Vive question

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satans worm

Original Poster:

2,386 posts

218 months

Monday 26th June 2017
quotequote all
So with the recent reduction in price on the Vive and Rift I'm thinking of jumping in, with a first thought to the Vive.
I should be able to free up a 9ft by 10ft space which I believe would be ok, however I also have a gamer chair and wheel set up I would like to use on occasions and leave just outside of the designated area.
So the question is, can you include 2 area set ups with the sensors, one for the walking around bit, the other for when I want to use the wheel set up.
Owing to the weight and cumbersome properties of the wheel set up I'd rather not carry it into the first space each time to use it, but just switch to 'room layout b' when needed?

Thanks

satans worm

Original Poster:

2,386 posts

218 months

Wednesday 28th June 2017
quotequote all
Thanks, a small pain but i guess its get aroundable

I actually tried my friends Vive out for the first time, whilst the affect is amazing, i just didnt get on with the screen

At first i could only see the black 'frame work' around the pixels, then once i tried to stop focusing on the screen and just race, i found the screen too fuzzy in the distance (Assetto Corsa) to really see whats going on.

So i have decided to leave this gen VR until the screen improves, hoping the upcoming LG one will tick this box

Strange that in todays tech its the screen that lets it down, i know more pixels means more hardware, but i would of thought they could of put a program in that optimises the pixels ytou see based on your hardware, so more powerful computer you own the crisper the graphics?

Then again, i am def only a lay man in computer stuff so im sure there is a good reason for it