VR

Author
Discussion

Griffith4ever

298 posts

4 months

Wednesday 23rd June
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I had the same issue with seated guardian. A massive pain.

You can disable guardian in experimental settings /beta in the oculus headset settings .

You WILL punch your desk at some point . In roomscale with guardian on I still managed to punch a clock on top of a speaker half way across the room playing boneworks , hacking at a null man with a hammer :-)

8bit

3,233 posts

124 months

Wednesday 23rd June
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Thanks for the suggestions, I'll give those a try. Feels like there should just be an option for "I'm sitting down and not using the controllers, disable Guardian view please" without having to resort to beta/experimental features but I guess that would imply that it's coming in due course.

I don't currently have any games for the Quest 2 itself, just using the HOTAS with DCS and Elite Dangerous just now so my knuckles and the desk should be safe for the moment. Interested in any fun, family-friendly game recommendations for the Quest 2 standalone though if anyone's got some?

CrutyRammers

11,422 posts

167 months

Wednesday 23rd June
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halo34 said:
8bit said:
I just got a Quest 2 last week and had my first proper chance to test it on DCS last night. So far so good - visual clarity I'd say is adequate for DCS, certainly I could read the MFD display text in the F/A-18C Hornet. Head tracking is excellent. Sound is a little bit tinny through the headset but that could be remedied with use of a proper set of headphones or just using the PC speakers for sound.

The one thing that bugs me is the Oculus Guardian feature. It displays a grid surrounding an area you can pre-set to define your play area for room-scale play when you get too close to the edge. You can set the play area to be "Stationary" if you're playing seated but unless I have the hand controllers right under my seat it always shows a section of red grid around where the controllers are sitting. I haven't found a way to disable that yet.

Also, when you put the headset on, even with the link cable connected you still have to use the controllers to enable Oculus Link mode. Not the end of the world but it is annoying if, like me, you bought it to use pretty much permanently with PC VR.
Thanks for the feedback. I used to have the original quest (but not PC to run it) and I used to cheat and set a massive room boundary so it didn't interfere when sitting down. Probs better ways to do it now mind you!
If there is I haven't found it! That's exactly what I do in MS Flight Sim, just draw a huge boundary. The stationary one didn't work for me as above.

kowalski655

12,320 posts

112 months

Wednesday 23rd June
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Warplanes:WW1 fighters is good but may not meet the "family friendly" definition. No gore or blood ut the subject isnt cutesy, depends on kids age I guess. I have it on PC though

CrutyRammers

11,422 posts

167 months

Wednesday 23rd June
quotequote all
8bit said:
Thanks for the suggestions, I'll give those a try. Feels like there should just be an option for "I'm sitting down and not using the controllers, disable Guardian view please" without having to resort to beta/experimental features but I guess that would imply that it's coming in due course.

I don't currently have any games for the Quest 2 itself, just using the HOTAS with DCS and Elite Dangerous just now so my knuckles and the desk should be safe for the moment. Interested in any fun, family-friendly game recommendations for the Quest 2 standalone though if anyone's got some?
Beat sabre, is the obvious one. Pretty much everyone likes that, and good for a bit of family competition. Gun Club VR is excellent for a bit of shooting action, all target based so it's more family friendly than something where you're shooting people. The only other native one I've got is the Climb 2, which is well done, to the point of giving people actual vertigo, though didn't hold my interest for that long tbh.

smartypants

50,380 posts

138 months

Wednesday 23rd June
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Superhot is excellent. Another vote for Eleven Table tennis, very well done if a bit rough around the interface edges.

Bullett

10,004 posts

153 months

Wednesday 23rd June
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Gorn in candy mode is always popular, I think that's on Q2 now.

One of plank games?
Rollercoasters


Lucas Ayde

2,603 posts

137 months

Sunday 27th June
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8bit said:
Also, when you put the headset on, even with the link cable connected you still have to use the controllers to enable Oculus Link mode. Not the end of the world but it is annoying if, like me, you bought it to use pretty much permanently with PC VR.
You can enable hand tracking so that you can make menu selections from the main Oculus 'home environment' by pointing and pinching your thumb and forefinger together - no need to use controllers.

8bit

3,233 posts

124 months

Monday 28th June
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Lucas Ayde said:
You can enable hand tracking so that you can make menu selections from the main Oculus 'home environment' by pointing and pinching your thumb and forefinger together - no need to use controllers.
Interesting, thanks - I'll have a look at that.

Griffith4ever

298 posts

4 months

Monday 28th June
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Superhot VR - it is just brilliant.

You WILL be Neo.

halo34

2,080 posts

168 months

Sunday 11th July
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Genuine question for any flight sim fans with VR.

I am now using headtracking with DCS and its made a huge difference, managing all the keys, switches etc is quite a task. Does VR add to this complexity or is it worth the initial hump?

Bullett

10,004 posts

153 months

Sunday 11th July
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I don't play flight sims except for stuff like Star Wars squadrons and all my controls are on the flight stick. You just have to remember where they are or use something like VoiceAttack.

Are the switches physical or virtual? if you have to take your hands off the controls and find a button, forget it. If you are using a mouse/keyboard it's muscle memory.

Pressing buttons in a lot of VR games depends on how it has been implemented some allow the use of your virtual hands via controllers, some you use look controls etc.

There is the option of using leap-motion which virtualises your hands in the game. Looks like you need to mod the game itself but this is a video of what you can do.

https://www.youtube.com/watch?v=4Xdn53YpcIQ




smartypants

50,380 posts

138 months

Sunday 11th July
quotequote all
halo34 said:
Genuine question for any flight sim fans with VR.

I am now using headtracking with DCS and its made a huge difference, managing all the keys, switches etc is quite a task. Does VR add to this complexity or is it worth the initial hump?
I tried head tracking in DCS after VR, just because i thought it would help in spotting with the increased resolution and ability to compete in the game better. Didn’t get on with it, and really missed the immersion of VR.

You should have the majority of important controls bound to your HOTAS, regardless of VR, and over time it will be totally second nature. I then use the mouse to click the clickable controls in cockpit. And then voiceattack for more of the in game things like views, pause and possibly aircraft specific more complicated control combinations (rare as I like to keep it more real!)

Go VR, it’s a game changer for me in flight sims!

CrutyRammers

11,422 posts

167 months

Sunday 11th July
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For fans of L4D, it's worth checking out Surv1v3, which is basically that in vr. With co-op!

superlightr

11,392 posts

232 months

Wednesday 25th August
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Just been pointed to this topic having posted about getting my first VR.

OMG Im so amazed by VR. Another poster mentioned what benefits you get.

I was keen on flight sims and not done any for many years but downloaded DCS recently (2 weeks ago!) and played with keyboard, then got my warthog hotas last Friday and then my HP Reverb G2 on Saturday.


(also playing HL alyx with the children)


Monitor DSC was great, good visuals etc
getting the hotas was great so a happy bunny.
getting the VR is another world. So i understood about moving the head around to scan the sky etc but what I wasnt aware of was the 3d effect. Its almost perfect 3d effect for the cockpit - HL Alyx is amazing 3d

it adds a real depth, feel and movement to everything - im blown away. Its exceeded my view in VR for sure. took a bit of time to get the settings right for DSC but almost there now. have a GTX 2080super so a mid/good GPU but not the best for sure and its runs it great.

Im keen on DSC and would love to buddy up for a flight/fight/fun etc if anyone wants one day - give me more practice and Ill be there. f16c brought so far. just working on the tutorials and You tube how too.

SuperlightR is my game name as well.


superlightr

11,392 posts

232 months

Wednesday 25th August
quotequote all
halo34 said:
Genuine question for any flight sim fans with VR.

I am now using headtracking with DCS and its made a huge difference, managing all the keys, switches etc is quite a task. Does VR add to this complexity or is it worth the initial hump?
DSC you can use the cockpit buttons with the mouse so no keybinding needed. pretty easy tbh to do. Mouse is next to the joystick so easy to access with VR on.

all key actions are bound to the Joystick/throttle controls anyway.

found the zoom key binding for VR so can now easily zoom in to cockpit or outside smile

only a few days into it all and loving learning the process and playing it.

digimeistter

6,451 posts

178 months

Wednesday 25th August
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DCS is incredibly immersive in VR

When you stand up in a fighter jet cockpit and look around seeing it all in full scale is epic.

Flying formation and refuelling is so much better with depth perception, let alone dogfighting smile

kowalski655

12,320 posts

112 months

Wednesday 25th August
quotequote all
superlightr said:
DSC you can use the cockpit buttons with the mouse so no keybinding needed. ...
PSA: Clickable cockpits are not on ALL DCS planes, the ones like the F-15C , i.e. the Flaming Cliffs 3 planes, dont have clickable cockpits, they are simpler than something like the F-16,

smartypants

50,380 posts

138 months

Wednesday 25th August
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Saw your thread, happy to fly in DCS once you get to grips with things! Slippery slope the module buying, I warn you. Think I’ve spent £200 odd now biggrin

Good to stick to one module and learn the hell out of it and familiarise with the game itself but also would wholly recommend getting yourself a warbird and a chopper, the VR emersion in those is another level than fast jets. Helicopters especially, in fact that’s all I fly now, just dicking around mostly smile

And helicopters like the Huey are a blast to learn. Initially throw your hotas out of the window frustrating, going into just such rewarding flying. Enjoy!

digimeistter

6,451 posts

178 months

Wednesday 25th August
quotequote all
smartypants said:
Saw your thread, happy to fly in DCS once you get to grips with things! Slippery slope the module buying, I warn you. Think I’ve spent £200 odd now biggrin

Good to stick to one module and learn the hell out of it and familiarise with the game itself but also would wholly recommend getting yourself a warbird and a chopper, the VR emersion in those is another level than fast jets. Helicopters especially, in fact that’s all I fly now, just dicking around mostly smile

And helicopters like the Huey are a blast to learn. Initially throw your hotas out of the window frustrating, going into just such rewarding flying. Enjoy!
Likewise, in game name is DIdge, funnily enough, normally found on 104th Phoenix or Tactical Panda server.

Would love to hook up with any fellow PHers