A sound designer for EA games here in the UK wants to record your car.
Lewis Griffin said: "On a couple of occasions now, I’ve used the PistonHeads forum to source cars, for the purpose of recording the car on a dyno, and using the recordings in racing games. I’ve always had the best response from posting on PistonHeads, but it’s mainly been the Jap tuner crowd, Civics, Skylines, etc.
"I’ve just begun to source cars for our next batch of games, and this time I’m trying to focus mainly on exotic sports cars, the higher revving the better, with lots of sound character. Our best sounding cars in the last game was a Gallardo, so normally aspirated, high revving V8s and V10s, with lots of grunt are ideal. I’d like to record Lambos, Ferarris, TVRs, Audi RS, or race prepped cars -- anything that sounds awesome. We then work on the sound mefore it goes into the game."
Those who make the cut will get mentioned in the credits, plus receive free copies of the software.
Recording process
The car’s tyres are removed and the hubs are coupled directly to the Dynapack. Microphones are placed in several positions around the car, and the Dynapack operator runs the car through a short set of steady rpm intervals from approximately 1,000rpm to just under the vehicle's redline under low, medium and high load. Then the car is run through a series of four ‘power runs’ in a single gear from low rpm to rev limiter over intervals of five, seven, nine and 20 seconds.
According to Griffin, the Dynapack operator is very capable and has done this for dozens of cars including high-end race cars. He is also exploring the possibility of doing additional road recordings, and is negotiating with Top Gear's Dunsfold Aerodrome as a venue.
Contact him by phone: 01483 463259.