I've seen a few "I sailed off alone and now I'm dead, you are all idiots" types in the Randoms, never once in the co ops yet. I'm really hopeful they somehow stay away, although I suppose once open beta and then launch arrive the dregs will come too.

Not sure about everyone else, but wouldn't this be a good opportunity to not implement XVM and such mods, just to see if it makes the community any less bitter?

DIW35

4,145 posts

200 months

Monday 20th April 2015
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Had a cracking one-on-one mini-battle yesterday evening, driving a tier IV Kuma IJN cruiser against a tier V Kongo battleship. When I came across him, his initial attention was on one of my team mates, which allowed me to get close enough to launch a full spread of torpedoes. While they were in the water, he turned his attention to me and we started trading shots at a range of 5km or so. Don't know if he wasn't bothered about the torps, or didn't realise they were headed straight for him, but all but two of them hit him, putting him below half health. We continued trading shots, but as soon as my torps reloaded, I loosed off another spread at him, and for a second time he took no avoiding action and when they struck they took him out.

I didn't get away scot free, having been seriously damaged by the shots he put in to me, but the fact I survived after taking him out put a big smile on my face.

CJ1987

4,295 posts

152 months

Monday 20th April 2015
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might have been his secondary armament as they have a range of about 6k but just unlocked the Aoba

Alan O'Hagan

441 posts

137 months

Wednesday 22nd April 2015
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Got into the CBT last weekend. This is such a refreshing change from tanks. I bought that bundle that has the gold, premium time and the 3 (or is it 4?) premium ships. It is definitely well worth splashing out the £36 for.

Anyway, pregression is definitely easy at the low tiers. I have progressed to the Tier 4 Phoenix American Cruiser and the Tier 4 IJN Myogi Battleship and I have only played 22 games so far. The premium account really does accelerate everything.

I haven't dabbled yet with Destroyers nor Carriers.

I did play my first 8 games in the co-op mode to get the feel of things but played 8, won 8 and I didn't feel challenged by it really so I have switched exclusively to the pvp mode which is much more challenging. I only have a 41% win rate after those first 22 games but it has been a lot more fun.

I am currently looking forward to getting the Kongo and that shouldn't take too long. The stock Myogi was pretty dire as it couldn't turn to save its life, but with the upgraded modules it can clip along at 28kts and atually turn...eventually.

The tier 3 IJN BB the Kawachi was just dire. The range on its main guns was less than even the opposition cruisers so you were outranged by everything, too slow to avoid stuff and a 30 sec reload meant you were basically outgunned by everything too. At least the Myogi has a more sensible range for its main guns.

DIW35

4,145 posts

200 months

Wednesday 22nd April 2015
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I would suggest that you'll need a few games in co-op mode once you progress on to carriers, as they are a completely different ball game to play, and not very intuitive. At least I didn't find them to be so. I reckon I'm still handicap to my team when I play them in PvP.