VR

Author
Discussion

kowalski655

12,157 posts

110 months

Friday 16th April
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I haven't played but the reviews are pretty much universally great. Often#1 VR game.
On Steam you can play for 2 hours anyway and refund if you don't like it

paolow

3,134 posts

225 months

Friday 16th April
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Boozy said:
Has anyone played Alyx on VR headset? before I sink 60 bucks into a game that may not be any good.
Long answer:

Younger me bought a wii solely for the purpose of playing RE: 4. The other titles were great - but that was the clincher. Dont regret that at all.

When VR became a 'thing' and was looking to become a reality i specced my current PC to run games in a tethered nature. I held my breath

Not much happened for a bit. My brother bought a Vive - and I tried Alyx on that. It was phenomenal - but a bit clunky (in setup)

The Quest 2 when it was announced sounded like it would be a good cover all. I bought one.

I spent another load of cash on more ram for my pc - which had fallen behind somewhat. I also went through the tortuous (sp) steps of getting the thing to run wirelessly solely so i could run Alyx

Dont get me wrong, the 'native' quest games are great - but compared to Alyx - to be honest the gulf is huge. It is SUCH a good game. I was talking to a friend at work recently and reasoned that the 'native' games were good - but i had REALLY got my moneys worth with Alyx.

TL/DR Effectively I spent £200 for a game experience in 2012 (or whatever) and didnt regret it. I spent double that (plus) to play alyx. No regrets there also. It really is a great experience. If you are 'in the middle' for $60 - well - you can see where I am going.

8bit

3,207 posts

122 months

Sunday 18th April
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On the subject of Half-Life: Alyx - I have a Reverb G2 headset but I didn't buy the hand controllers. Can HL Alyx be played with the headset only and using mouse+keyboard or some other handset (I have an XBox 360 pad) instead?

And as regards the hand controllers, I assume I can only use HP ones with my headset, i.e. they're can't be mixed and matched?

Bullett

9,923 posts

151 months

Sunday 18th April
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Hand controllers are essential for Alyx.
I don't think you can use the Steam ones with your headset either you'd need the HP ones.




kowalski655

12,157 posts

110 months

Tuesday 20th April
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Speaking of hand controllers,anyone know where I can get a pistol grip for the Occulus Rift? Ive seen loads for the Quest and the Rift *S* but none for the basic Rift

Bullett

9,923 posts

151 months

kowalski655

12,157 posts

110 months

Tuesday 20th April
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Sort of, but with more barrel smile
Like
https://www.amazon.co.uk/Vakdon-Compatible-Control...
So I can look cool playing Pavlov LOL

Lucas Ayde

2,552 posts

135 months

Thursday 22nd April
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paolow said:
Dont get me wrong, the 'native' quest games are great - but compared to Alyx - to be honest the gulf is huge. It is SUCH a good game. I was talking to a friend at work recently and reasoned that the 'native' games were good - but i had REALLY got my moneys worth with Alyx.

TL/DR Effectively I spent £200 for a game experience in 2012 (or whatever) and didnt regret it. I spent double that (plus) to play alyx. No regrets there also. It really is a great experience. If you are 'in the middle' for $60 - well - you can see where I am going.
Yep, when you first play something like HL:Alyx on the Quest 2 headset, it's just jaw-droppingly superior to what the built-in hardware can do.

That said, the built-in hardware is absolutely fine for a lot of simpler games and makes for a really excellent 'pick up and play' experience. It's roughly on par with PSVR for games ... but with much better graphical fidelity (higher res panel, generally better refresh rates).

The great thing about Quest though is the ability to use it either standalone or on a PC. Best of both Worlds IMO.

Even using it wirelessly I don't have an issue with VR streaming from PC ... and there are not a whole lot of wireless headset solutions for PC. I didn't have many problems getting the wireless to work either ... PC was already cabled to my router and I just had to 'lock' my headset to the main disc of my BT whole home mesh setup. Virtual Desktop is way easier to use than the wired Oculus Link IMO, it's a superb system.

inkafone

31 posts

232 months

Saturday 24th April
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Quest 2 is by far the best value headset. I have a Vive pro, Pimax Artisan & a 5K+. The Quest gets used the most as it's standalone although software can be a bit pricey (there's daily deals and cheap/free games on sidequest though). Plenty of free stuff and experiences in the oculus store. Virtual desktop will soon be redundant as the latest update has it built in.

If your PC is powerful enough then VR software can be had quite cheaply in bundles from Fanatical & Humble bundle plus there's free stuff on steam. Serious Sam in VR is a hoot.

The only drawback is it's only possible with a facebook account. Plenty of hardly used Quest 2's on facebook marketplace where they have been bought and nausea has been experienced. Highly recommend getting a vive DAS with clips although if you're handy a headset from a duff PSVR can be adapted, even straps from welders helmets have been used. It takes a while to get used to VR but there's some breathtaking videos - check out the Attenborough ones on bugs (oculus TV).

Edited by inkafone on Saturday 24th April 16:25

Lucas Ayde

2,552 posts

135 months

Monday 26th April
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inkafone said:
Quest 2 is by far the best value headset. I have a Vive pro, Pimax Artisan & a 5K+. The Quest gets used the most as it's standalone although software can be a bit pricey (there's daily deals and cheap/free games on sidequest though). Plenty of free stuff and experiences in the oculus store. Virtual desktop will soon be redundant as the latest update has it built in.

If your PC is powerful enough then VR software can be had quite cheaply in bundles from Fanatical & Humble bundle plus there's free stuff on steam. Serious Sam in VR is a hoot.

The only drawback is it's only possible with a facebook account. Plenty of hardly used Quest 2's on facebook marketplace where they have been bought and nausea has been experienced. Highly recommend getting a vive DAS with clips although if you're handy a headset from a duff PSVR can be adapted, even straps from welders helmets have been used. It takes a while to get used to VR but there's some breathtaking videos - check out the Attenborough ones on bugs (oculus TV).

Edited by inkafone on Saturday 24th April 16:25
Yeah, the FB thing bugs me and I already had a FB account (but didn't use it much). Clearly Facebook are massively subsidising the hardware to give it a huge competitive advantage and they are making stuff that is Quest/Rift Only, depriving users of other PCVR headsets from playing the games.

But - for the price and specs it was just too good to ignore.



2fast748

802 posts

162 months

Friday 21st May
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Late to the party I know but..

I've just been lent an Occulus Rift and I've got to say it's mega! After some big downloads and fun and games with which USB bus it liked on my machine I've got to say I'm impressed. I appreciate it's old tech these days but just the whole VR "thing" has me hooked. No sign of any motion sickness and only have a small "play" area which is a bit restrictive but I can see how immersive it could become.

8bit

3,207 posts

122 months

Wednesday 16th June
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So my Reverb G2 has just been returned to HP for refund. It had hardware issues, latest was they wanted to replace the cable but the ETA was December 21st! Even when it had been working I found the Windows Mixed Reality stuff extremely cumbersome, obtrusive and unnecessary so I'm glad I'm not stuck with it now.

For the amount of time I get to play VR games it seems silly spending ~£1k on an Index or Vive setup so I'm thinking about a Quest 2. Mostly this will be for PC VR gaming - DCS, Assetto Corsa Competizione, Elite Dangerous, No Man's Sky etc. Anyone use a Quest 2 in this way? Visual quality/clarity and head tracking up to the job? I'm aware of the need for Facebook etc. to use the Q2 standalone, is that still required to use it with a PC?

Lucas Ayde

2,552 posts

135 months

Friday 18th June
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8bit said:
So my Reverb G2 has just been returned to HP for refund. It had hardware issues, latest was they wanted to replace the cable but the ETA was December 21st! Even when it had been working I found the Windows Mixed Reality stuff extremely cumbersome, obtrusive and unnecessary so I'm glad I'm not stuck with it now.

For the amount of time I get to play VR games it seems silly spending ~£1k on an Index or Vive setup so I'm thinking about a Quest 2. Mostly this will be for PC VR gaming - DCS, Assetto Corsa Competizione, Elite Dangerous, No Man's Sky etc. Anyone use a Quest 2 in this way? Visual quality/clarity and head tracking up to the job? I'm aware of the need for Facebook etc. to use the Q2 standalone, is that still required to use it with a PC?
Yes, you need to register with Facebook (or use your existing account) to use the thing for PC VR even if you don't want to run native Quest games.

It's a very good headset for PC use - easily one of the best out there and unbeatable for the price.

Only major downside IMO would be the optics - FoV is on the narrow end of things and you have to get the headset seated just right with respect to your eyes or you'll get all sorts of lens effects. If you do get the sweet spot though it looks great.

People have slagged off the included (admittedly cheap feeling) headstrap but I thought it was OK and did the job. I upgraded to an Elite Strap with battery to get a nicer fit and the extra battery life anyway. The price of the whole package was still a bargain compared to most other PCVR headsets.

Onboard computing hardware is actually very decent - more than good enough for PSVR level gaming without the need to connect to anything else and the stand-alone nature is a real revelation. You can pick it up on a whim and be in a VR game inside a minute or two - pretty much unheard of compared to PSVR and PCVR. And since the headset now fully supports wireless connection to a PC you can benefit from untethered PCVR gaming too.



8bit

3,207 posts

122 months

Friday 18th June
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Lucas Ayde said:
Yes, you need to register with Facebook (or use your existing account) to use the thing for PC VR even if you don't want to run native Quest games.

It's a very good headset for PC use - easily one of the best out there and unbeatable for the price.

Only major downside IMO would be the optics - FoV is on the narrow end of things and you have to get the headset seated just right with respect to your eyes or you'll get all sorts of lens effects. If you do get the sweet spot though it looks great.

People have slagged off the included (admittedly cheap feeling) headstrap but I thought it was OK and did the job. I upgraded to an Elite Strap with battery to get a nicer fit and the extra battery life anyway. The price of the whole package was still a bargain compared to most other PCVR headsets.

Onboard computing hardware is actually very decent - more than good enough for PSVR level gaming without the need to connect to anything else and the stand-alone nature is a real revelation. You can pick it up on a whim and be in a VR game inside a minute or two - pretty much unheard of compared to PSVR and PCVR. And since the headset now fully supports wireless connection to a PC you can benefit from untethered PCVR gaming too.
Thanks for that,

I took the plunge and picked up a 64GB Quest 2 from Argos last night. I managed to set it up initially with only an Oculus account but I think I linked it to Facebook after I plugged it in to the PC. I didn't get the Elite strap yet, decided to see how it goes with the regular one to start with because so far I only play PC VR games and am seated for those but I may upgrade. I didn't pay the £90 for the Oculus Link cable, got a Belkin USB A to C cable. Seems to work although the Oculus software warns me that it's not plugged in to a USB 3 port even when it is. Pretty sure the cable is USB 3 though but maybe I need a driver update or something.

Regards the optics, I'd say it's actually better than the Reverb G2 I had until this week. The FOV on the Reverb is pretty poor, probably no better than the Quest 2 but the real issue with the Reverb G2 optics is the lenses. They're really only sharp right in the center so if you try and glance around just by moving your eyes it's very blurry. The Quest 2 is much better like that so I think it'll prove to be the better device for stuff like racing and flight sims etc. Obviously the Quest 2 is half the price of the G2 once you add controllers to that and there's the benefit of the standalone games etc.

On that subject, any recommendations for family games to use standalone? Our kids are maybe a bit young still at 7 and 5 but they might find some of the VR video stuff like dinosaurs quite fun.

Camelot1971

2,332 posts

133 months

Friday 18th June
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8bit said:
Regards the optics, I'd say it's actually better than the Reverb G2 I had until this week. The FOV on the Reverb is pretty poor, probably no better than the Quest 2 but the real issue with the Reverb G2 optics is the lenses. They're really only sharp right in the center so if you try and glance around just by moving your eyes it's very blurry.
It's funny you mention that. I recently bought a Reverb G2 after Having an Oculus Rift about 3 or 4 years ago. I thought it was a huge upgrade but found the lenses disappointingly blurry when moving my eyes around. However, I wiped them carefully with a lens cleaning cloth just in case there was dust or something random and the difference was staggering! Much, much better! I wonder if there is some residue on lenses from manufacture that gets left on there?

8bit

3,207 posts

122 months

Sunday 20th June
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Camelot1971 said:
It's funny you mention that. I recently bought a Reverb G2 after Having an Oculus Rift about 3 or 4 years ago. I thought it was a huge upgrade but found the lenses disappointingly blurry when moving my eyes around. However, I wiped them carefully with a lens cleaning cloth just in case there was dust or something random and the difference was staggering! Much, much better! I wonder if there is some residue on lenses from manufacture that gets left on there?
Possibly, although I did clean mine a few times and it didn't make that sort of difference in my case. Even if it had, the poor support from HP and the infuriating Windows Mixed Reality software stack just killed any enjoyment from the HP device for me.

CrutyRammers

11,255 posts

165 months

Monday 21st June
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Yes, wipe them before every session as well, they gunge up pretty quickly.
I found that using the supplied glasses spacer brought things into better focus (I don't wear glasses).

halo34

1,944 posts

166 months

Monday 21st June
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Anyone using the quest 2 for DCS and any thoughts on it - apart from a decent HOTAS its next on my shopping spree.

8bit

3,207 posts

122 months

Tuesday 22nd June
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halo34 said:
Anyone using the quest 2 for DCS and any thoughts on it - apart from a decent HOTAS its next on my shopping spree.
I just got a Quest 2 last week and had my first proper chance to test it on DCS last night. So far so good - visual clarity I'd say is adequate for DCS, certainly I could read the MFD display text in the F/A-18C Hornet. Head tracking is excellent. Sound is a little bit tinny through the headset but that could be remedied with use of a proper set of headphones or just using the PC speakers for sound.

The one thing that bugs me is the Oculus Guardian feature. It displays a grid surrounding an area you can pre-set to define your play area for room-scale play when you get too close to the edge. You can set the play area to be "Stationary" if you're playing seated but unless I have the hand controllers right under my seat it always shows a section of red grid around where the controllers are sitting. I haven't found a way to disable that yet.

Also, when you put the headset on, even with the link cable connected you still have to use the controllers to enable Oculus Link mode. Not the end of the world but it is annoying if, like me, you bought it to use pretty much permanently with PC VR.

halo34

1,944 posts

166 months

Tuesday 22nd June
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8bit said:
I just got a Quest 2 last week and had my first proper chance to test it on DCS last night. So far so good - visual clarity I'd say is adequate for DCS, certainly I could read the MFD display text in the F/A-18C Hornet. Head tracking is excellent. Sound is a little bit tinny through the headset but that could be remedied with use of a proper set of headphones or just using the PC speakers for sound.

The one thing that bugs me is the Oculus Guardian feature. It displays a grid surrounding an area you can pre-set to define your play area for room-scale play when you get too close to the edge. You can set the play area to be "Stationary" if you're playing seated but unless I have the hand controllers right under my seat it always shows a section of red grid around where the controllers are sitting. I haven't found a way to disable that yet.

Also, when you put the headset on, even with the link cable connected you still have to use the controllers to enable Oculus Link mode. Not the end of the world but it is annoying if, like me, you bought it to use pretty much permanently with PC VR.
Thanks for the feedback. I used to have the original quest (but not PC to run it) and I used to cheat and set a massive room boundary so it didn't interfere when sitting down. Probs better ways to do it now mind you!